DAY 1
Afternoon
Burt SmithFinding Chemicals in the Streets: 6 +4 (Intelligence), Finding Fuses: 9
It's difficult to find actual chemicals in the garbage dumps that are the streets of this city, and Burt nearly gives up in his search for chemicals, so he sits down, and watches the masses, near a public heater.
And then it clicks. Public heaters need a constant resupply of combustible, and the process of replacing one empty bubble of nitrolin for a full one is quite tedious. So, if Burt where to play his cards right he could get one of the more manipulable combustibles in town.
Nitrolin Heist: 10 +2(Dexterity)
Burt decides to wait for the next crew of gas, which takes several hours to pass by. When they come, Burt decides to act like a drunkard, rambling about grandiose nonsense, which amuses the workers, who mostly decide to ignore him. With that, Burt gets near the steam wagon, and snatches three cubes of Nitrolin before retreating.
Sadly, Burt is less successful with the alternative for the fuses, only managing to steal wet clothing in public driers, nearly getting beat up, but managing to escape with the prizes, while the darkening sky begins to reveal the moon.
LizaPlanning entries and escapes: 7 +6(Intelligence)
While being smug is a fine attitude, Remini decides to think about anyalternatives that don't involve in her getting apprehended.
After more planning, Remini reaches the conclusion that she could try and enter through the cleaning slaves sections, which is less overseen, but it could mean having to do a larger travel through the facility. Otherwise, Remini sees that she could try and climb the garbage dumps, which is empty during the morning.
For leaving, it's quite easy. Remini sees that the upper sectors of the Ministry have ventilatorial corridors, which can lead to the roofs of Forsika. Otherwise, the garbage steamwagon passes by late in the afternoon, so she could try and jump inside it, as no guard or Striker is likely to check the trash.
How many and how important are the repairs: d6=3, d8=2, d20=9, 14
As expected, nothing too out of the ordinary happens, except repairing some minor pieces of some steam wagon, and changing some chargers of the local newspaper printer.
Memorization: 2
Despite knowing already the plan, and all adaptable variables, Remini can't but be nervous. If she's caught, either she will be sent to a Striker orphanage, or worse, she might get recognized, trialed, tortured to reveal all information that regards the Resistance, and executed somewhere hidden.
All that pressure makes it difficult to succeed in the last choreographed recreation of the plan. It doesn't mean she forgot about it, but Remini is quite tense.
Sally GrovesInformation regarding the Train: 14 +3(Intelligence), Avoiding Suspicions: 9 +2 (Charisma), Avoiding Patrols: 8 +2(Dexterity)
Sally Groves starts reviewing the train guides, and is relieved to discover that there's actually a train leaving this afternoon! So, after a quick meal, and preparing a leather suitcase, with books and clothes, Sally leaves her shop, with a big hat covering most of her face.
As she walks across the streets, she goes through lateral streets, avoiding the principal alleys, as they hold more patrols.
But as she is about to cross Hangman's Cross, she hears a high whistle, and sees out of the corner of her eye a Striker patrol that's approaching her.
Remaining calm, Sally acts as if she doesn't realize that the call goes for her, and crosses into the Hangman's Cross, one of the largest market districts. Today's a busy day, and shops are full, so she walks across the crowds, avoiding collision.
Meanwhile, the Strikers try to push themselves across the crowd, but in general, the workers detest the military police, and instead of moving aside, they stand their grounds, with several civilians throwing food at the Strikers, who in return raise their shotguns and fire at the sky, trying to disperse the mob, who in return, starts booing at them.
Meanwhile, Sally manages to get out of the market district, and runs towards the station. At first, the receptionist doesn't show interest in giving Sally her tickets, but once Sally starts telling the woman that she needs more plants for her botanist shop, the receptionist eyes soften, and she gives Sally two tickets, one for Garnerfield, and the other for Forsika, and encourages Sally not to lose them.
As Sally sits on hear seat in the train, she sighs in relief, as the steam begins to flow, and the locomotive starts to move towards it's destination.
Detection Rolls•Burt Smith: 58
-70 (Low Government Suspicion) -5
(Homeless)•Liza: 32 -80
(Low Government Suspicion) -20
(Expert in Hiding)•Sally Groves: 80 -75
(Low Government Suspicion)=
I spy, with my little eye...