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Author Topic: Bay12 Communal Worldbuilding Game  (Read 70100 times)

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Re: Bay12 Communal Worldbuilding Game
« Reply #435 on: June 15, 2020, 01:22:20 pm »

(( lol sorry didnt want to imply that. I was Not angered by you but by the Rolls themselves.))
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #436 on: June 15, 2020, 03:51:10 pm »

YEAR 255

Having grown tired of The Migrarians' constant harrassment and enraged by their recent plot to blow up their precious new fort, Hagatai has sought to contact Queen Arythia of The Red Court. As she is probably the best Shadow mage and is the one who trained the Shadowguard, who are now part of the Stand Hunters, Hagatai hopes she can teach him and and his Watchers some shadow magic. Specifically Dark Vision, a spell that can allow one to see not light, but the vital essence of living beings, even through a certain amount of solid matter, such as walls, dirt or a sandstorm. A Watcher with Dark Vision on a Chaos Dragon would surely be a terrifying thing. Hagatai intends to use this to be able to better spot Migrarians and maybe with enough Watchers, even discover where they're operating out of.

Roll to see how their interaction goes
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Re: Bay12 Communal Worldbuilding Game
« Reply #437 on: June 15, 2020, 04:09:02 pm »

Year 256

The Batpeople Begin building Drums and Bamboo flutes and learn the compley harmonies of the "Drummer" and Bachian dragonflies.

Music becomes the favourite Pasttime of the Batpeople and AS they are keen in hearing they bring music to new highs.


The University is enraged by their recent failure to capture a Titans Egg. Quickly they apply their recent developments in Calligraphic Magic to actual use. New subjects Pop Up AS a result. Enchanted Metallurgy, being one of the fields, applied the principles of Magic Geometry in Casting weapons and Armor pieces with magical abilities. Runic embellishments to strengthen a Metal, sharpening Marks for swords, even writings of Shadow to conceal the Wearer.
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #438 on: June 15, 2020, 04:18:10 pm »

Year 256.2- Hysteric rumors trickle out of the Kingdom of Karhan after a routine public execution goes awry: the condemned prisoner, who by all accounts was a known miscreant of little wisdom but a perfectly average human being, unexpectedly lost bodily cohesion and collapsed into a mass of hundreds of worms as the executioner swung the deathblow. Left behind was the executed prisoner's hollowed out skin. Local scholars and officials remain confounded by the series of events as the Walking Worm Incident matches absolutely nothing known about even the foulest Chaos magic. Some suggest that this might have something to do with the unusual energy waves detected from the East, but studies remain inconclusive. A further cover up of the incident is initiated by royal decree
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Re: Bay12 Communal Worldbuilding Game
« Reply #439 on: June 15, 2020, 05:08:46 pm »

Year 256.3
The University sends out a few investigators to Karhan to find Out More about the Walking Worms Incident.
The investigators are Rakkem Sol, Dynamo Sandtino, and Flemming Susannary three hardened Warrior mages of the Hamsterfolk.
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #440 on: June 16, 2020, 03:28:56 am »

Notices
Early update, since i've had so little to do this time around

I was going to use yellow borders as a way to indicate weak territory but I've decided not to implement it for the time being. This means the batpeople get their entire territory this update.
I don't want to turn this game into a hardcore strategy game but i will try to remember that most of the batpeoples' territory is weak. That means it can be overtaken by another faction without combat or even a roll. This is how the weak territory would have worked.

Rolls

Election of Dalai's Grand Mayor
Code: [Select]
DIPLOMACY

Nisvanis 1d20=13
Eudes 1d20=15
After 2 years of campaigning and lots of political trickery, the merchant elite have cast their votes and the election has come to a close. The race was close, very close. Neither candiate truthfully held a lot of confidence in the eyes of the electors, but it was Eudes who came out on top, just barely edging out Nisvanis and thus becoming the new Grand Mayor of Dalai. It was almost certanly Eudes' numerous trading contacts that saw him take the win in the end, the guy owns an entire fleet of trading vessels so he clearly held more promise in the eyes of the elite that put him into power.

Hagatai meets with Queen Arythia
Code: [Select]
1d20=5Hagatai's attempt to get Queen Arythia to teach him and his Watchers shadow magic has gone terribly for Hagatai. Rather than the pleseant meeting between two old war-buddies that Hagatai expected, the meeting devolved into Arythia insulting Hagatai; calling him weak and mocking him for coming to her hoping for a solution for a problem he can't solve himself.

It seems that her ascension to the position of Queen has made Arythia rather disinterested in following her former god Azerth, and more power-hungry than ever. And if she percieves Hagatai and the Black Qhanganate as weak, there may be a desert conflict in the near future. It is uncertain why she is bold enough to be willing to risk defying her former masters. Maybe she has some massive ace hidden up her sleeve, or maybe she just believes that the Aetherials don't care about infighting.

YEAR 257
But it is true that the Aetherials have their own concerns.

With the recent air attack on their rift, the Aetherials have realized their need for even greater air defence. At the same time, the one of the reasons why the Aetherials wanted to incorporate Dragons into their ranks in the first place was due to the dragons' intelligence, a thing that is lost with the current process by which the Chaos Dragons are made.

As such, the Aetherials have stopped their hybridization experiments on the corrupted sharkmen, and have taken what they've learned and moved onto trying to see whether the Chaos Dragons can still have offspring and whether it may be possible to "cross-breed" Aetherials and Chaos Dragons. Thereby both getting intelligent dragons in their ranks, and effectively side-stepping the Star-Talk issue. How such a process would even work is questionable as Aetherials aren't "born", they're created from pure Chaos energy. But on the other hand, a crossbreed between dragons and humans already exists or has existed: The Manaketes, and maybe it is possible to hybridize Aetherials with Dragons too.


Summary
Spoiler (click to show/hide)

Spoiler: map update (click to show/hide)
« Last Edit: June 16, 2020, 03:31:15 am by Strik3r »
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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #441 on: June 16, 2020, 07:54:56 am »

Year 258: After years of working the alchemist Randor has created something he believes will make up for the failings of the clay golems, using powerful magics, complex alchemical concoctions, and the remains of the deceased he has created flesh golems, and he feels that they will have greater intelligence and ability than their clay counterparts. Roll for how well the flesh golems are able to do things, and how people react to them.
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #442 on: June 16, 2020, 09:25:50 am »

Question, what species does the Moko tribe consist of? If Moko is the name of said species, what are Mokos?
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #443 on: June 16, 2020, 09:35:36 am »

Question, what species does the Moko tribe consist of? If Moko is the name of said species, what are Mokos?

((Here, this post that made them describes them a bit))
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #444 on: June 16, 2020, 09:51:12 am »

((The Moko are similar in nature to Dryads or golems; living constructs of wood and stone. A typical Moko's head would look like an intricate carved mask. There are special Moko that exist at the top of the tribal hierarchy but those more resemble the giant stone heads of the Olmecs or those found on Eastern Island))
Spoiler (click to show/hide)

Year 258.2- The Hamsterfolk delegation from the University arrive in Karhan to conduct further research into the mysterious Walking Worm Incident but are mostly given the run around. Kingdom officials are generally non-cooperative and there's a general sense that officials just want people to forget and move on. Independent researchers seeking to understand the incident for their own curiosity are more willing to collaborate with the Hamsterfolk. It is learned that the victim's parents have been exhumed and confirmed anomalous. Associated individuals have also confirmed nothing unusual in terms of personality or behavior. Sampled worms retrieved from the body reveal nothing structurally unusual. Though it is noted that all the worms were confirmed dead after they revealed themselves. There are two possible conclusions: One, that this individual was forcibly transformed into this state in an unknown manner, or, two, that this individual was always like this, somehow. Either way, the circumstances behind the incident remain unknown for now. The Karhanian independent researchers let it slip that this hasn't been the first incident, that there have been several other similar incidents in less public circumstance and thus more easily and successful covered up from the general public. The Hamsterfolk leave with a new found sense of unease and paranoia.   
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Re: Bay12 Communal Worldbuilding Game
« Reply #445 on: June 16, 2020, 11:29:40 am »

((Love IT. I Wonder were the three hamsterfolks end Up in their investigation))
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #446 on: June 16, 2020, 11:38:38 am »

Year 259
A random citizen of the kingdom of Thairmar wakes up with a purple leaf on her arm. Roll for how fast these leaf multiplies, and whether the host survives long enough for someone else to touch the leaves, thus spreading their pollen
« Last Edit: June 16, 2020, 05:02:09 pm by Naturegirl1999 »
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #447 on: June 16, 2020, 03:48:51 pm »

YEAR 259.1
In Streamland, a son of a wealthy nobleman has been pouring inordinate amounts of time into learning Light magic, a type of magic incredibly rare in the human kingdoms, in hopes of using it to end the menace of Hagatai, The Black Qhanganate and the Aetherials.

Rheis Vairn the Second, so named after his grandfather who fought in the Second Crusade, grew up in the aftermath of the great lizard, Gojira's attacks on his home. Of course, his family has always been well off, even in the wake of the devastation. And while Gojira was a very real and immediate threat, over time, The Black Qhanganate has become a sort of a boogyman for Streamland, everyone is always told that they could strike at any moment, just like they did on the day that the Sandstone Qhanganate fell, and BECAME the Black Qhanganate.

So Rheis has been pouring over old tales and accounts of the various conflicts with Aetherials and Hagatai and came to a realization: Never has anybody ever been ready or prepared to fight them. No warrior is taught to fight an Aetherial or a Chaos Dragon and are almost always ill equipped. But in the tales of the survivors of the Battle of The Blackened Sky, he discovered that the single most effective weapon against the Aetherials was the Cleansing Star, a small star-shaped diamond that could cast a powerful ray of pure light and it burned every Aetherial it touched. The artifact mysteriously disappeard after the battle, and hasn't been found since.

He hopes that powerful enough Light spells will have the same effect, but one man, even with the world's most powerful Light magic could not defeat the Aetherial menace. No, he would need an entire army. But mages have fought Aetherials before and got completely demolished by their claws or blades at close range, so magic alone would not suffice, anyone dedicated to fighting the Aetherials would need to also be proficient in melee combat too. While Rheis had some training in swordsmanship, it would not be enough to fight Aetherials, whose knowledge and skill seem to be collective.

Thankfully, warriors are easier to come by than Light magi, and probably easier to teach Magic to warriors than vice versa. But before he could teach others, he would have to learn himself. He hoped that perhaps by praying to some God of Light, he could ask to be granted the powers of Light but alas, try as he might, there were no gods or goddesses of Light to answer his prayers. Truly the world is a dark place. But he would not give up so easily, and if there were no gods to grant him power, he would learn it entirely by himself. Thus he has been pouring inordinate amounts of time into learning Light magic, in hopes of using it to end the menace of Hagatai, The Black Qhanganate and the Aetherials.

And he's been making slow but steady progress and he's got the basics down.
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #448 on: June 16, 2020, 05:14:25 pm »

Year 259.2
Rheis Vairn wakes up some time after his prayers to find a small sphere of Light that follows him around. It seems his studying light magic, as well as his prayers have caused a Light Sprite to form. This sprite will help him in his studies, whispering advice. Rheis, curious how it formed, asked the light sprite how it came into being without any Light gods or goddesses. It mentioned that it formed from his thoughts, and that it hopes to eventually become a deity of Light, but that it needs to take whatever power the Aetherials have and convert it to Light magic to gain the power needed to turn into a god/goddess.
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Re: Bay12 Communal Worldbuilding Game
« Reply #449 on: June 16, 2020, 08:22:23 pm »

Year 259.2

Renzo Salvanis an archmage human of the University quite invested Into the Cleansing Star hears about the blossoming light mage Rheis. He immeadiatley stops bis current Work and travels towarxs Theiss to auf him with His knowledge.

The two meet finally at a Port City Tavern and Begin Planning their Cleansing Star Expedition.
« Last Edit: June 17, 2020, 05:24:01 am by Detoxicated »
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