Hello commanders, welcome to war. This is a war unlike any other; you each command clones, clones of yourselves. You each will be given a cloning vat, 5 clones, and 10 matter. The cloning vat will make 1 clone/turn for 1 matter. Each clone kill gives 1 exp and each clone death give exp based on the number of clones you have. Each clone kill also gives 0.5 matter to the commander that killed said clone. Your exp will be used to for: rank, bonuses during matches, and skill gains after matches. A match will continue until: 1 team remains, all commanders agree to end, or time ends.
The time limit for each match will vary based on the number of commanders and how long the previous match took. Match 1 has a time limit of 10 turns.
Making truces and pacts are allowed and after the first match there will be team games.
We wish to make each of you better commanders. So sign up today to increase your command skill, late sign ups will gain a boost of exp equal to half the lowest.
Skills:
Scavenger-each level increases matter gains from kills by 0.1(max lvl 5)
Liability-each level gives 0.1 matter from losses(max lvl 5); allows to recover 50% of matter on a building's loss
Builder-each level allows you to build a new offensive or defensive structure
- Can build new cloning vats(cost 5 matter)
- Can build a barricade(cost 2 matter)(takes 50% of incoming damage; starts with 5 hp)
- Can build a matter collector(cost 1 clone and 7 matter)(automagically gives 1 matter/turn)
- Can build a bunker(cost 10 matter)(takes 90% of incoming damage; starts with 50 hp)
- Can build a cloning hub(cost 4 cloning vats and 20 matter)(makes 5 clones/turn/ with 4 matter)
- Can build a matter extractor(cost 4 clones and 28 matter)(automagically give 5 matter/turn)
Give your recommendations for skills and they
might be implemented.
Bonuses:
Survivor:+5% exp; survived a battle
Veteran:+10% exp; win 5 battles
Specialist: 20% bonus to skill; has leveled up to max only 1 skill while have other skills at level 1 or less(loose this if another skill has gone past level 2)
Generalist: 2% bonus to skills; has leveled up every skill evenly(loose this if another skill has more than 1 level than any other)
Give your recommendations for bonuses and they
might be implemented.
General Store:
Clones: 1 for 0.5XP (get 2 for free if you have none)
Cloning Vat: 1 for 5XP
Armour(gives +1 HP to clone): 1 for 0.5XP
XP Bank (stores XP and gives a 5% increase per combat turn + 1% at end of match): any #XP
Barricade: 3XP
Matter: 1 for 0.5XP
Give your recommendations for items and they
might be implemented.
Costs:
Scavenger-each level cost 1 rank+level of previous
Liability-each level cost 2 ranks+level of previous
Builders-each level cost 3 ranks+level of previous
Rank-each level cost 10 exp+level of previous*2
Rolls:
1-critical fail (you shoot yourself, clone dies)
2-fail(gun jammed)
3-barely succeed(fire at your enemy, 50/50 an enemy clone dies)
4- succeed(you kill your target)
5-greatly succeed(you kill your target, 50/50 to kill another enemy clone)
6-succeed at cost(you kill your target and have a gun jam)
Gun jams keeps the clone from shooting in the next round.
Research:
If you try to research something on 1-2 lose that amount of progress. On 3-5 gain that amount of progress. On a 6 gain that amount +d4. Targets to get the research is 10*match #/(#of players previously researched * 2).
Not possible unless you have a bunker(researchers are in the bunker).
Canceled if attacked and you have no defenders.
Completing a research will give 1XP.
Commanders:
The Canadian kitten
King Zultan
Naturegirl1999
Dustan Hache