Match 2, Round 2:
The orange hexes with black triangles are matter nodes
Each axe is a group of up to 4 clones
Each house is each players base(these will be where your bunker, cloning vat(s), and any building or structures are
Have one of the clones research mortars, three gather more matter, and the last two try and fix or increase the HP of the bunker.
[research: 1; gathering: 1; repair: 2]Your clone doesn't know how to even start on researching mortars. Your clones struggle to gather matter, gained 0.5 matter. They thought that one of the walls was not straight and ended up damaging it farther, bunker takes 1 damages. Your cloning vat produces another clone.
Have 1 clone research better traps
Have 3 clones build traps around the base
Have 2 clones with armor go to the center matter node to collect matter
[research: 6; build: 2; collect: 6]Your clone gets halfway through the research to make your traps better, better traps research(10/20). Your clones are able to build 2 traps though they forget to set them up and activate them. Your armored clones bring back 10 matter from the center. Your clone vats produce 2 clones.
Make a new cloning vat, and keep gathering matter from my node. If I am stupid and it doesn't work like that, then do second action and send a clone to the bunker to research turrets
[build: 1; gather: 5] Your clones waste the matter and make a statue with it instead. After that they gather 8 matter. Your cloning vat produces a clone.
Shouldnt i have gotten two rolls from the number of clones i sent to secure the matter node?
have two clones Scrap one inoperable turret for parts to fix the problems with the other. The rest are to secure that matter node nearby for ourselves. It won't do to have someone else stealing from under out noses!
(you should have I will give you an extra gather roll this turn to compensate)[scrap & fix: 3; secure: 6, 3, 1]The clones scrape one of the turret and take a break afterward, gained 2 matter back(scraping something only give 50% of what it cost back). The rest of your clones collect about 2/3 of the rest of the matter from your node, gained 20.2 matter.
Ah I see you are all in the build up phase. I expect to see a big battle latter.
Arena:
5 matter nodes
The Canadian kitten:
-0XP
-5 Clones
-15.5 matter
-1 cloning vat
-1 statue(could be useful as an expensive decoy)
-bunker(takes 50% of incoming damage and has 24hp)
-XP Bank(0.21)
King Zultan:
-0XP
-6 Clones(3 armored)
-12 matter
-1 cloning vat
-bunker(takes 40% incoming damage and has 17hp)
-XP Bank(0.22)
Naturegirl1999:
-0XP
-7 Clones(armored)
-11.7 matter
-2 cloning vat
-2 traps(not set or active)
-trap researched(cost 1 matter to build 1d4 sets; each trap has a 50% chance to eliminate an enemy clone when activated)
-persuasiveness research(1/10)
-better traps research(10/20)
-XP Bank(0.21)
Dustan Hache:
-1 win
-0XP
-10 Clones
-31.3 matter
-1 cloning vat
-1 inoperable turrets
-turret research(cost 4 matter to build, gives clone manning +1 to roll(rolls getting to 7 destroy the turret), has 2 hp)
-XP Bank(4.41)
Dustan got an extra gather roll because I can't remember my own mechanics. Naturegirl had a type in her XP that was fixed and King Zultan got all bad rolls. Also The Canadian kitten got a nice expensive statue(expensive for the early game).