Attack with the Axe again Split the Ogre head in two
Sneak up to the ogre attacking Grozhar, climb up him, and bite his eye when he goes for the kill.
(Grozhar's attack: 3 vs ogre: 3) The two of you clumsily swing your weapons at each other, but each person's weapon only bounces off the other
(Sir Talis' attack: 6 vs ogre: 1) You dart straight for the ogre's eye with such velocity you end up going right through his head like a bullet. He falls over and never moves again.
(Hidden) The other ogres panic. One of them pulls out a remote and clumsily clicks random buttons. A circular patch on the floor glows faintly.
((Character sheet reworked slightly. Hopefully Caaw's powers should be more clear now. If you have any issue with any of it, do let me know.))
With a faint crack, the space which a blue bird occupies appears on the beaches of... *sigh* Ess Tee Dee V. It looks around at the passengers having a relaxing break, and then caws rudely.
Follow that spaceplane to its destination. Once there, observe the ocean planet for any interesting properties. What kind of flora and fauna can be found here?
Perch near the gambling space animal and listen if for if it coughs up any interesting intel.
Name: Caaw
Description: A supernatural crow with iridescent blue feathers. This species grows and develops differently depending on its diet, which consists of anomalies.
Powers:
Absorb: Consumes an Anomaly or Magical object and stores its Hue. Ideally the consumed object should be small enough to be physically swallowed. Other objects can be consumed, but the process may be more involved.
Mutate: Expends a stored Hue to gain a new Power of a nature matching that Hue.
Space Shell: Caaw's blue plumage has an effect which distorts spacetime, making the space that he physically inhabits technically a pocket universe which he can translate at-will at an unlimited speed, effectively allowing him to travel to any place in the universe so long as he can navigate to it. This shell also protects him from hazardous environments, such as vacuum, environmental toxins, or extreme temperatures.
Alter Hue: Can be used to either slightly alter the characteristics of an object, such as making it slightly more warm or changing its color, or to take a characteristic from an object and apply it to another, such as copying the solid, unyielding structure of steel onto a pane of air, creating solidified air. Caaw must be able to touch both the modified object and the object being copied from. Has no effect on Anomalous objects, or ones which have had their characteristics "locked down" in some way.
Inventory: Nay!
Hue: None
(3) You look around...nothing too interesting really. Palm trees...crabs...some dolphins in the distance...a bunch of flight passengers...eh.
(6) You follow the space animal into a very active casino. He blurts out a bunch of stuff about lightsabers and plans for huge space stations, some of which apparently blow up planets for a living. All of this to a fascinated crowd of humanoids and anthropomorphic (I hope I spelled that right) animals.
Let's see. Take 100,000 of the space creds and go gambling. Make sure to be flashy and very social, chatting with anyone who will pretend to listen about space, lightsabers, stolen plans, and accidental music.
Name: Aaron Delano Varkus.
Description: A six limbed furry intelligent primate. Highly social. Fur is forest green. Eyes are amber. Ears are cat-like.
Abilities: spess pilot, catering, scrounging. navigation, small arms and dualwielding machetes, mild empathic sense
Inventory: spess pilot license. Rock candy (1 bag: 50 pieces). two sharp machetes. Machete holsters. backpack. Rations. one pellet gun for use on spess ship. One flechette gun for use on less fragile environments. several dozen nudie magazines, in poor condition. Stimsticks (like cigarrettes, only worse in every way), lighter. Spare socks. four fingerless gloves (one for each handpaw). Glowsticks (11)
additional loot: captive rebels, stolen plans, 1,000,000 space creds, weapon and armor blueprints (including lightsaber), map of almost the whole galaxy.
You head for a casino. Jeez this place is busy.
(5) Your stories attract quite the crowd. Everyone seems fascinated with the ideas of lightsabers and space and such.
Go to the highest point in the city and drain radio waves there to cause a dead zone in the entire city.(Frying whatever towers are nearby due to the draw.)
(4) You drain almost all of the radio waves. Almost. A few very strong signals can still appear very faintly, but it will be quite the struggle to make them out.
Name: Caw
Description: A crow with purple feathers
Abilities: The purple feathers on Caw’s body allow her to know what creatures who touch her feathers are thinking. She can also send thoughts of hers to anyone touching her feathers. She can see decently in the dark.
Inventory: Nothing yet
Things Learned: Human 1: male, works at a bank, hates his job there, and he seems to dislike her/crows
Human 2: Has a detailed plan to rob the bank, doesn't mind my presence, fears the dark, has a son in need of an organ transplant
Fly towards a human who works at the bank and look for thoughts pertaining to the safe’s location and the combination used to open it
((I’m assuming that I’d know what a safe is since I saw the plan))
Name: Caw
Description: A crow with purple feathers
Abilities: The purple feathers on Caw’s body allow her to know what creatures who touch her feathers are thinking. She can also send thoughts of hers to anyone touching her feathers. She can see decently in the dark.
Inventory: Nothing yet
Things Learned: Human 1: male, works at a bank, hates his job there, and he seems to dislike her/crows
Human 2: Has a detailed plan to rob the bank, doesn't mind my presence, fears the dark, has a son in need of an organ transplant
Fly towards and land on a human who works at the bank and look for thoughts pertaining to the safe’s location and the combination used to open it
((I’m assuming that I’d know what a safe is since I saw the plan))
((Italicization was made for the adding to the post, I suppose directly editing it would work too, I know the telepathy feathers won’t work unless touching a person, so I just added “and land on” since I know I have to touch them for me to find their thoughts. Hopefully this doesn’t mess with the update too much))
(1) Everyone's in a bit of a panic. You're lucky you can fly otherwise you would have been trampled to death by now. Trying to land on a human proves as dangerous amidst the chaos. (5) Well at least you got out of the human mosh-pit quicker than you got in it.
Vuth drains the remainder of his wineskin, eats about half the contents of the bag of blueberries, and comments on the dangers of mushrooms with legs.
Name: Vuth Jiksat
Description: A not-quite-muscular, not-quite-wimpy dwarf with a twenty foot long blue beard. Obsessed with blueberries.
Abilities: Charismatic.
Inventory: Set of clothes, woodcarving knife, balsam wood figurine of a rather warped-looking elf, approximately half-empty bag of blueberries, empty wineskin.
Your already blue beard gets stained a darker blue due to the blueberries.
Explore the forest
(2) You casually wander around. Nothing of interest.
Get a rifle, one of those AK-47s and some ammo, then get a mask of some kind.
Name: Blarg
Description: A zebraman that's wearing a suit.
Abilities: Good with a gun
Inventory:
Six gallons of different milks and energy drinks
Four pounds of candy and ice cream
$23,185
Handgun
Golf club
Ammo and mags for the handgun
Car that doesn't look like my car but is my car
(5) Good work. You got the AK-47, the ammo, and the mask. Like some kind of hockey mask
FIND SPATULA OR SOMETHING
SCRAPE ALL BITS OF DOUGH BACK TOGETHER WHILE WHISPERING TEARFUL APOLOGIES
(1) Huh...no spatula. Just a nasty looking toilet brush.
(5) You put all the dough back together successfully, and that's even with that nasty toilet brush. Ew.
Known locations:
City (suffering from power loss): Tim
City Bank: Caw
Downtown office supplies store
Blarg’s house
Airport (On the edge of the city)
Gas station (just outside city limits)
Pawn shop: Blarg
Colossal Panther Inn (located in a town)
Barn (within the town's outskirts)
Druid-governed settlement
Forest (between the city, town, and Druid-mini-town with the city being on the south side, the Druid settlement being more towards the east and the town being to the northwest of the settlement): Vuth and Spore
Spore’s house
Mountains (way up in the north. About three dozen miles' hike or so from the forest)
Ogre Cave: Gloneich, Grozhar and Sir Talis
Floralruption (a different planet)
Ess Tee Dee V (another planet): Aaron and Caaw