By the NumbersJournal of Kuemlas - dwarven overseer
Behold, my attempt at designing a competitive fortress Succession game.The Rules:
- Each craftsdwarf will attempt to create the most interesting object
- Productions will be rated by their value
- Those lucky contestants who produce the highest value items will be crowned The Success - thus, succession game.
- Each contestant gets a year to produce the highest score they can.
- Artifacts will not be counted.
To summarize; You will be given an in-game year to make the best quality item you can. The highest value item wins the prize: bragging rights! You'll also become overseer next year, isn't that exciting?
Most notably, the three best submissions will be placed in the Hall of Success: a beautiful small museum dedicated to only the finest creations. It will be installed at the back of the booze-vault.
And the games begin! Dwarves rush through the fortress, punching children, grabbing turkeys, and elbowing each other to get through the narrow stairwell. While everyone is distracted, let's get this fortress in working order, shall we? First off, someone kill Radipon.
Thanks.
Okay, someone kill Kel too.
Thanks.
Now that that's out of the way - it's time to
*Modernize* We need a tavern, we need a temple, hell, we need two temples. We need a hospital and someone give Trump a damn office - I'm sick of seeing him! Stockpiles are deleted all over the fort - boom place them under the farms and the work area. Also, uhhhh...Spriggans! you're a doctor now! Don't be idiots!
Things are coming in nicely - migrants too. We're nearly at 100! More rooms! Get to it!
Alright, with all that out of the way, let's talk about what's going on in the fort. And yes, it is Autumn already. The work area was set up where the previous booze frenzy took place. It seemed fitting to re-purpose the area for this challenge.
All types of dwarves pitched in to make beautiful crafts. But only the best three will be submitted to the Hall of Success. It seems a child felt the need to
CHEAT. The rules clearly state that artifacts aren't allowed. I've got my eyes on you, Erith - little scamp.
Come on. If you're going to cheat, at least cheat...better.
This will, however, provide an excellent line of defense - we can replace that measly wooden front door with this bad boy and we'll be golden. Speaking of golden, it seems our contestants have finished their submissions! First up is Erib and Edem's joint submission: a cat's skull covered in junk!
That's pretty good, but not good enough - our second submission is from...Edem again. Well, there's nothing in the rulebook that says a dog can't play basketball. But Edem - this is just a backpack covered in keychains...
Quick intermission - see that undead leopard outside? It'd be great if 2 of the military could die to it.
Thanks.
Christ almighty well, let's see what the winner looks like: From none other than Rovod, a quiver which recounts the entirety of a book. Truly impressive and a fine work of craftsdwarfship!
All hail Rovod, next overseer and winner of the Succession game!
OOC:
So my first attempt was a fucking mess. I sat staring angrily at my computer as dwarves murdered each other constantly. I battled with burrows and starving artists. I eventually walled in half the fort's population - accidentally starving delphonso to death. It wasn't a good time. I actually considered pulling out of this round because I did not think I would enjoy this challenge.
My strategy was deeply flawed. In steps it was basically this:
1. Select only 5 dwarves to be the craftsdwarves. Improve their skills while getting materials ready to actually produce items.
2. Burrow those 5 so they can only use items I want them to use. Link stockpiles and workshops to them-only workshops.
3. Everyone else can improve the fortress in the background.
The biggest issues I had were with dwarves claiming items. I originally wanted to make 3 masterwork leather robes and decorate them to shit - but it took me half the year to figure out that they were being instantly claimed by naked dwarves and thus disappearing. In fact, I lost an adamantine backpack in my second attempt to Deduk who claimed it and then I
lost it somewhere in the fort when trying to dump and reclaim it. There is also something I fundamentally don't understand about Clothier's Workshops. It took 5 months for dwarves to make it in my first try, and the loom never got built in my second attempt - only after I cancelled and then tried to make it again. I don't know what I did wrong.
I could not, for the life of me, get dwarves to improve the items I wanted - as most of the improvement items are also improvable, I had a lot of gem-encrusted gems before delphonso died. In my second attempt I sort of just let them go wild and hoped for the best - it worked out once, with the adamantine quiver. The rest of the time it failed. I have probably 20 crafts that are worth the 1000-6000 range, which isn't really enough, I don't think. There's an adamantine backpack just sitting there while the dwarves pasted everything they could to that cat skull. I also messed up and let them improve some furniture for a few months before I realized that none of that can be placed on a pedestal. What a pain... Not a huge enough mistake to make me restart, though.
So, this is my final attempt, I think. I don't really want to do all that work of making the fort better again - and will probably do it next round anyway. I'll send my save to Salmeuk in a moment. Best of luck, fellow competitors!
Just think - if all of you throw this round, we can play from my fancy, very happy fortress with bedrooms for every dwarf.