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Author Topic: Museum III, adventure succession game (DF 0.47.05)  (Read 476260 times)

kesperan

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4185 on: November 20, 2024, 10:15:04 am »

So wait, did you leave Ssssteven the serpent man blowgunner in Orid Xem?
Not to be confused with the original Steve. I've added him to the list of submissions, and updated the other lists.

Thanks for updating the Museum submissions. I think one has been missed out by accident. In turn 150, my adventurer Oddom Coalbound submitted an artifact adamantine axe. Full details at the bottom of my post for turn 150, which you’ve already linked to on the front page.

At some point the vampires were extinct, I think.
I guess someone must have been handing out goblets of blood wine again. or was it the anti-rapture?

Yeah, there are tons of new vampires sired through player activity, and they seem to gravitate to Treatyseed as priests of The Sect of Evenness.

Also just some wholesome story telling with Arthur and Miarai's children

All three of their kids are still alive thankfully. It would appear Arandil married a werebeast so that might be awkward…
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Wow. I believe Kesperan has just won adventurer mode.

Bralbaard

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4186 on: November 20, 2024, 03:25:41 pm »

Thanks for updating the Museum submissions. I think one has been missed out by accident. In turn 150, my adventurer Oddom Coalbound submitted an artifact adamantine axe. Full details at the bottom of my post for turn 150, which you’ve already linked to on the front page.

I had not really caught up yet with reading all the stories from the months when I was absent, I just quickly linked all stories I could find on the front page, but I've caught up now.
That was a fun adventure you had there, Too bad the crashing metal spear was lost, that is one of the coolest artifacts I've seen.
I've added the museum entry, which is quite badass as well.

I still need to write down my own adventure from over a century ago. I have some notes and that reminded me that the word horror does not really begin to describe that turn. I will post it soon.
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Bralbaard

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4187 on: November 20, 2024, 06:21:43 pm »

Write up of turn 136

The following text is attributed to Bralbaard Hammerfishes, and dated to somewhere half-way the 12th century.

A finally have decided to write down my adventurers from what is by now, over a century ago.
I will keep it short, both because I do not remember the details after such a long time, but also because the whole experience has been.. quite traumatic to say the least.  But I have decided this needs to be written down, as a word of warning.

At the time before everything went dark, I was busy enjoying my life, my life in what might be considered the purest form of immortality, acquired in my previous adventures. Immortal, but not undead because the world had forgotten about my age.
Life was good, but not without responsibility. The world was dying and there were very few that tried to save it. Even though Maloy and I have a… troubled past, Maloy had the right idea trying to build an army of angels in Incenseorder. The world needed something to counter the undead hordes and the corruption. I took six warriors of Udir from Razorbridge. The moonlit fox owed me as much. I would use them to breed my own lines, for a second chance to fight the corruption if Maloy failed.

What better place would there be to raise that army than at the site of the angels’ original vault: Coverashes? The warriors of Udir themselves call this place by another name: Lightningrope. The place where energy from the heavens is channeled down to earth, as through an umbilical. Lightningrope, our connection to the realm of the gods.

Spoiler (click to show/hide)

For several years the angels and I worked on reclaiming the site, but I had underestimated the force that had been growing in the North-East of the world. In the darkness of Stetárnil Geshud Geles a festering madness had been nibbling at the very fabric of the world itself. One day suddenly the fabric tore, and I was pulled under.

(OOC: at this point I unretired my character after fortress building and ended up... somewhere else)

The ground tore open under my feet, and the earth swallowed me whole. It felt worse than any of the deaths I had died over the last four centuries. I fell at ever increasing speed while things clawed at me from the darkness. The agony was not the worst. There was a cackling madness in the darkness, a force similar to, no, much, much worse than bogeymen.  It tore my divine blistered metal sword and steel armor away from me and then began clawing at my sanity.
Darkness and Agony took over my whole being.

When I woke up I was in pain and felt completely violated. For some reason I knew exactly where I was. I was in Stetárnil Geshud Geles, or Honeyhammer. This was the bedroom of the Honey Fiend, who had trapped me here by dark powers that are beyond any of us. I screamed and crawled away, backing up against a wall. 

The honey fiends quarters were a horrifying mess with body parts and artifacts randomly strewn about. In a corner I spotted Maloy’s tongue, and his teeth. I’m not sure at all how I recognized those items, but the fact that Maloy had been walking around with my severed ear for the better part of a century might have something to do with it. I can only imagine the poor wolf man has suffered the same fate as me and was tortured to death in this room.

Spoiler (click to show/hide)

I wanted to run, but despite the agony and horror there was something stronger than me in that room, pulling me towards it. A dark figurine of the worm itself.

“SLINPA ESH” THE WORM OF EMPTINESS.

In previous adventures, the worm had granted me immortal life. But at what cost? The dark force that permeated this place compelled me to take the figurine. When I did, I felt the mad entity withdraw, satisfied. I was breathing air again.

Spoiler (click to show/hide)

It was then that I realised this was one of the artifacts that the honey fiend had stolen from the museum. 
I found several others.  Guki pusap (the dark gnome oxang) and The hateful armored two head of menace (iron breastplate).
Still shaking I left the Honey Fiend’s quarters. If I had been in a better state I would have presented the reader with a better description of the madness of Honeyhammer, but all I wanted was to get away. I passed the disfigured and tortured remains of many creatures and jumped over a magma moat of burning poetry, and ran. 

Spoiler (click to show/hide)

I ran like I never had before.
I did not stop to eat and drink, nor to rest. When I got to Incenseorder I must have looked like an undead.  I made it to Maloy’s castle to give him his tongue back but could not find it anymore. I must have misplaced it somewhere. Maloy actually seemed to have a tongue and it was all very confusing. I must not have made any sense to the wolf man, but he had to be warned! He had to be warned of the danger!

Just when I started to doubt my own sanity, a guard took me away from Maloy to a backroom. The wolf lord looked relieved. I expected the guard to take me away to a madhouse, but he fell to his knees and started to cry instead.  He told me his name was Zar Evenchirped and that he had escaped Honeyhammer himself several years ago. He had been the traveling companion of a gremlin named Awi Priestnails that died at the place, and Zar had, after months of torture, only barely escaped the madness himself.
I doubted he had escaped the madness entirely, the man had little sanity left. In a way I was looking in a mirror, and this allowed me to snap out of it.
Whatever the honey fiend had done to me, I had the museums items back and would return them.  And now at least, I would no longer underestimate this festering madness. It was not too late yet.

---------

That concludes this adventure.
So I do not know what dfhackery or voodoo stuff made me unretire in Dikbutdagrates bedroom of all places, but this is what my embark screen looked like:
Spoiler (click to show/hide)
The turn was pure nightmare fuel. 

I resubmitted the lost items, and something horrifying I found in Honeyhammer. A vermin sized dwarf, that was locked in a pear wood barrel.


« Last Edit: November 21, 2024, 03:20:42 am by Bralbaard »
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TheFlame52

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4188 on: November 20, 2024, 06:29:29 pm »

wild

Lurker Z

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4189 on: November 20, 2024, 06:29:56 pm »

Yeah, I haven't caught up with a lot of stories. I think for all my skip, I'll be going in blind myself.



About Treatyseed, it's been unviewable in LV since around years 800-900 in game, I'm not sure why. I finally checked in Legends Browser 2 and it says "Not found" and in the link it says "null".

Brushsack, another settlement that hasn't shown up on LV for a long time now, says
Quote

Brushsack

hillocks
template: site.html:11:23: executing "content" at : error calling history: runtime error: invalid memory address or nil pointer dereference



Hey, Eric, do you remember Zokun's race? I made a page for Zokun, but it's just bare bones.



Speaking of Zokun, I found a Zokun Desisidos Kironebal Mosos, known in the common tongue as Zokun Snarlcalls the Holy Reverence of Tragedy, I suspect it's someone's adventurer.
« Last Edit: November 20, 2024, 06:42:51 pm by Lurker Z »
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Sigtext updated 13-03-2024.

Bralbaard

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4190 on: November 20, 2024, 06:44:12 pm »

wild
Yes, note how this worm figurine is actually predicting this whole uncanny plot about something bad happening to the sun, too.

Spoiler (click to show/hide)
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TheFlame52

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4191 on: November 20, 2024, 07:03:26 pm »

"it is still shrouded in mystery"
sure is

Bralbaard

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4192 on: November 21, 2024, 03:08:25 am »


Speaking of Zokun, I found a Zokun Desisidos Kironebal Mosos, known in the common tongue as Zokun Snarlcalls the Holy Reverence of Tragedy, I suspect it's someone's adventurer.

Yes, one of Eric's, so the same Zokun, I would guess? See museum submission #76.
« Last Edit: November 21, 2024, 04:22:08 am by Bralbaard »
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Maloy

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4193 on: November 21, 2024, 07:30:10 am »

When I got to Incenseorder I must have looked like an undead.  I made it to Maloy’s castle to give him his tongue back but could not find it anymore. I must have misplaced it somewhere. Maloy actually seemed to have a tongue and it was all very confusing. I must not have made any sense to the wolf man, but he had to be warned! He had to be warned of the danger!

Just when I started to doubt my own sanity, a guard took me away from Maloy to a backroom. The wolf lord looked relieved.


Yeah we don't talk about the nightmares encroaching on our borders...I made a nest of undead howling freaks on my north border to try and keep the Honey Fiend away and he just harvested them  :o

I didn't realize he was harvesting my body parts that had fallen off and regenerated later! That is disturbing and I regret not burning the parts lol


Even though Maloy and I have a… troubled past, Maloy had the right idea trying to build an army of angels in Incenseorder. The world needed something to counter the undead hordes and the corruption. I took six warriors of Udir from Razorbridge. The moonlit fox owed me as much. I would use them to breed my own lines, for a second chance to fight the corruption if Maloy failed.


I try to avoid the evil mad scientist vibes with some good deeds lol. I still gotta drop abunch off in the elven forests and other human realms. I feel like they're a pretty decent counter to the blight and they seem to be immune to it.



hmmm worm prophecy and the withering sun that's actually a pretty neat coincidence


All three of their kids are still alive thankfully. It would appear Arandil married a werebeast so that might be awkward…


You know that just matches his personality to a T
Bet he really connected with her over their mutual outcast status with their home cultures

Bet his parents were mortified
his uncle wolf man probably cheered for him though
« Last Edit: November 21, 2024, 08:15:03 am by Maloy »
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dikbutdagrate

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4194 on: November 21, 2024, 12:52:15 pm »

Excellent write up! That was great.
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Otto_K

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Re: Museum III, adventure succession game
« Reply #4195 on: November 26, 2024, 04:54:25 am »

Hi all! I've been catching up on the worlds of the museums after i started reading the posts some months ago. I have read the first and second threads, and i've been making progress on this one.

So far, i really like Orid Xem, but somehow i liked even more reading about all the weird events in Omon Woge and the surrounding lands. But now that i passed this milestone in the post

Hey guys, I just noticed that we have now surpassed the original Museum’s turn count.

81 turns so far and 177 in game years, and the game is astonishingly still pretty stable!

I suspect that as time passes, player-imposed shenanigans wreck the world, and events like the end of Cog and Oddom, the fall(s) and rise(s) of Bralbaard Hammerfishes, the rampages of Raki, the releasing of the Silver Blight, and other events pass from memory into the mythical past... things will be getting more and more interesting!

Stories that i really liked so far: The original Hammerfishes story feels like a genre-defining masterpiece in the field of cooperative worldbuilding. When the historian found the king, that was jaw-dropping. Then i liked Bil Hammertome's story for establishing the High Confederacies as a faction in the story, and the brief story of the moth man

Recently i got hooked again after reading the story of Galka Linarad and the follow-up with Jas Anthrad, truly epic stories! The Realm of Silver feels all the more alive (or dead?) after reading them


Monument to NoGoodNames The monuments inscription reads: "All hail NoGoodNames. Using divine intervention, Nogoodnames single handedly defeated over 2.5 billion undead in the year 749, thereby saving our world from certain destruction"

I wasn't sure what i expected when i first read this on the front page - how can you defeat billions of monsters in a video game?? - but it turned out that the explanation was just as stupid and just as glorious as is fitting for Dwarf Fortress.

Now to try and actually catch up with the thread...
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Succession fort runs!
Gateheaven by Maloy / Bannerblunts / Fightquests

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Salvadaddy — 29.12.2023, Fightquests
A zombie butterfly man chitin in THE PIT got killed by a falling olm remains lmao

Maloy

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4196 on: November 26, 2024, 05:50:07 am »

Save is here: https://dffd.bay12games.com/file.php?id=17257

My submission:
Saffronheathers the Visionary of Machines - a Gneiss Mechanism! A Symbol of the wolf man's development of Ringboot with its highly advanced railway system that traverses the top of the city.
Spoiler (click to show/hide)
I also placed an Invitation in Boltspumpkin:
A Gold Statue of Olon Roofsocket This is our official invitation to adventurers and heroes of the museum to enjoy our city
Spoiler (click to show/hide)

If anyone wants some free war elephants I have them sitting in Ringboot as strays! They aren't native to the area, but dikbutdagrate's climate change made them start appearing on the map so I tamed them lol (It hasn't rained here in nearly 20 years)
City information to share:
Spoiler (click to show/hide)

I hope someone likes the place. That was the whole intent of the railway: To save visiting players time traversing the low FPS player-made forts
I don't know how many times any of us write stories and our people are roleplaying tavern scenes, store scenes, temple scenes, etc. I really wanted to provide an in-game place that reflected what we were relying more on imagination to fill in.
Oh it took me like 30 minutes to figure out how to use minecarts in adventure mode because there isn't really a tutorial online. press {u} next to the cart. Scroll down and select to ride the relevant direction.

The statues of Ringboot are signposts! Look at them if you get lost!

Did some adventuring too! I'll post that entry soon.

kesperan

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Re: Museum III, adventure succession game
« Reply #4197 on: November 26, 2024, 10:58:23 am »

Hi all! I've been catching up on the worlds of the museums after i started reading the posts some months ago. I have read the first and second threads, and i've been making progress on this one.

Welcome to the Museum, Otto_K. Always nice to have a fresh perspective. Perhaps you will sign up for a turn?


Hey guys, I just noticed that we have now surpassed the original Museum’s turn count.

81 turns so far and 177 in game years, and the game is astonishingly still pretty stable!

We are now at year 460, and there is a lot of instability. There are whole areas that cause immediate crashes. The climate has gone wonky, presumably due to all the hacking by Dikbut. Rivers now freeze even in tropical climates, the sun now rises in the west and sets in the east...


If anyone wants some free war elephants I have them sitting in Ringboot as strays! They aren't native to the area, but dikbutdagrate's climate change made them start appearing on the map so I tamed them lol (It hasn't rained here in nearly 20 years)

Now that is interesting - the climate change has affected regional animal populations? Or is this also hackery by Dikbut? I have literally never seen an elephant in the history of Orid Xem until now.

I visited Ringboot on my last turn - still writing that one up but hope to have it up soon.

In the meantime, before I forget, please sign me up for another turn, Bralbaard!
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Wow. I believe Kesperan has just won adventurer mode.

Bralbaard

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4198 on: November 26, 2024, 03:24:54 pm »


I hope someone likes the place. That was the whole intent of the railway: To save visiting players time traversing the low FPS player-made forts
I don't know how many times any of us write stories and our people are roleplaying tavern scenes, store scenes, temple scenes, etc. I really wanted to provide an in-game place that reflected what we were relying more on imagination to fill in.
Oh it took me like 30 minutes to figure out how to use minecarts in adventure mode because there isn't really a tutorial online. press {u} next to the cart. Scroll down and select to ride the relevant direction.


Ringboot sounds like a great place to visit, I look forward to it. Railways are a seriously underused part of the game. I also made one to cross the razorbridge faster but it might have run out of minecarts by now.
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TheFlame52

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Re: Museum III, adventure succession game (DF 0.47.05)
« Reply #4199 on: November 26, 2024, 06:28:23 pm »

Adventure mode minecart shenanigans are one of my favorite parts of this game. I always love finding them in tombs and using them to run over the local mummy.
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