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Author Topic: Bay12 Communal Worldbuilding Game  (Read 68187 times)

Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #1110 on: July 04, 2021, 02:05:30 am »

Year 364 (ish)

How long? How many years amble by softly, subtly eroding the favour of fickle fates? Grinding away unceasingly, its only child; mere dust.

Rumination upon rumination flutter through a great wyrm's mind as the sea churns, swelling  'neath the floating earth below their ancient body, as time erodes the bonds of Dragolia. "The pride of my people. . ." Those harsh syllables of the ancient drake's tongue lick at their listener as waves lick at the shores to the far east where such utterances shall never reach. ". . . Has afflicted a sin too great upon this world." there are few left to hear Grøþhväld's consumption speech, none of the immortal dragon's kin remain in the east. Neither his clutch, nor his enclave. Whittled bones and abandoned nestings dot the sparse cliffs, so too had his people abandoned his reasons, consumed by the echoes of their original sin. The stars are setting, casting a shimmering glint across the philosopher beast's coppery scales, as it had countless times before.

The voice beside Grøþhväld's replies in that olde tongue, "Thy kin play at gods. . ."




The black wyrm, coiled about its Monolith inspects their subjects, those golden slit eyes dart from one side of their lands to other, ever watching as industry begins to take root amidst the Bleg thanks to their lord's careful touch. Tahar molds the feline people to his whim, in the shape of machine and flame, toothed grin enraptured so, the cat folks' will so bent upon the death of the Devourers, the Jahtgoro, the Vasilikos. Yet even under that watch, a decade or more has wheeled by while two brothers twist amid one another in their lands, the words of their emperor as immateria to them now. Rather. . . Castor and Pollux, the Dioscuri have bid their time well with servants of their own, at last from within, the perfect time to strike.




Again, the voice bellowed, stinging at Grøþhväld's ear with a hiss, "Aloof and unperturbed by the coming storm. . ."




A tremendous sound echoed, reverberated through that most opulent gazebo. Coins tumbled, gemstones danced, untold treasures agonized against the onslaught, even the very firmament shook at the snores of the gilded dragon. Aurehia's slumber was sound and deep atop mountains of copper, silver, and gold. Her Jahtari auditors and bookeepers, scribes and accountants scurried across the incalculable wealth, constantly at odds with counting, recounting, converting, and scrutinizing the value of ever last speck of dust, every bead of sweat now firmly within the dragon's domain. Along with Aurehia's influence and the advancement of the sky dock, the Jahtari's wealth and influence swelled greatly.




It had been too long since the metallic wyrm had kept such wordy company, it eased his heart, made the drake more. . . Amenable. It was Grøþhväld whom next spoke, a growing will in his words, "The Council breeds arrogance, Tiamat, the mother, wastes away in obscurity unmoving for centuries. They expel any of those bearing substance greater than stale bread. . ." Amaranth flame crackles between the copper dragon's teeth, the Peacemaker, the Thinker's ire builds. "They inundate this pure world with despots! With instinctual monsters! Ignorant children! And worst of all, the purposeless dregs whom bear no meaning. . ."




What choice had she? None. Not in her mournful mind. The Elysian traipsed through the crimson wood of the silent lands in abandon, barely drying the tears that flowed freely upon her cheeks. The Løkhund remained in her thoughts even now as she fled. . . Wülfhærd. . .

Again, that shadow blotted the land where unmoving trees did not. Great wings spread overhead, descending slow, and slower still. Eís did not cease her flight from her group even so. Even clearings beyond, the tremendous crash that shook the Silent Lands did not harrie her footfalls. Like a meteorite it was so, Ljösofar, the wyrm who bore a countenance not unlike glacial melt collapsed to the blood streaked woods. Not long after, Eís was upon it. The beast bled not, nor wailed, nor even spoke as its limp form craned its angular head her way. The eyes of Ljösofar were unlike and dragon before it, passionate flames snuffed within them, they were no more than frosted glass, glazed and distant. The sight at last shocked Eís to a halt, her body was wracked by a deep sorrow, yet. . . It was not her own.

'Tween gnarled branch and streaked stone, the Elysians and Løkhund's rallied, the purpose of their great journey would be all for not if they allowed Eís to disappear into the deep forest, they wouldn't allow themselves to lose another friend, especially one as dear to Wülfhærd as was Eís. The third group, magi as detached as they were followed along just as eagerly, knowing the strange phenomenon would be key in understanding this similarly strange place. Though no beasts remained in this place to slow their progress, the adventurers still were met with great trouble tracking the lost Elysian, as if the Silent Lands themselves did not wish for them to reunite. . .

Even so, they pressed on, after Eís!




~Drip~

~Sizzle~

~Drip~

Saliva dissolves the rock beneath them, the copper dragon's guest replies in kind, memories that are not its own work to string together a facsimile of the ancient tongue in words that too are not its own, "Are we not of the same mind. . ?" The voice asks, slavering as it does.

A bellowous sigh breathes its last across the ocean as the immortal dragon turns to meet their fellow listener, those weary eyes bear witness to them once more. . . The spined viper whom rivals the valley's and chasms of this desolate enclave. In all its festering, miasmatic flesh, Basileus, lord of the Vasil kind lingers. Across its immense scaled breadth writhes countless lesser Vasilikos and serpents alike, a morbid imitation of some great mantle.

"This world. . ." The immortal trails.

"This world. . ." The fanged emperor echoes, "Langours in stagnation! Dragolia weeps and thy kind complicit!" The monstrous creature's voice is a cacophony upon the wind, blasting apart the last vestiges of the sea of clouds, carried on the wind to the lands beyond. Basileus inches toward the dragon, his elder, "O' wise one, O' Grøþhväld, thou can maketh right. . !"

"Alone thou are as meaningless as thine detested drakes." The Serpent's speech oozes venom, and it finds its mark yet. "Become as one with I, and let us swallow this world anew!"

Grøþhväld, brillant under the moonlight, gazes deep, drinking of the Viper's eyes, not so unlike his own. Accepting his fate, as the jaws of the Emperor unhinge with a C R A C K !

DRAGOLIA SHUDDERS! The sands of time flow again, a new era rises against the dawn!

« Last Edit: July 04, 2021, 02:11:56 am by Unraveller »
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #1111 on: July 08, 2021, 06:01:08 am »

Did the continent shatter or are you talking about the nation?
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Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #1112 on: July 08, 2021, 11:32:29 am »

(( I forgot the exact date, but I believe the continent is meant to shatter very soon, within a year or so. That'll have to be quite the post however! I Posted after a long time away from social engagement on the internet, thought I'd write one last thing for some catharsis as this thread had a special place in my heart. It's probably not destined to be revived, but if I get my hands on a computer again in the near future, I might try and GM for a little bit. I encourage anyone to do so as well, communal as it is. ))
« Last Edit: July 08, 2021, 11:34:19 am by Unraveller »
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #1113 on: July 08, 2021, 01:53:05 pm »

Year 364.7
Jotul, one of the children in the Bearwalker tribe, hears a beautiful song to the east. He is curious and begins heading towards the source. Roll for whether he makes it there. Roll for whether the source is dangerous or not

Children from the Slugman Duchies hear the song from the west and begin going towards the source as well, curious as they are. Roll for whether they make it and, if the source is dangerous, whether the slugmen children and Jotul manage to escape
(The source is between the Slugman Duchies and the Bearwalker tribes, somewhere in the…is it forest there or desert?
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #1114 on: July 09, 2021, 05:34:58 pm »

Notices and Summary:
Ah... I remember you, Unraveller. It was a long time ago anyone last visited the home of this old Chronicler.
It was even further in the past where the events of the dual lands of Alteria and Dragolia takes place.
But, if you wish to know what it was that took place, i suppose i will tell you, as i remember it.
Do not fret, i have quite good memory... The blessing, and curse, of remembering every moment of one's life, and all the friends that have passed through here. I still think of each and all of them every day.


TURNS:

( Yellow Pixel : Year 360 to 362.6 )
The group of investigating white antar continues investigating the kidnapping of the Nurse Iryz, tracking various delinquents and ne'er do wells.
Corner and interrogate one of Nisvanis' mules.
Face off against Nisvanis' assassins.

( Naturegirl1999 : Year 361 )
Elgo, a young dragon, whose curiosity compels him to investigate Måh Ę-Gål, he does so, hears voices within it, and is transformed by it, into something that the voice within Måh Ę-Gål calls a hexafin.
(Elgo added to map.)

M'ova goes exploring.
( King Zultan : Year 362.6 + 1 day )

Great Scar University's mages examine their plans to mitigate damage to the university from the shattering.



Rolls

White Antars ambushed by Nisvanis' goons.
Quote from: The Chronicler
Hmm... it seems the scroll regarding this particular event has been misplaced...
Well, how about we just rewrite it, and with it, history?
Maybe it went something like this:
The five regal white Antars stood clustered tightly together, all facing towards their cloaked assailants and the old, run-down shop's entrance through which they had stepped in and through which now the ominous glow of the twilight shone, onto the backs of Nisvanis' favored assassins, shrouding the attackers in a cold and maleficent light. Time waited but for a moment, as the five large, sentient arthropods prepared themselves for the imminent shedding of blood to come, clicking and chittering while their enemy stayed as silent as the voice of death itself. For all their knowledge and practice of magic, the pale-furred antars were diplomats, dignitaries, scholars and spies first and foremost, surely not the bloodthirsty and practiced killers that their adversaries were.

The antars took the initiative, but the gap of experience in murder became instantaneously and irrefutably evident the moment one of the five antar dared to part his mandibles, to summon a torrent of piercing wind, did another dagger, gleaming and white even in the dim dying light, find its way between in between them, and the life left his eyes in an instant. his body still spasmed and thrashed but for a few moments, before stiffening rigid and keeling over onto the back, the last vestiges of his life extinguished.

Sadness, rage and dread swirled all throughout the minds and bodies of the remaining four antar. Yet their foes remained frighteningly calm and still, so much so that some would doubt whether they were living at all. Even as the enraged arthropods leapt at them in unison did not they so much as flinch. The fate that the next of the antars met was no kinder than that of the last, as the assassin he intended to harm deftly dodged him, ducking under his assault and thrusting a dagger into antar's ventral side, gutting the unfortunate antar through lengthwise like a pig in one swift motion and leaving the poor thing to take the last feeble breaths as he bled out, hemorrhaging pale yellow ichor onto the dusty, neglected wooden floor of the shop.

The next exchanged ichor with the third as she caught the assassin's spindly arm between her tough mandibles and with a quick, decisive snap like that of a pair of razor sharp shears, cut through the thin appendage and separated it cleanly from the torso. The dismembered limb dropped unceremoniously onto the floor with a thunk and a slap. Unlucky was the antar though, for the slugman held his weapon in the other hand and returned the pain in a flash, driving a dagger through the antar's throat between her head and thorax from the side. Like the second of the antars, she only got a few precious moments to realize her fate as she could draw no breath, clicking and chittering in panic as her vision faded to black.

Of the white antar, the death of the second to last was perhaps the most brutal and the one filled with the cruelest of irony. The uncannily nimble slugman assassin sidestepped the antar's lunge,  finding a leg from a table that the antars' cyclone of clutter and furniture had torn from a nearby table now laying broken and split against the far wall. In the blink it took for the assassin to reach for the blunt instrument, the relentless white antar was already upon his foe and dug his mandibles into the slugman's soft, slimy flesh in repeated bites. The slugman wildly swung the makeshift weapon at the attacking arthropod, who soon succumbed to the repeated blows as his chitinous exterior cracked and dented under the violent assault. Crushed like a common bug, but not before mortally wounding his adversary as well. It can't be known why the otherwise proficient assassin chose to opt for such a crude and ineffective weapon, perhaps it was simple arrogance and boasting, but that arrogance would end up costing the slugman assassin his life.

With she being the last of the group of white antars, bruised and battered, and now set upon alone by six highly skilled slugman assassins, only two of them bearing any significant wounds, the one who first tracked the shop owner back to the shop and called her fellows to interrogate him, was now cornered and looking for a way out where there was none to be found. The henchmen descended on the lone white antar, ensuring that the committee that awaited eagerly the group's return and to see the results of their investigation never would...
Spoiler: Rolls (click to show/hide)


M'ova goes exploring.
Having, in his mind, seen everything the twice infected southern lands, of what would eventually become known as Alteria, had to offer, M'ova set out once again toward The Free Cities of Dalai in search of the Keystone.
Intent to follow through with his initial plan, M'ova headed out further north to reach the coast, so that he could then follow it west towards Dalai.

However, the trek north soon became anything but peaceful. Until now, the Moko chieftain had traveled through untamed wilds and lush forests, ravaged by the purple leaves which did not harm him.
Here, inside the lands of the Kingdom of Thairmar, the situation was much different: Abandoned villages dotted the land, overtaken by the leaves, both purple and red and filled with remnants, of both people and of civilization itself.

The inhabitants, those that still lived here, and had survived the purple leaf disease, by becoming infected with the red, were distrustful of outsiders and outright hostile to things unknown to them, such as a Moko. Many times on his travel northward, toward the coast of Thairmar, did M'ova try to approach the people living in the still-surviving villages with friendly and kind intentions, whenever he saw evidence of life in a settlement from afar, and each time without exception he was chased from the places he visited by red-leaved people with makeshift weaponry: pitchforks, knives and stones, with even the occasional arrow fired his way from a bow. Over the many encounters on his way north with violently paranoid inhabitants, M'ova accumulated a myriad of scrapes and dents on his form but at last he had reached the shimmering northern shores of Thairmar.

The dedicated Moko chieftain rested here for many days, where the waves of the seemingly endless glittering ocean beat on the weathered cliffs and trespassed onto the pebbled shores.
But even in that place of tranquility, M'ova could still sense the choking presence of the leafen diseases, feel the corruption consuming the land. But more so he felt something else; echoes of the human-made horrors that had taken place on these very shores. The peacefulness of the beaches was a deceptive and grim one, not unlike the sight of the open pits of despair filled with countless charred remains of those infected by the purple leaves' plague, that he had seen many times already on his journey through the lands of Thairmar. "The curse of this land will not end until all life on it does." the chieftain thought to himself many, many times as he walked west along the shore toward his ultimate goal of reaching Dalai.

It would not take him long to see the signs of the deadly leaf infestation thinning and becoming more sparse, until at last he reached ground untouched by it or perhaps reclaimed from it.
At last, M'ova thought, he could have a conversation with the locals, without rocks being lobbed his way, however reality would prove itself to only be crueler as time goes on.
The Moko chieftain, being a strange thing waltzing cheerily from the east, from the infected lands of Thairmar, was quickly and baselessly assumed to be bearing the plague was not greeted warmly or cordially as M'ova had hoped but with a hail of burning arrows, torches and the uncommon ball of magic fire.

He was run off, then pursued as if by a pack of rabid dogs and suffering many more burns and cuts as he made his way through the land.
Even the shores offered no solace for many a port town and village could be found along it. Yet for all the times he had to divert his course, M'ova was as a tireless ox who would trudge on no matter how many times he had to do so. Any man would fall to exhaustion long before the chieftain would even so much as acknowledge the time spent traveling. M'ova would never tire of the journey but had long tired of the humans' paranoia and prejudice. He never quite stopped trying and hoping for a peaceful interaction with the locals but was always met with the same result, regardless of how far from the infected lands he had traveled. The humans had suffered under the curse greatly and for long, and were now looking for something or someone to blame for it.

Eventually M'ova did indeed make it out of the Kingdom of Thairmar, with all the damage to show for it. Past all the cordons and checkpoints along the roads to the west and beyond into the disease-touched lands once more. M'ova kept walking, seeing all the things he had already seen before. In time the forests gave way to hilly but plain lands of long bladed grass, where they could be seen stretching far into the horizon and beyond, with lonely trees and occasional glade breaking up the plain composition of the landscape. At night one could see the bright, glowing lanterns of travelers far off in the distance, sometimes entire trains, going either towards or away from Thairmar.

Having made it past both the agitated lands of Thairmar and the suffocating extent of the purple leaf disease, M'ova decided he had earned a well deserved rest, one lasting a few decades perhaps, as he slowly lumbered into a secluded wood, where he sat down on the ground, his damaged back against a large tree, and there he now lay, waiting for the world to walk on by...
(M'ova has traveled through Thairmar)
(M'ova has taken 6 points of damage.)

Spoiler: Rolls (click to show/hide)


University's mages examine their plans.
For the last month, since the exact date of the shattering of Dragoila had become known,
Quote from: The Chronicler
How odd... The writing cuts off abruptly here.
Ah, we'll just continue from here.
The magi of the Great Scar University, have been scrambling to prepare the University and it's lands for the coming cataclysm for which the planned measures to mitigate the event are of suitably epic proportions in relation to the projected event itself. The core of their protective measures is formed of passive wards of physical absorption, intended to as the name would imply, absorb and bleed off the tremendous tectonic forces generated by the shattering, scattered all throughout the lands belonging to the university, that the magi of the university have been scrambling to get up and maintain. In addition to the passive defences, many magi of all disciplines have been posted long term at projected key points throughout the land, to complete the defensive plan of the university. Even with all of that the University realized that damage and causalities of such an cataclysm would be inevitable, thus many prototype magical devices and unfinished spells are to be fielded to mitigate and repair damage.

But with the rush to prepare, the magi have not had much time to actually take a look and analyze their strategy for protecting the University. However when a formal review is called, many of the reports feature notes of displeasure in their margins stating in essence "Time spent on questioning the plan is better spent on implementing it. The measures are sufficient, if they're not, add more wards.". Disregarding that the University does not have enough personnel to cover the entire land in wards, most of the magi seem confident in the plan and the measures implemented thus far.

Although, some reports did voice concerns for the disruptions caused by the anomalous azure skies event originating from Elysium not being given enough consideration, while others insist the lasting disruptions are minor, even though at the time, the event threw off, subtly or not so subtly, most of their existing magical measuring instruments and magic circles, permanently altering what they would indicate in unpredictable ways. It was equally impossible to re-tune said devices because no point of reference existed; all of the devices were equally wrong in different ways.

Most of those inaccuracies have been resolved over the month, but a certain worry remains regarding the possibility of lingering anomalies from the event affecting their magic, but it's not a widespread or a very serious concern.
Spoiler: Rolls (click to show/hide)

Quote from: The Chronicler
There are more stories for me to tell you... The events you wish to know about, Unraveller.
I shall tell them later... Please do... Stay a while and listen...

Year 364.7
Jotul, one of the children in the Bearwalker tribe, hears a beautiful song to the east. He is curious and begins heading towards the source. Roll for whether he makes it there. Roll for whether the source is dangerous or not

Children from the Slugman Duchies hear the song from the west and begin going towards the source as well, curious as they are. Roll for whether they make it and, if the source is dangerous, whether the slugmen children and Jotul manage to escape
(The source is between the Slugman Duchies and the Bearwalker tribes, somewhere in the…is it forest there or desert?

Quote from: The Chronicler
Oh... Hello Naturegirl, you are here too. It is so nice to see you again...
But... Are you sure that event will take place on that date? It is set beyond the cataclysm of Dragolia.
And are you sure it will happen on the western continent...? The fate of that land is... Quite uncertain as of now.
Nevertheless, i am quite happy that you're back...
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Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #1115 on: July 09, 2021, 07:14:35 pm »

(( Ahh. . . This filled my soul with a feeling I'd not felt in some time. The stories of this world were many, the twisting, interconnected webs weaved by countless storytellers was a thing of beauty. Perhaps this scroll does have a tale or two to tell yet more. But I am just as glad to see you again, Old Chronicler, I hope time has been well to you, better than it has to me this last year and change. ))
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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #1116 on: July 11, 2021, 04:27:36 am »

(It's been awhile and I've forgotten when the continent will shatter, need to know before I can post an event.)
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #1117 on: July 11, 2021, 04:43:06 am »

To the Chronicler about when the events happened, the singing, it can happen at any point
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #1118 on: July 11, 2021, 04:45:31 am »

(It's been awhile and I've forgotten when the continent will shatter, need to know before I can post an event.)

Quote from: The Chronicler
I do believe the date will be 364.3 when it took place. Regardless, i shall address any of yours, and that of Naturegirl's, the next time after i've untangled the thread of fate for Unraveller...
Which is taking an unfortunately long time... I'm just not the same i used to be.
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auzewasright

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Re: Bay12 Communal Worldbuilding Game
« Reply #1119 on: July 11, 2021, 09:18:36 am »

(It's been awhile and I've forgotten when the continent will shatter, need to know before I can post an event.)
The north-East one, IIRC (though is it north-east? Where are the poles?).
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Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #1120 on: July 11, 2021, 03:18:35 pm »

(( Indeed, it is the north section of the eastern continent, Dragolia. And worry not Old Chronicler, time is a fickle thing. And even so, I could wait a lifetime for the tale. ))
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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #1121 on: July 12, 2021, 07:18:14 am »

Year 362.7

The Bleg seek wisdom for how to deal with the Vasilikos from The Monolith, so they preform several sacrificial rituals involving live animals to appease The Monolith so it will grant them the wisdom they seek. What if any wisdom to they get from The Monolith.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #1122 on: July 12, 2021, 07:23:11 am »

Year 362.8
Jotul, one of the children in the Bearwalker tribe, hears a beautiful song to the east. He is curious and begins heading towards the source. Roll for whether he makes it there. Roll for whether the source is dangerous or not

Children from the Slugman Duchies hear the song from the west and begin going towards the source as well, curious as they are. Roll for whether they make it and, if the source is dangerous, whether the slugmen children and Jotul manage to escape
(The source is between the Slugman Duchies and the Bearwalker tribes, somewhere in the…is it forest there or desert?
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #1123 on: July 13, 2021, 12:20:48 pm »

((I'd rather get this stuff out to you guys piecemeal rather than have nothing to post at all for weeks on end.
Please, Unraveller (and everyone else!) tell me what you think of this writing.
I fear it may be a bit too stilted and that i'm trying too hard :-\))

The Bleg sacrifice animals to the Monolith.

For no shorter of a time than the Vasilikos have slithered and twisted about Dragolia have Bleg dreaded the voracious vipers would set sights upon them, the catfolk, in their insatiable hunger.
Now, a group of worshipers of The Monolith sought wisdom to defeat the serpents from the very thing that had created the Vasilikos themselves, a hypothesis seldom stumbled upon even by the most unrelenting of scholars on Dragolia.

A dozens of beasts of horn, hoof and scale had been brought before the ancient altar of sacrifice that itself stood before the black thing of perfect stone, spotless and smooth, that which had accompanied the felines in life every day from before even the first. The imminent divinations through blood and sacrifice was not a thing celebrated or given legitimacy by the Bleg anymore, if ever it was, then now expunged from the corpus of the cats' creed.  Only a brave few dared creep close to the altar and look upon what was to take place, those few unable to look away, perhaps of morbid curiosity or of unrepent, cruel sadistic whim as the adherents of The Monolith begun the preparations for the ceremony, led by an old cat with fur as grey as ash and eyes like gleaming azure diamonds, set in a perpetually scowled face overgrown with tufts of long fur.

The old reverent guided the adherents in preparing the ritual, himself too faded to carry it out in full alone, an old relic of the past. He did remind them of the motions of the blades, and of the intonations and inflections of the chants, speaking softly in a strained, wheezing whisper, to not wake the monolith before the proper time. Then, they would begin with their sacrifice as the few onlookers watched on, each one's face conveying something different. In turn each of the beasts would be fed to the silent stone monolith in accordance with the old rites, each bled dry upon the crimson altar as prescribed therein. The hares would be bled from the neck, the goats dismembered and the hearts of gazelles would be pulled from their chests still beating, and drained into the channels of the altar.

Yet still the smooth stone of the monolith remained silent as the last sacrifice begun; a crocodile, the once ferocious predator, now to be an offering to the monolith, restrained helplessly upright
above the dozen-times bloodied altar by rope and twine. The beast struggled in vain against its bonds as the old grey cat pushed the ritual knife into it's neck, then in one continuous slow motion, cut the reptile's scaled belly lengthwise throat to tail, as the monolith's worshipers chanted in unison.

"Nyar... Arat... Khasa... Zhar... Tesa!" They repeated as one and the predator's blood drained down onto the sacrificial altar, and then only chanted louder and with greater vigor as the dark stone monolith begun to glow in a faint crimson hue. The monolith's glow only amplified and cracks of red lightning appeared, emanating from its surface. When its glow had become too luminous to look at, it erupted in a bright flash of magical energy, and the old reverent was transported into the mystical realms of his mind and assaulted by surreal and dreamlike visions.

What first was red, quickly shifted to become green, a lizard, stood upright amidst wet mud and thick vegetation, it's head held high and gazing into the sky; easily recognizable as a primitive Jahtari, or "lizardman". The vision liquefied, then formed into a landscape of barren desert with red stars shining in the gray skies. The red and grey swirl together to become pink, depicting a seashore with a dense pink fog coating the terrain. The pink of the fog merged with the deep blue of the sea and became a vibrant light blue and green; a blue sapling among the green of a rainforest, carrying a little white light atop its fledgling trunk.  All The colors then separated, becoming hundreds of vibrantly colored flowers and then merged again, to depict a dark blue of an under sea ravine, erupting in violent red and orange. The colors changed little, merely reforming into an image of a large bat dancing merrily beneath clear skies; one of the little-known Batpeople of the eastern isles. The white-blue of the sky morphs into an image of a great tree, with a curious little white creature in front of it, bent over and looking at something on the ground; One of the elusive Elysians, only ever having been seen in the Blegs' land once. The white once again diverged, becoming a crowd of panicked and disgusted onlookers to an execution, the accused appearing to be just a skin, with thousands of worms wriggling out of it. The worms grew larger and larger still, then took upon the shape of snakes and still they kept growing, and growing, with one coming to dominate over the others; The Vasilikos! The great snake kept growing until it consumed the vision and the old cat woke with a jolt, peering into the skies lit blood red by The Monolith's power.

((It has been a long time since the monolith last activated, lets see what weird and wonderful things come out of it this time... But that'll be for the next cycle. Writing this one is still going to take some weeks i fear.
Also, i wonder, what will the Bleg do with this wisdom? I'm actually incredibly interested in seeing where this goes, so feel free to make a turn addressing this; I'll make sure to include it in the Dioscuri's battle against the bleg.))

Spoiler: Rolls (click to show/hide)

« Last Edit: July 15, 2021, 02:16:59 pm by Strik3r »
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Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #1124 on: July 13, 2021, 04:40:36 pm »

(( Strik3r, when it comes to writings like this, it's silly in my opinion to conclude that you've 'tried to hard'. Sure, at the end of the day it's some ambient text that at most a hundred or so people end up reading, maybe fewer atuning to its true meanings. But even so, I feel like there's something to be celebrated there. The connections to the rest of you I've felt over the course of this game, even despite its long hiatus have been surprisingly strong. More often than not I'd find myself wondering about the future of all the many different creatures that called this world home. About what it could look like a hundred years later, or a thousand!

Then just as much so, I find myself considering how much effort and time goes into not only the updates/responses to players' actions, but even more so the categorization, upkeep, and clerical duties along with the map and legend and so on. And to that, I'm thankful someone was willing to take on the burden. Just as much so, I realize how disappearing for so long and contributing to its stagnation was disrespectful toward that, and perhaps even hypocritical to what I've just wrote, but I hope you take what I say at face value regardless.

Aside from that, the first part reminds me a lot of what I feel like I would attempt writing the very same scenario. That's by no means me trying to say you've taken anything from me, rather a compliment because I enjoy the style, and can really see that when given enough time, more so than you'd usually have writing on a handful of responses a while back, you thrive with this deacriptiveness. Another aspect I think is enjoyable is that if you're someone whose engrossed in the lore of this world to some degree, you realize that those images seen in the slate stone monolith are no random premonitions, but thick with referential material. I DIG that.

I also enjoy the extra characterization for Tahar, whom we've only seen mostly in passing to some extent. I really like where that last section takes the dragon as a character. Also, don't be afraid to kill those twin snake assholes. Hahaha.

What I'm trying to say is; I hope these don't come off as empty compliments, I can truly appreciate your work. ))
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