Hello and welcome to a game based in the medieval setting where you all are trying to outdo each other, and npcs, to become emperor. Though becoming emperor is not enough, you must secure you position as emperor and hold it for 10 turns to be declared a true emperor. Throughout the game you will have to manage your population, resources, and armies to become the greatest emperor the empire has seen.
For the population you have peasants, yeomen, knights, and nobles. You can promote, or demote, your pops as you see fit; with one catch, promoting a pop costs 10 of said pop, though demoting only costs 1 of said pop and gives 1 of the new pop. The different pops grow at different speeds: peasants at 1/10, yeomen at 1/20, knights at 1/40, and nobles at 1/80.
For the resources you have food, gold, troops, and crowns. Each pop produces a separate resource: 100 peasants gives 1 food, 100 yeoman gives 1 gold, 100 knights gives 1 troop, and 100 nobles give 1 crown. Food is used to feed your population and armies: every 1000 pop eats 1 food, consumption for armies varies. Gold is used to buy mercs and to pay your armies: prices vary for mercs and armies. Troops are used to build and reinforce your armies: the amount needed to build and reinforce varies. Crowns are used to influence lower ranked opponents and increase your rank: (10*rank of opponent) crowns to influence lower ranked opponents, (100*rank) crowns to increase your rank.
For armies and mercs you have archers, light infantry, light cavalry, crossbowmen, heavy infantry, heavy cavalry, and cavalry archers. The following spoiler gives the cost and stats of each unit type, armies can be composed of as many units as you wish. Do note that these are for player built armies, mercs will come and go every turn and will have an upfront cost with an upkeep that is 10-20% of the cost.
Archers(cost 0.75 gold upkeep; eat .5 food; 1 troop to build)(attack rounds 1-on, hit after inf and before cav)(10 hp 0.1 troops per hp lose to reinforce)
Light infantry(cost .5 gold upkeep; eat .5 food; 0.5 troops to build)(attack rounds 3-on, hit first)(10 hp 0.05 troops per hp lose to reinforce)
Light cavalry(cost 1 gold upkeep; eat 1 food; 1.5 troops to build)(attack rounds 2-on, hit after cos)(10 hp 0.15 troops per hp lose to reinforce)
Crossbowmen(cost 1.75 gold upkeep; eat 1 food; 1.5 troops to build)(attack rounds 1-on, hit after inf and arc and before cav)(20 hp 0.075 troops per hp lose to reinforce)
Heavy infantry(cost 1.5 gold upkeep; eat 1.5 food; 2 troops to build)(attack rounds 3-on, hit after light inf)(20 hp 0.1 troops per hp lose to reinforce)
Heavy cavalry(cost 2 gold upkeep; eat 2 food; 2.5 troops to build)(attack rounds 2-on, hit after light cav)(20 hp 0.125 troops per hp lose to reinforce)
Cavalry archers(cost 1.75 gold upkeep; eat 1.5 food; 2.5 troops to build)(attack rounds 1-on, hit last)(10 hp 0.25 troops per hp lose to reinforce)
Order of who gets hit: light inf -> heavy inf -> archers -> crossbowmen -> light cav ->heavy cav -> cav archers
Who hits when: range on round 1, cav on round 2, inf on round 3
Morale is the same as hp.
For the most part attacks do 50% damage to opposing units and 50% morale damage(morale is calculated as an army), a d10 is used for attack damage.
The ranks are as follows: 1(Baron(starting rank)), 2-3(Viscount), 4-5(Count), 6-7(Duke), 8-9(King), 10(Emperor). There can only be 1 emperor, the first player to get to emperor and KEEP the rank for 10 turns wins the game; if someone gets to emperor the current emperor is demoted to duke(rank 7). The other win condition is to be a king and have no other player kings or dukes for 10 turns. That is where influencing opponents comes in, by influencing someone they have to spend that much more to rank up; just remember you can only influence lower rank opponents and only ONCE every 10 turns per opponent. Also you can only rank up ONCE every 2 turns.
Please fill out the following sheet if you want to play:
Leader Name:
Rank: 1(Baron)
Pop:(total: P/Y/K/N)(1000 pop to allocate)
Armies: (zero at start)
Resources:(divide the pop that produce's the resource by 100 for starting resources)
-Food:
-Gold:
-Troops:
-Crowns:
Notes: (any notes you want to keep that your ok with everyone knowing)
Example:
Leader Name: George
Rank: 1(Baron)
Pop: 1000: 500/200/200/100
Armies: 0
Resources:
-Food: 5
-Gold: 2
-Troops: 2
-Crowns: 1
Notes: Willing to trade food for crowns.
The Empire:
PCs:
Klaus(Baron)(1)
Gloria Springsteen(Baron)(1)
Magnolia von Seckendorff(Baron)(1)
Aywen "Red Baron" Ayes(Baron)(1)
Kreed Lungstodt(Baron)(1)
NPCs:
James(Emperor)
Jim(King)
Henry(Duke)
Luis(Count)
Karl(Viscount)
Lance(Baron)
We have started, New players can join whenever. If you have any question please ask.