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Author Topic: Bay12 Communal Worldbuilding Game  (Read 70101 times)

Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #1035 on: August 07, 2020, 12:22:42 pm »

((Strik3r, your writing is not trash, stop saying it is. Your writing is great))
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chaotick21

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Re: Bay12 Communal Worldbuilding Game
« Reply #1036 on: August 07, 2020, 04:18:58 pm »

((Strik3r, your writing is not trash, stop saying it is. Your writing is great))
((Honestly, your writing definitely carries this game))
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chaotick21

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Re: Bay12 Communal Worldbuilding Game
« Reply #1037 on: August 07, 2020, 04:22:43 pm »

Year 346.8
The Hamsterfolk create a rune-circle around the portal to try and contain it. However one day, something emerges.
Roll for how dangerous whatever emerges is, and roll for if the rune-circle is able to trap it.
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #1038 on: August 07, 2020, 04:55:07 pm »

Year 346.8
The Hamsterfolk create a rune-circle around the portal to try and contain it. However one day, something emerges.
Roll for how dangerous whatever emerges is, and roll for if the rune-circle is able to trap it.
((Can I describe what emerges, you’re rolling for danger, I have ideas for what it looks like))
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chaotick21

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Re: Bay12 Communal Worldbuilding Game
« Reply #1039 on: August 07, 2020, 06:06:15 pm »

Year 346.8
The Hamsterfolk create a rune-circle around the portal to try and contain it. However one day, something emerges.
Roll for how dangerous whatever emerges is, and roll for if the rune-circle is able to trap it.
((Can I describe what emerges, you’re rolling for danger, I have ideas for what it looks like))
((Sure bro, go ahead!)) ;D
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #1040 on: August 07, 2020, 06:23:16 pm »

Year 346.8
The Hamsterfolk create a rune-circle around the portal to try and contain it. However one day, something emerges.
Roll for how dangerous whatever emerges is, and roll for if the rune-circle is able to trap it.
The creature that exits the portal has 8 spindly legs, just as many eyes, and fangs. In short, it is a spider, but this spider is around the size of a Hamsterfolk. It also has chitinous scales
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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #1041 on: August 08, 2020, 03:18:10 am »

Year 346.9: After spending several years learning at the university the Bleg that went off to learn magic have returned to their home land and begin teaching other Bleg what they learned, they also start setting up facilities to start producing the explosive black powder.
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #1042 on: August 08, 2020, 06:49:45 am »

Year 347

With the Kapital at last complete, the Khanate of the Greenskin tribes is truly soldified. With the mighty and brutally cunning ork warriess at their head, they experience a period of renewed growth and expansion in a significantly more ordered fashion toward the detestable slugmen.

Just the same, Gratz'nuut and its band of willful chaos gribblies has gathered more than enough power, cutting swathes to and fro midst the coalition lands. Now they set their eyes upon their kin. . .

(( I shall detectify when I get the time. Great stuff! :O ))
« Last Edit: August 08, 2020, 07:14:17 am by Unraveller »
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #1043 on: August 08, 2020, 08:01:27 am »

Notices and Summary:

TURNS:
NOTE: All of these turns had wrong dates. King Zultan accidentally flipped the ones and the tens on the turn after 354.7
So THIS is why my calculations in the previous post were off...

No, im not mad. This is fucking hilarious :))

(King Zultan : Year 354.8(was 345.8 ))
The purple leaf disease continues to spread but with the red leaves spreading throughout it starts to shift and spread to the south east as if its trying to escape the red leaves.

(Unraveller : Year 355(was  346))
(Nope, no summary, its just here to correct the year number. Go read it.)

(Naturegirl1999 : Year 355.1(was  346.1))
Dragons from the Elder Council of Dragolia try to attack the Vasilikos but the combat inconclusive.

(Chaoskl21 : Year 355.1(2)(was  346.1))
A red portal appears in the Hamsterfolk lands and a hamsterman by the name of Nibblex attempts to explore it. Dies before he realizes that he's dead.

(TankKit : Year 355.1(3)(No year number given))
Eightstone attacks Dalai again, reducing its southern parts to an uninhabitable wasteland. The Dalaian army deals significant damage to Eightstone.

(Strik3r : YEAR 355.5(WAS YEAR 346.5))
Update!
Jarl WülfhÄærd and co. travel northward to a large inland sea and enjoy the summer.

(Superdorf : YEAR 355.6(was Year 346.6))
Six slugman fanatics follow Eightstone in its tracks, finally catching up with it and blowing up the barrel underneath Eightstone, causing severe damage to Eightstone.

(Naturegirl1999 : YEAR 355.7(was Year 346.7))
Some citizens of the Free Cities of Dalai have heard about the crystals of light and start bringing dead warriors there to fuel their growth

Chaos wisps start sprouting up from the Chaos Fields in Sandstone Qhanganate.

(TankKit : YEAR 355.7(2)(was Year 346.7))
Eightstone travels west before being caught up to by the Slugman Fanatics.

The Sandstone Qhanganate attempt to rebuild temples to Eightstone. They build temples, but they had no idea what to build.

(Chaoskl21 : YEAR 355.8(was Year 346.8 ))
Some monsters come through the red portal and the wards set up around it.

(King Zultan : YEAR 355.9(was Year 346.9))
The Bleg that went off to learn magic have returned to their home land and begun teaching other Bleg
They also start setting up facilities to start producing the explosive black powder.

(Unraveller : YEAR 356(was Year 347))
Zchuldae Khanate, with their newfound organization, have expanded southward.

WORLD STATE:
The Cloudrock Clan continues on its Sky-Island building.

Free Cities of Dalai, The White Tower and Jahtari Sultanate have grown into their weak territories.


Rolls

Slugmen try to blow up Eightstone using THE BARREL
Code: [Select]
1d20=19
Carrying THE ALMIGHTY BARREL between them, the six slugman fanatics followed the tracks of Eightstone through the ruined cities and the endless desert for months as Eightstone continued to head westward.

Despite all its size, Eightstone slowly meandered over the landscape, spreading its desert as it went and in time the slugmen would catch up to it, until at last they could see the gigantic sandstone spider. Its stone body already greatly damaged, with sand bleeding from all of its wounds and cracks running all over its body, the Fanatics were intent on delivering the killing blow!

They continued their approach, creeping ever up on Eightstone, doing their best not to be seen, lest their lives end before they are meant to and their quest remain unfulfilled.

Eventually did they reach it and continued on, their resolve absolute and their will undying, bringing the THE BARREL underneath the great spider and lit the fuse.
But there wasn't much fuse, only enough for the six slugman to chant in unison: "DEATH TO EIGHTSTONE!! GLORY TO THE ALCHEMIST!! OUR SACRIFICE~!" before the fuse ran out, and the Fanatics' lives with it.

It is not known whether Eightstone felt pain, but if it did, it would have first seen a bright, blinding flash, followed by a sharp pain throughout its underside as the full destructive power of THE BARREL was unleashed and its body absorbed the brunt of it, with the explosion having nowhere else to go. The explosion ripped and tore Eightstone's underside to small fragments and shredded all of its legs but the two in the front. The great spider came crashing down to the ground with an earth-shattering thud and it lay there now, broken and immobilized in the middle of the crater formed by the explosion, watching as little green crystals fall from the sky, onto the ground and take root. It is only a matter of time until the crystals overtake what remains of Eightstone, too. Like stone they are, like plants they grow. That was the Mages' little secret, to ensure Eightstone's end.

The bright green flash of the explosion was seen all the way from Sandpond.
(Eightstone has taken 10 damage and is immobilized, THE BARREL was blown up)

The Sandstone Qhanganate tries to rebuild old temples
Code: [Select]
1d20=8
The rebuilding of the temples does not go particularly well, they were destroyed left to the sands of time so long ago that its was hard to tell what the temples looked like in the first place.
The Sandstone Qhanganate built temples atop the ruins of the old ones, they were not the temples that where there before, nor as large as those were.

No old texts could be dug up on how the old Qhanganate decorated these temples' interiors either, leaving the builders to working off of guesswork alone. The builders that were there, of course. There is little interest in continuing to worship Eightstone nowadays.

Something emerges from the Red Portal
Code: [Select]
2d20=16+3
Some time after the Hamstermen make a rune-circle around the Red Portal, some kind of monster emerges from it and promptly walks through the runic circle meant to prevent passage completely unhindered... And then another one, and then some more. Collectively they slaughtered a nearby encampment of Hamsterfolk who were investigating the portal.

From what has been gathered from the suriving hamsterfolk who fled the camp, these monsters are larger than a Hamsterman and look like large birds that had been stripped bare of all feathers and had red, cracked skin that constantly secreted some kind of fluid. Where a typical "bird" would have wings, those things had instead large scythe-like blades at the end of a three-jointed limbs and held them like a praying mantis, when not using them to rip hapless hamstermen to shreds. Instead of a beak they had the mouth of a leech flanked by two large clawed mandibles that looked and moved like fingers. The creature's single large eye was black and glossy with no visible pupils and its head was at the end a long neck that thickened at the base. Its legs were large, muscular and looked like a typical bird leg, save for being tipped again with a long scythe-bladed claw that was curved backward and on which the monster walked, as if it was walking on stilts. The monsters did have short stubby tails too, but none of the survivors could tell whether the monsters had a vent opening anywhere or any indication of reproductive organs. A few of these monsters were felled with lucky strikes from various tools, indicating that they can be defeated with conventional weapons.


Some survivors also did report another kind of creature exiting the portal, something about the size of hamsterfolk with 8 spindly, spider-like legs, but rather than being a spider, it looked as if someone had stuck a spider's legs onto a flattened mass of flesh with a domed top side that had 8 eyes arranged on it in a circle. The creature was entirely covered in chitinous armor, aside from its bottom, where there was a large gaping hole surround by gnarled teeth, it supposedly served as the creature's "mouth"... and everything else.

The Zchuldae Khanate attempts to expand to the south
Code: [Select]
1d20=17
With their heightened degree of organization that has been steadily improving over the years, large and organized groups of settlers were sent to the south to establish a foothold.

The Orcs and Goblins, along with a large number of enslaved slugmen, many of them bred, second-generation slaves, since no new raids have occurred in some time now, but with the news quickly reaching the Hrilithan Celestial Empire of the Orcs' large, sudden and rapid expansion, its leaders fear that it may be about to change.

The new settlements are predominantly directly to the south, avoiding the old stretch of deadland that is uninhabitable to even the Orcs...






Map and Legend



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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #1044 on: August 08, 2020, 08:25:31 am »

Year 356.1
Eightstone, in an effort to preserve itself, used whatever was left of its body to reform into a cube, the densest it could be, resulting in a very small but very heavy cube of sandstone, which begins to sink into the sand. Roll for if the green crystals grow down to catch the sinking sandstone cube formerly known as Eightstone

8 members of the Sandpond Clan are curious what the green flash was and journey towards it, finding green crystals that seem to be growing.
« Last Edit: August 08, 2020, 10:04:30 am by Naturegirl1999 »
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #1045 on: August 09, 2020, 05:03:43 am »

Notices and Summary:

Just one turn? Ok.
I hope there'll be more today :)

TURNS:
(Naturegirl1999 : Year 356.1)
Eightstone attempts to preserve itself by turning itself into an impossibly dense cube of sandstone and burying itself. It was unable to turn itself back, and thus remains a cube, forever.

Eight dwarves from Sandpond travel to the site of THE BARREL's explosion.

WORLD STATE:

It is not known what became of the "Stonewalkers", the Bearwalkers partially petrified to the petrifying mead incident and sought to travel to the Firbolgs to cure themselves. They were last spotted many years ago on the western coast of the western continent but now they seem to be nowhere to be found. Maybe they walked back to their own tribal territory or perished in the wilds. Maybe there are a bunch of petrified bearwealkers somewhere on the western coast, their companions that were left there, or maybe not. Only thing that is known, is that there is no sign of the "Stonewalkers" anywhere.

The Cloudrock Clan continues on its Sky-Island building.


Rolls

Eightstone attempts to escape the growing Earth Crystals
Code: [Select]
1d20=11
Eightstone's plan in turning itself into an impossibly dense cube of sandstone has been successful in avoiding the Earth Crystals growing all over the crater, so far. Despite expectation, sand when put under pressure doesn't give away as readily AS expected but the Cube of Eightstone sinks below the sands nevertheless, avoiding the encroaching crystal growth for the time being, eventually the compressed sand becomes too resistant for the cube to push through, some ways down below the crater. To make matters worse Eightstone is unable to turn itself back, Eightstone is effectively dead, now only a small anomalous cube containing a bit of Divine Energy, the "Tenth Magical Element". It is inevitable that that it will either be dug up by someone, or that the Earth Crystals will grow down to reach it. Whatever finds it will be poised to claim Eightstone's divinity for themselves, but whatever demigod will be born from that, wont be Eightstone. Eightstone is dead and buried, quite literally, The Cube of Eightstone serving as its gravestone.

With Eightstone's power fading from the world, so are the deserts that it spread throughout its life. It will take many years but in time the endless dunes will give way to green, fertile grasslands, and eventually forests, only the hottest regions of the world, those where the plants cannot grow will stay as they are, but even they are suspected to become more green, and bear more plantlife than they do currently, oases and lush river valleys will spring up in the deserts that remain when the last of Eightstone's power has faded.

In around fifty years, this is where deserts will remain.
(Green marks the future deserts in this picture.)


Map and Legend



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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #1046 on: August 09, 2020, 07:31:35 am »

NOTE: All of these turns had wrong dates. King Zultan accidentally flipped the ones and the tens on the turn after 354.7
So THIS is why my calculations in the previous post were off...

No, im not mad. This is fucking hilarious :))
(Aw shit I didn't mean to break time!)

Year 356.2: The purple leaf disease in the uninhabited areas continues to spread this time starting to head towards the northeast.

The purple leaf disease in the foxfolks lands starts spreading to the west.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #1047 on: August 09, 2020, 07:33:05 am »

Year 356.3

The Wi’ali have started another of their tribe combat sports, this time splitting into 4 tribes. After the sport, the Southernmost tribe practiced using seawater to try and channel through the continent to separate into an island, they are helped by the northern and eastern sections, since they were connected to the part they wanted to channel through. Roll for how successful the channeling goes, the separation from the continent

The Kani colony has started giving shell tools to the Foxfolk, Karhan, and Streamland, in hopes that peace may continue. Roll for how well these shell tools are received by each nation
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Yellow Pixel

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Re: Bay12 Communal Worldbuilding Game
« Reply #1048 on: August 09, 2020, 11:26:57 am »

Year 356.4

One night, in a region situated somewhere between Streamland and the two Quanganates, a jade-green glow emanates from the sky and the very air. And during all the night, some kinds of insects and invertebrates start growing and growing, until becoming giant. But for some reasons still unknown, some of theses species get caught in a magical vortex of jade light and are mixed together. From it, a new race of sentient beings is created: the antars, a cross between different types of hymenoptera (ants, bees and wasps) in a giant format, having mostly the size of an adult tapir.

They have the shape of ants, but they are furry (with typical insect hair) and contrastingly, they don't have queens. For that reason, antars form quite egalitarian societies. Their color range go mostly from brown to red or yellow ocher. They also build enormous earthen towers similar to termite mounds, that are called mound-towers. In these, real cities are build, with a network of passages leading to thousands of large rooms and small alveoli, wich are inhabited by antar couples, who are monogamous and lay eggs. Most of them are workers and go outside during the day to collect leaves and bring in the basement of their mound-towers. There, in the darkness, they pile all the leaves up and it forms their food safe. However, they don't eat the leaves themselves but rather grow bioluminescent mushrooms on them, emiting a green light, and it is what they eat, sometimes along other kinds of wild mushrooms.

Three additional, less common types of antars exist. The first are soldiers, that are twice the size of workers and are very strong, possessing large mandibles to defend themselves and their colony. These ones are grey to black and don't have much fur. As such, they are similar to most ants. The soldiers are carnivorous and get rid of all the giant bugs living around, that can be dangerous predators or annoying pests. The second special type is composed of nurses, that raise, educate and take care of all the larva and nymphs of the colony, gathered in large nurseries for that purpose. Nurses also have very big abdomens from wich they secrete amber paste, rich in sugar and proteins, that serves as food for the babies and kids. A third and even rarer kind of antars occurs: white antars, that have wings, so they can fly, that are as furry as workers, and that are attuned to earth and wind magic.

(I'll tell more about the reason for the creation of antars, that is related to the jade leaves, and about the political organisation of antars, at my next turn. So please, DON'T meddle with it for now!)
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #1049 on: August 09, 2020, 01:38:42 pm »

((Heya, Yellow Pixel. :)) Its nice seeing you here))
YEAR 356.7

The Wizards at the White Tower are restless it seems as merely less than a year after finishing the Tower itself, they've gotten started on another giant project with the aim to dig a massive channel around a large section of their land surrounding the White Tower. While the threat of Eightstone has seemingly passed, the reason why these plans were drafted up in the first place, it is almost certain that the tower will face threats in the future, so the channel is planned to form a chokepoint for any invaders coming over land. They also reason that it will form a nice terrain feature and demonstrate the magical superiority of the Tower's mages, to discourage attackers in the first place.

Such a project will obviously take a long time to complete, and the magi do not intend to take any risks, instead preferring tried and true methods developed during the digging of the Waterstone Clan's channel, except this time, the work is scaled up greatly.

It seems as if the wizards and magi of the tower are dedicated to building, carving and altering every bit of land to fit their vision of their nation, if need be.
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