"We are saddened by the loss of the sister tribe. They are now among us. They wish to tell you: Hunt by the lake."
2 Turns Survived
13 Turns Until End of Winter
It is Mid Spring
End ofAs The Hunter and Cook discuss how the meat should be used, The Elder informs The Tribe that a ceremony to mourn the fallen sister tribe has been prepared. The six gather in a circle around the sacred stone and The Elder steps forward in the ancestral mask with the offering of two fresh fruit. The Elder meditates for a moment, then leads the others in a chant. Heroes of the past are recited, as are the historical events they experienced, and terrific beasts they encountered. The Elder becomes silent once again, then begins to speak and move in an entirely different cadence. The words that pour from behind the mask are those of love and guidance. When The Elder is once again themselves, a tear streaks down their cheek. That was a voice that hasn't been heard since the last elder, but has been told to have been delivered by all of them. After it is over it is quite late, and everyone goes to bed without eating.
The Eye of Wrath grows a little stronger each day. Now in the forest while hunting big game, The Hunter works their way to The Lake. [4] [5] The trail The Elder recommended has lead to a large grazer heard. It is simple enough to corner a stray, and smash its' head with a rock. The Adept accompanies The Gatherer, the youngling often needing help navigating the natural obstacles. [3]-1 (H) Between them they manage to each find one fruit apiece. Scouting The Riverbank, the Crafter discerns there are some stones that show potential. After collecting a pile, The Crafter smashes rocks together. (T) (H) (H) Grug obtains 2 suitable rock shards. As The Hunter begins to drag their kill back, they notice a flock of large flyers has landed at The Lake. There are so many. The feather white has transformed the water. Small game hunting will be quite good.
Event! Small game hunting will give double meat.The Hunter can now invite others to come when small game hunting. Each additional person reduced The Hunter's roll by 1. They each have a 1/2 chance of obtaining 1 meat.The Adapt gained 1 experience point in gathering.The Gatherer gained 1 experience point in tutoring.THE ELDER
MonkeyMarkMarioTHE TRIBE
(see below)
The Elder is frail. When hurt, minor injuries become major injuries, and major injuries are deadly. A limp prevents joining others in away activities.
Advise: You may choose one person each turn. The recipient will use the best of two rolls when using a skill. Elder can give bad advise with the opposite effect. (PM to do this)
Mend Minor Wounds: Passive. Heal everyone's minor wounds automatically. (PM to prevent someone from receiving this)
Ceremony: Free action. Perform ceremonies by wearing the mask and sacrificing food, which is left by a sacred rock formation nearby for animals to consume. The ceremony entails speaking respectfully and reverently to the ancestors, and making a prayer for the tribe.
THE COOK
Glass
Cook: Spend a turn to do one of the following:
-turn any number of fruit or meat into dried food. Dried food does not spoil.
-turn any combination of fruit or meat into 1/4th that many hot food. Hot food goes bad next turn. Hot food adds a bonus to any roll next turn. Free action.
-poison food, 1/3rd chance of death on consumption. (PM to do this)
THE HUNTER
a1s
Small Game Hunt: Low meat but high chance of success. Can invite others to come when small game hunting. Each additional person reduced The Hunter's roll by 1. They each have a 1/2 chance of obtaining 1 meat.
1: 0
2: 0
3: 2
4: 2
5: 2
6: 2
Big Game Hunt: High meat but high chance of injury and low chance of success.
1: 0 major injury
2: 0 minor injury
3: 0 minor injury
4: 0
5: 6
6: 6
Tribesman Hunt: Kill other tribesman, always works, gives high meat that may be poisonous.
THE GATHERER
A_Curious_Cat
1/5 tutor experience.
Fruit Gathering: Fairly safe for getting a medium amount of fruit. Can invite others to come when picking fruit. Each additional person reduced The Gatherer's roll by 1. They each have a 1/2 chance of finding 1 fruit.
1: 0
2: 1
3: 3
4: 3
5: 3
6: 3
ADEPT
Maxinum McDreich
1/5 gathering experience. Being so young, when hurt minor injuries become major injuries and major injuries are deadly.
Observe: Can copy any other role except Elder. They must apprentice them 5 times while the tutor uses role related skills. The tutor receives a penalty of 1 to their rolls.[/b]
-When an Adept completes their training they gain the ability to permanently switch to this role at a time of their choosing. An Adept can learn multiple roles, but only becomes one.
-When an Adept completes their training the tutor gains the ability to permanently switch to an Elder at a time of their choosing.
-There can only be 1 of any role at one time.
-If the desired tutor is not willing to teach, the Adept can choose to observe, which still causes a penalty to the unwilling tutor's rolls, and may or may not earn experience.
CRAFTER
0cra_tr0per
Design/Revise/Repair: Research and craft tools for the various roles, which may grant them new or improved skills. Can repair said tools. Revising and adjust an existing design is hard. Conceiving a brand new design is very hard.
Current Technology:
-Walking Stick: Remove excess twigs from a branch to be used to aid elderly or injured with walking. Required a rock shard to craft.
-Rock Shard: Smash two rocks together to make rock shards. Sharp rock fragments for cutting and chopping.
-Woven Basket: Weave strips of bark to create a basket for fruit foraging. Requires a rock shard to craft.[/color]Frail, Tough, Reliable
roseheart, what is the setting? Miscellaneous details?
To answer this best, I should tell you Tribe started as a boardgame I made in tradeschool, before I experimented with making it a roleplaying game. In my mind I see it first a foremost that way, a coop boardgame with a caveman theme.
roseheart, is food the only thing we will need to worry about, what about other tribes?
Food will not be the only concern.
What are the specifics of various mechanics?
Fair questions, but truthfully I don't always know and may design something more specifically when it is used. I have the boardgame I am using as a base largly from memory, but may decide last minute to apply some of my forum game designing experience to make it better suited.
I'm not just revealing all those boardgame mechanics, which I would do for those players, because perhaps I can explore with you and find a better way. However once you try something you should have your answers.
In general I am trying to keep the scope down for these 15 turns, while also keeping things open ended. So I'd rather say nothing than contradict myself...
side note: This does not mean I want to have a discussion about how I will run the game, I am just making room for these answers to come to me naturally in response to how you play. A task I am confident in my own abilities to deliver.
Eat or Go Hungry. Uneated food from last night has spoiled. You can chance eating it in a pinch, it will be entirely rotten next time. Spoiled food creates poisoned food when cooked.
Hunger Meter:
Full
/ Hungry
// Very Hungry: -1 to rolls
/// Starving: -2 to rolls
//// Dying: -2 to rolls, too weak to leave cave.
//// Deceased// Gatherer: 1 Fruit
// Cook: 1 Dried Fruit
// Elder: Ceremonial Mask
// Hunter: 6 Meat, 6 Spoiled Meat
// Adept: 1 Fruit
// Crafter: 2 Rock Shards
Communal: