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Author Topic: Bay12 Communal Worldbuilding Game  (Read 68209 times)

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Re: Bay12 Communal Worldbuilding Game
« Reply #75 on: May 18, 2020, 04:09:13 pm »

Year 81
The Celestial Empire once again accepts Refugees amongst their Ranks. This time they come from the earthquake ridden Dorathine Nation. Quickly many of them manage to enter the metalworking caste.

Though the Dragonkind we're First Met with suspicion due to the priour kidnapping, some have accepted their faith amongst the Celestial Empire. A Temple ist erected in honour of Tiamat.
Some Dragonkind live with Slugmen Tiamat followers in the Temple city. Traders have been sent to the dragonpeople. The Celestial Empire expects to establish trade routes soon.

In the meantime, disguised AS a Løkhund, Donkebab brought some Air Dolphins and the secret to Take them to the Løkhunds. IT is unknown what they will make of this new discovery.

The Order of Magicians within the Celestial Empire has established the Academy of Magicians. This school teaches Magic AS Well as diplomacy, science and philosophy to the sons and daughters of Kings and those with inherent magical abilities.
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TricMagic

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Re: Bay12 Communal Worldbuilding Game
« Reply #76 on: May 18, 2020, 04:22:41 pm »

The traders travel through the region where the two connect, but fall prey to the dungeon of monsters preventing passage. They fight for their lives. Can I get rolls?
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Lord_lemonpie

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Re: Bay12 Communal Worldbuilding Game
« Reply #77 on: May 18, 2020, 04:36:44 pm »

Hrilithian Celestial Empire vs. Crossing's Dungeon
Code: [Select]
Hrilithian Celestial Empire: 1d20=3
Crossing's Dungeon: 1d20=12
The stars seem not to protect those traveling through dark, underground ruins. The traders disappear without a trace, never to be seen again.

Year 82:After years of working on his own realm, Qhangan Gazdrubaal focuses on getting the three remaining tribes of Sandstone nomads under his rule.

Sandstone Qhanganate vs. Sandslitherers
Code: [Select]
Qhangan: 1d20+5=16
Tribe: 1d20=7

Sandstone Qhaganate vs. Red Dunewalkers
Code: [Select]
Qhangan: 1d20+5=10
Tribe: 1d20=12

Sandstone Qhaganate vs. Gharlor's Folk
Code: [Select]
Qhangan: 1d20+5=8
Tribe: 1d20=9

The Gods do not seem to be in Gazdrubaal's favor, as sandstorms ruin his campaigns against the Dunewalkers and Gharlor's Folk. The Sandslitherers become a subject of the Gras Qhangan after a relatively easy battle.


Spoiler: Map Update (click to show/hide)
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Re: Bay12 Communal Worldbuilding Game
« Reply #78 on: May 18, 2020, 04:41:00 pm »

Year 83
The unreturning Traders Raider suspicions amongst the Celestial Empire. An Army is raised and the finest engineers design the fine war Siege machines. They prepare for war with the dragons.
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Lord_lemonpie

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Re: Bay12 Communal Worldbuilding Game
« Reply #79 on: May 18, 2020, 04:57:29 pm »

Hrilithian Celestial Empire vs. Elder Council of Dragolia
Code: [Select]
Hrilithian Celestial Empire: 3d20=3+2+9=14
Elder Council of Dragolia: 3d20=13+6+4=23
The Hrlithian Celestial Empire musters it's army for the first full scale war of the world.
Whether it was the Hrilithine's hubris or just a stroke of bad luck: their approaching army was devastated when trekking through the unfamiliar lands of Dragolia. Their formidable Dolphin Cavalry managed to down several formidable dragons, but the ravaging fire of these creatures turned the Hrilithine ground forces into an unrecognizable field of ash, forcing the cavalry to retreat.
The dragons pursued, finding the relatively undefended colonies of the Hrilithian Celestial Empire. It took but a few air raids to assume control.
As the dragons continued to the Hrilithian mainland, the stars aligned. The Hrilithine Sacred Astrology increased in power, and many of the Dragolian forces fell to fierce bolts of celestial magic as they attempted to take the mainland. After taking considerable losses there, they decided to retreat, content with their gains.

The Elder Council of Dragolia now controls the Hrilithian colonies. What will they do with them?
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TricMagic

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Re: Bay12 Communal Worldbuilding Game
« Reply #80 on: May 18, 2020, 05:23:19 pm »

I kinda question how they got here without dealing with the dungeon... That thing is literally in the middle of the spire which leads up.If you can't fly or swim up a waterfall, you aren't getting up any other way.

Response: Tiamat demands tribute and bent knee, with their magicians and royals to foster in their cities to learn their ways of theology(of which they do have, which boils down to do as you would have done to you, treat your fellows well if not kindly, and always be good enough to live your own way.) Otherwise, they will turn their full ability towards ending them for such a breach of trust.
« Last Edit: May 18, 2020, 05:28:25 pm by TricMagic »
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Detoxicated

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Re: Bay12 Communal Worldbuilding Game
« Reply #81 on: May 18, 2020, 05:35:42 pm »

((they wouldnt actually Pass the Dungeon since they are also on the flying continent))
Year 85
The Celestial Empire demands to know what happened with the traders AS Well AS reprimanding for the kidnappings.
In the meantime the engineers have come  up with the Dragon Hook, a fortified Siege engone Tower that shoots giant arrows with ropes at hostile dragons to Bring them down. Quickly construction of such Towers is ordered in all settlements while the Nobles wait for an answer of the dragons.

A coalition of peaceful Celestials Made Up of slugmen, Dolphinmen and doratheans settles in the far east of the continent to flee the war. They call their Humble country Refugio Guerra.
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TricMagic

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Re: Bay12 Communal Worldbuilding Game
« Reply #82 on: May 18, 2020, 05:58:07 pm »

Year 86-88: The Dragons ready themselves for war, refining their magic into fire, water, lightning, earth, wind, ice, light, and dark variations. Which dragons can cast which well can usually be determined by their color, though theoretically one dragon could learn any magic type. What unifies them is that they are all extremely powerful, almost like nature has come down to destroy cities and armies. Tiamat who can wield all 8, and her 8 dragon generals lead their armies' charge to destroy the Celestial Empire and bring about a better government under their guidance. Children and the unresisting are not to be harmed.

During this time, The Church of Tiamat send emissaries to the peaceful Celestials absolving them of wrongdoings and helping improve the growth of their farms.
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Imic

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Re: Bay12 Communal Worldbuilding Game
« Reply #83 on: May 18, 2020, 06:41:39 pm »

Year 87:
At long last, after more than a decade of work, the Red Elves complete their Fortress-City and found a new nation known as the alliance of blood. A cathedral of Hrvalda is constructed, and Red Elven Hunters blessed by Hrvalda become common sights as bounty hunters and mercenaries.

The Brüdines begin raiding Red Elven lands, conducting guerilla warfare against them, though no full scale wars are declared.

The Slug Duchies, after generations of rivalry, declares its full support for the celestial empire out of fear of being next on the list for invasion, and troops are sent from across the Duchies to bolster the Empire.

A group Dolphinmen organize their tiny numbers and construct a small fortress, where they begin a powerful ritual of The Stranger, with the intention being to create more Dolphinfolk and bring their peoples back from the brink of destruction, but ultimately placing their last hopes in the dice of the Gods.
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mightymushroom

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Re: Bay12 Communal Worldbuilding Game
« Reply #84 on: May 18, 2020, 07:30:20 pm »

Year 88: It's been quite a while since the first dragon missionaries using their less threatening alternate forms made contact with the Average Humans, and small and unorganized cults are beginning to appear, led by so-called "dragon tamers." Wait, what ?! And they have half-dragon children !? :o  Only Humans could completely mess up something so simple as a religion devoted to a goddess living practically next door.
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #85 on: May 18, 2020, 08:14:15 pm »

Year 89: After numerous delays, the Sandstone Qhanganate complete construction of the Great Altar of Eightstone. A grand feast and mass sacrifice cap off celebrations. A new subspecies of the giant desert spider is observed soon afterwards. Encountered in the desert uncommonly, this new spider variant seem as if glass given life. Glass spiders soon became a symbol of great respect in the Qhangate; ridden only by the elite.

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Re: Bay12 Communal Worldbuilding Game
« Reply #86 on: May 18, 2020, 08:27:20 pm »

Year 90
The Celestial Empire creates a force of air dolphin Riders with bows called the Winged torment to Support the Air Knights.

In the meantime Refugio Guerra creates Seevetal outposts and Beginn Trading with all nations.

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TricMagic

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Re: Bay12 Communal Worldbuilding Game
« Reply #87 on: May 19, 2020, 03:38:06 am »

did the attack not get rolled?
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Lord_lemonpie

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Re: Bay12 Communal Worldbuilding Game
« Reply #88 on: May 19, 2020, 07:46:47 am »

did the attack not get rolled?
Man's gotta sleep and attend his online lectures

Hrilithian Celestial Empire vs. Elder Council of Dragolia
Code: [Select]
Hrilithian Celestial Empire: 3d20=13+11+6
Elder Council of Dragolia: 3d20=18+11+19

After years of preparation from both sides, the Celestial war continues. The Hrilithians are the first to strike, sending forces to their old colonies. Whilst their air cavalry arrives unscathed, their land troops have been decimated in the Crossing's Dungeon. They lack sufficient forces to recapture their settlements, and are forced to withdraw.

The Elder Council decides to retaliate, attacking the Mainland Holdings of the Hrilithians. Fire rains from above as settlements burn, yet for every tower that falls, two dragons are hooked and torn apart by the Hrilithian siege devices. A stalemate starts, with the Dragon's initial forces being unable to permanently hold any mainland Hrilithian territories.

The tide changes as a second, stronger force arrives, lead by Tiamat herself. They easily break through the defenses and swiftly subjugate over half of the Hrilithian Empire.

Code: [Select]
Tiamat Death Roll: 1=Death
1d20=16

Under the leadership of Tiamat, the Dragolians continue their onslaught. Donkebab, seeing her favored people being threatened, decides to step in.
Donkebab vs. Tiamat:
Code: [Select]
5 or lower = Death
Donkebab: 1d20=9
Tiamat: 1d20=15
The battle is inconclusive. The Elder Council is unable to pass Donkebab's defenses.

Spoiler: Map Update (click to show/hide)
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #89 on: May 19, 2020, 07:53:08 am »

Maybe a key might start becoming useful, there is an area in the south on the southwestern continent that has light brown and dark brown near a river, what are those?
Also is the purple to the north of the Duchies Regton, or the purple of the south of the northeastern continent? What is the purple of the northeastern continent? Sorry for the questions
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