Rolls
Flesh golems' effectiveness and how the public responds
2d20=18+15
Compared to the failures of the Clay Golems, the Flesh Golems are a masterpiece of magics and alchemy. They're not only capable of taking commands and filling them to the letter, provided it is feasible to do so, they're also able make basic decisions, and even adapt to small differences in situations and enviroment, yet have no free will of their own. Of course, there's more maintenence than there is with a clay golem but it is an utterly minisucle drawback, as they CAN be told to diagnose and fix other golems. The only thing they cant do, is hold a conversation or talk at all for that matter.
While morbid, sure, the general public seems to understand the reasons for their existance and while not nearly everyone is okay with these things running around, with a little bit of dressing up, they can operate freely in broad daylight, with only the occasional few being attacked by disgusted townsfolk and if not told to defend themselves, won't do anything about it.
The Purple Leaf disease
2d20=18+20!
These purple leaves spread over the host's body at an alarming rate, nearly covering them in a matter of hours, and NEVER kill their hosts by themselves, instead at most reducing them into a near-comatose state with all higher thought processes shut down. The hosts typically expire from dehydration. The only reason this disease is even remotely containable is BECAUSE of how rapidly the symptoms become visible.
The only reason why patient zero woke up with just a single leaf on their arm or woke up at all, could be because the disease may be magical in nature and does not spread while the host is sleeping?
For the time being, the disease is contained, with copious amounts of fireballs. And thankfully, the disease is very unlikely to spread fast outside Thairmar, as anyone who gets infected will never reach the lands of another civilization before the leaves turn their brains into mush.
(Depending on where this is taken, the Purple Leaf Disease might well get its own faction soon to track its spread. lol
Congratulations, by the way, on potentially starting this game's first plague.)
YEAR 260
Strange blue plants have been spotted growing on Dragolia. They're not dangerous, just strange, bearing resmblance to many of world's plants yet at the same time being unlike any of them. Their most notable feature being that where normal plants have green stems and leaves, these have pale blue stems and deep blue leaves. With any flowers typically having almost white, semi-transparent petals.
Of course these plants are not just limited to flowers, all kinds of plants have been found, including a few tree saplings, although none of those bear the same orb of energy as Elysium's white tree, The White Tree of Elyium is UNIQUE in having the energy orb.
These plants are found with increasing frequency the closer one gets to Elysium, with many found in the Avarian Empire and some near the University, but individual plants have been spotted as far north as the Brudines' Territory and as far east as the capital city of the Jahtari and Refugio Guerra, as far south as the Blegs' territory and even very few on the Moss Trolls' Islands and as far West as the Goblins' territory. There is nothing remarkable about these plants beyond being blue, and seemingly being found where ever the White Tree's light shines.
It is probably safe to assume that Elysium is absoulutely covered in these blue plants and it may be possible that them growing outside of Elysium may be an unintended consequence of them growing in the White Tree's light. The only reason that is known that they grow in the Tree's light, is because they grow with decreased frequency where Elysium itself casts a shadow and the tree's light isn't visible. The only reason any of these plants are found at all in Elysium's shadow, is because the light from the tree bounces off and is reflected by the terrain, trees and plants.
SummaryYear 258, King Zultan
Randor creates the Flesh Golems which work way better than the Clay Golems.
Year 258.2, TamerVirus
The Hamsterfolk delegation from the University conduct research into the Walking Worm Incident. Turns out that it wasn't the first such incident.
Year 259, Naturegirl1999
A random citizen of the kingdom of Thairmar wakes up with a purple leaf on their arm that happens to be a rapidly spreading parasitic disease.
YEAR 259.1, Strik3r
A human noble named Rheis Vairn the Second has been learning Light magic to use it against the Aetherials.
Year 259.2, Naturegirl1999
Rheis Vairn gets a new friend, in the form of a small Light Sprite that wishes to become a deity of light, and probably ISN'T named "Sein" NOR "Seir". (Also, why do i get the distinct feeling that the Light Sprite itself is a refrence to Chromatic Spirits? You were in it, right, Naturegirl1999?)
Year 259.2(2), Detoxicated
Renzo Salvanis an human archmage invested into the Cleansing Star hears about Rheis. He travels towarxs him to auf him with His knowledge.((did i break your auto-correct or something lol?))
Year 259.5, King Zultan
Lizards the size of ponies have been spotted outside Foxfolk Shamans' lands, no one knows where they came from but they are easy to tame.
YEAR 260, Strik3r
Strange blue plants have been spotted growing on Dragolia, with frequency increasing closer to Elysium.
Notices
I swear, the summary section used to be longer.