Alright, now let's address the drama.
This game is meant to be a fun little project. Being creative is fun, making your own stuff and sharing it with the world is fun. The freedom this game gives people is bound to result in "pet projects", the main focus of players. And there's nothing wrong with pet projects. I prefer working together to develop an entire world together as opposed to each taking a chunk of the world and developing that, but to some people that is more interesting, and I'm totally fine with that.
As for the curse, it seems to be in a bit of a grey area rule-wise. On one side it's fine, since everyone is allowed to edit anything. The rules state: "Things
such as combat between gods or kingdoms will need to be rolled for.". I see a case both for arguing this curse would fall under that umbrella, but also a case for it not specifically being listed. The punishment also seems very harsh considering the circumstances, and as it would utterly handicap the Dragon civilization and could possibly fall under the fourth rule for undoing the additions of others.
Since this makes it a grey area, I've come up with the following solution: Donkebab will roll for the severity of her curse on dragonkind. I'll roll a d20, and based on that result I'll come up with a fitting curse. I'd love for y'all to share your opinions on this solution before I roll, since we're all creating this stuff together.
As on the war, I'll add a rule that people need to clearly ask for a roll. I interpreted "preparing for war" as IC asking for a roll, but I turned out to be wrong, so from now on, I'm asking for
Bolded OOC roll requests if you want to start conflicts or otherwise roll for things. I'll add this rule to the OP.
I have been quietly hoping that Lord_Lemonpie would roll for the outcomes of rituals, but I failed to communicate that, so I might as well mention it now.
I've added the magic and rituals of the slugmen as a flat bonus in the last conflict, which is why both factions rolled flat d20s as opposed to Dragolia having a bonus for their magic. If you want something rolled next time, I'll be more than glad to do that!
Additionally, I've seen a lot of posts changing a brazillion different things at once. The first rule is not to prevent many posts, but to prevent too much from being changed in a single instant. I'm not going to retcon anything, but please keep this in mind for the next few posts! Spread those changes out over a few posts, it keeps the world active and dynamic. It's fine to post one or two actions with some lore and/or consequences in one post, but keep stuff in a single post related.
I also see I missed some other rolls hidden within the little ooc conflict, so I'll address those in the next post too.