Maxinum McDreich is the Adept
0cra_tr0per is the Crafter
1 Turn Survived
14 Turns Until End of Winter
It is Early Spring
End ofThe Eye of Wrath peers down upon the breadth of a golden valley. The air is cold and crisp, but already the snow is quickly melting, like tears of relief. The once standing skeletons of wood now begin to take on a verdant bloom. The Tribe is gathering outside the cave after making plans for a couple of excursions: The Cook and Gatherer take trips picking fruit, and each day the Elder advises the Hunter before waiting alone for the others to return. [6]-1 (T) The Gatherer guides the Cook down a trail that has some fruit trees that bare fairly early. On their trips they often do not see any that are ripe, but in total the Gatherer manages to spot and collect three. While the others are away The Elder often sleeps at the mouth of the cave, occasionally scaring away a rodent, or casting a curious glance at a suspicious sound before nodding off. [5] [1] The Hunter spots a large grazer at the base of a cliff. They then pick up a large rock but nearly stumble doing so, causing small pebbles to cascade down the ridge. As the animal looks up, its' last sight is of a dark shape growing to engulf its' view. Crunch. The Elder has their first coughing fit. The gauntlet of tribal life is catching up with their body. What made a twig snap? The Elder sees two figures stumble into view, it's the youth and the tool maker from the sister tribe! The Elder takes a quick look at them: it seems they are a bit scuffed up. The Elder pops the Crafter's shoulder back into place, and then applies some chewed leaves to their wounds which give a tingling sensation. It seems they had a fall during a flight from a Saber Cat. The beast attack has sadly, decimated the other tribe. The Crafter will be a valuable addition, as will the Adept when trained. The Crafter clenches their fist repeatedly and winds their arm in relief. The Adept is already sleeping soundly as the Cook and Gatherer get back from their most recent outing. The Elder sits alone quietly. The former Elder would often make sacrifices of excess food to appease the ancestors and pray for their favor. Upon replacing them, the new Elder had not carried on this tradition, perhaps seeing it as more wasteful than spiritual. But, the fall of the sister tribe is definitely an occasion of great significance. The former Elder would see such a thing as sign the ancestors might be angry. The Elder studies the ceremonial mask in their wrinkled hands. The Hunter returns with a large carcass. It seems everyone is here. Tonight we feast...
The Adept can copy any other role except Elder. They must apprentice them 5 times while the tutor uses role related skills. The tutor receives a penalty of 1 to their rolls.
-When an Adept completes their training they gain the ability to permanently switch to this role at a time of their choosing. An Adept can learn multiple roles, but only becomes one.
-When an Adept completes their training the tutor gains the ability to permanently switch to an Elder at a time of their choosing.
-There can only be 1 of any role at one time.
-If the desired tutor is not willing to teach, the Adept can choose to observe, which still causes a penalty to the unwilling tutor's rolls, and may or may not earn experience.
-Being so young, when hurt minor injuries become major injuries and major injuries are deadly.The Crafter can research and craft tools for the various roles, which may grant them new or improved skills. Can repair said tools. Technology:
-Walking Stick: Remove excess twigs from a branch to be used to aid elderly or injured with walking. Required a rock shard to craft.
-Rock Shard: Smash two rocks together to make rock shards. Sharp rock fragments for cutting and chopping.
-Woven Basket: Weave strips of bark to create a basket for fruit foraging. Requires a rock shard to craft.Frail, Tough, ReliableThe Gatherer's roll chart revealed.
The Hunter's roll charts revealed.
The Elder is now more frail. When hurt, minor injuries become major injuries, and major injuries are deadly. A limp prevents joining others in away activities.
The Elder can now mend everyone's minor wounds, and does so automatically. (PM to prevent someone from receiving this)
The Elder can now perform ceremonies by wearing the mask and sacrificing food, which is left by a sacred rock formation nearby for animals to consume. The ceremony entails speaking respectfully and reverently to the ancestors, and making a prayer for the tribe.THE ELDER
MonkeyMarkMario
The Elder is frail. When hurt, minor injuries become major injuries, and major injuries are deadly. A limp prevents joining others in away activities.
Advise: You may choose one person each turn. The recipient will use the best of two rolls when using a skill. Elder can give bad advise with the opposite effect. (PM to do this)
Mend Minor Wounds: Passive. Heal everyone's minor wounds automatically. (PM to prevent someone from receiving this)
Ceremony: Perform ceremonies by wearing the mask and sacrificing food, which is left by a sacred rock formation nearby for animals to consume. The ceremony entails speaking respectfully and reverently to the ancestors, and making a prayer for the tribe.
THE COOK
Glass
Cook: Spend a turn to do one of the following:
-turn any number of fruit or meat into dried food. Dried food does not spoil.
-turn any combination of fruit or meat into 1/4th that many hot food. Hot food goes bad next turn. Hot food adds a bonus to any roll next turn.
-poison food, 1/3rd chance of death on consumption. (PM to do this)
THE HUNTER
a1s
Small Game Hunt: Low meat but high chance of success.
1: 0
2: 0
3: 2
4: 2
5: 2
6: 2
Big Game Hunt: High meat but high chance of injury and low chance of success.
1: 0 major injury
2: 0 minor injury
3: 0 minor injury
4: 0
5: 6
6: 6
Tribesman Hunt: Kill other tribesman, always works, gives high meat that may be poisonous.
THE GATHERER
A_Curious_Cat
Fruit Gathering: Fairly safe for getting a medium amount of fruit. The Gatherer can now invite others to come when picking fruit. Each additional person reduced The Gatherer's roll by 1. They each have a 1/2 chance of finding 1 fruit.
1: 0
2: 1
3: 3
4: 3
5: 3
6: 3
The Eye of Terror stares with solemn fixation through the ghostly still trees, the warm light of the fire makes their shadows dance as it crackles. All six members gather together. Some with bowed heads in uneasy anticipation, others seemingly enlarged with self satisfaction. There is plenty of food, but will everyone get to eat?
Eat or Go Hungry. Choose what food items to consume now from your private or the communal stash(you can trade first), or eat nothing. You each have one / of hunger. When you get
////, you die. One food item removes one /. Uncooked meat and undried fruit will go bad at the end of the turn. Then choose your next action.
/ Gatherer: 3 Fruit
/ Cook:
/ Elder: Ceremonial Mask
/ Hunter: 6 Meat
/ Adept:
/ Crafter:
Communal: