Fire single experimental magma globule into the poison gas, just to see if it ignites or disperses. Continue vooming around the floor with my minigun unless I'm attacked. If I am attacked then focus fire on the aggressor.
L2 (L.LEG) Change: 06 --> 07
You lob a magma globule into the advancing cloud of poison gas from a safe distance, and watch the heat and fumes from the molten rock drive away the green gas, to create a circle of safety a few metres wide. The circle is shrinking as the globule quickly cools. More magma (lava? are you underground? No way to tell) would probably have a longer lasting impact.
Your crossbow turns into a toxic gas tank and flexible nozzle.
Nobody attacks you, or acknowledges your existence, so it's back to moving around with the miniguns.
morph legs into 00, U1 into 99, U2 into 34.
use the wall generator on the wall, creating a ramp to a platform above the gas
if possible, fire at anyone who goes for the modules
Core HP:6/6
Upper Modules
U1 99 HP: 2/2
U2 82 HP: 2/2
U3 — HP: 2/2
U4 — HP: 2/2
Lower Modules
L1 03 HP: 2/2
L2 38 HP: 2/2
L3 — HP: 2/2
L4 — HP: 2/2
Charge: 2/4
Your lower half is now the default mech legs. Your right arm turns into a wall generator and your left turns into a thick, hairy spider limb. Hey, look who keeps getting the spider modules!
You use the wall generator to create a short ramp up to a small platform attached to the wall, taking several charges. At least you're above the toxic gas now. Can't fire anything, although you now have a very small angle over the wall near where the four people actually fighting are.
"Giniúint Balla, Ag Dul Suas!"
* Go héifeachtach, bain úsáid as an nGineadóir Balla chun bloc ollmhór a chruthú fúmsa chun ardú os a gcionn. De réir mar a thiteann an gás nimhe anuas orthu, dírithe den chuid is mó ar na modúil scoite.*
Spike Bloodaxe again.
Fire the magma cannon at the propane. Preferably at somebody inside it, but prioritize making an explosion if they move.
If I get attacked, dodge away with my jet.
Bloodaxe creates several walls beneath him, immediately draining his single charge. The huge white walls erupt from the ground and then from one another, lifting him into the air. He continues to trail poison gas down on everyone, now pouring it directly into the walled space he created.
Inmate 7025144 is not escaped so easily. Pausing only to fire a globule of magma at the cloud of propane gas, he activates his anti-gravity module and jet to fly leisurely up to Bloodaxe's level, almost draining his charges. He rotates until his jet points straight at his target, and flies towards them, stake driver primed.
2+1 vs 4
-37025144 manages to slam the spike into his target's core, narrowly missing the vital organs and damaging the complex electronics within, before retracting it along with a not insignificant amount of circuitry.
He also ends up perched on the stack of walls with Bloodaxe, with only one charge left - enough to either use the anti-gravity generator or fire a jet, but not both.
Change the suction-cup module into something else. Use the legs to keep the range open with the person I've hosed down with the explosive gas. Fire more explosive gas for now, but don't get too close.
Name: Treb
Core HP 6/6
Upper Modules
U1 44 HP 2/2
U2 20 HP 2/2
U3 -- HP 2/2
U4 -- HP 2/2
Lower Modules
L1 80 HP 2/2
L2 80 HP 2/2
L3 -- HP 2/2
L4 -- HP 2/2
Charge: 2/4
If you can't be bothered to indicate anywhere how much damage I take, then I will assume and proceed to believe as dogma that it can't have been enough damage to be worth recording. Don't even bother trying to correct me, this is Fact~
Morph all to 83 and flail until everything around is covered in acid. In fact, mix acid into the coating of flammable stuff covering me to neutralize it.
Core HP 4/6
Upper Modules
U1 83 HP 2/2
U2 14 HP 2/2
U3 -- HP 2/2
U4 -- HP 2/2
Lower Modules
L1 00 HP 2/2
L2 00 HP 2/2
L3 -- HP 2/2
L4 -- HP 2/2
Charge: 3/4
Status: PROPANE + PROPANE ACCESSORIES
00: Standard
06: Ballista
14: Staff of magic missile
83: Acid gland
Firstly, Treb's suction cup turns into a giant cannon filled with shards of glowing blue crystal, but that's not important right now.
All of Nyoom's limbs turn into acid glands, and she begins to spray hydrochloric acid everywhere, staying in the centre of the rapidly growing cloud of propane.
Covering yourself and your surroundings with strong acid is an indifferent idea at the best of times. It is probably not a good idea when surrounded with propane. Neutralisation reactions being usually exothermic. And alkenes generally reacting with acids to produce pretty flammable stuff themselves, like hydrogen. I think. It's been a while since I did any chemistry
Oh well. The exact science doesn't matter because a large globule of magma enters the equation, and everything explodes. Into fire and poison and acid.
Firstly, Nyoom can't duck away from the explosion, because a) she has no leg modules, and b) she's at the centre of it. Her core takes some damage, and she loses two modules, two others taking some damage.
Treb is smart enough to stay out of the cloud of propane, and outside of prime acid range. He is still firing streams of highly flammable gas into a ball of fire though, so there might be an issue there.
1 v
3Unluckily for Treb, he's firing a stream of propane gas at the precise moment the explosion occurs, and a line of flame appears between him and Nyoom. His propane tank holds, but a half-second of wild flailing with the limb ensues as he notices that it has been turned into an extremely overpowered and unreliable flamethrower before instinctively turning it off. This flailing immolates one of his giant kangaroo legs, the module detaching and reverting to default.
Nyoom doesn't take any damage from the descending poison clouds, as the gases around him are rapidly expanding as they explode, temporarily pushing it away. Treb is granted a brief respite for similar reasons, but very soon the two of them will be immersed in poison gas.
See OP for health and remaining modules.