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Author Topic: Museum III, adventure succession game (DF 0.47.05)  (Read 473827 times)

AvolitionBrit

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Re: Museum III, adventure succession game
« Reply #1620 on: February 15, 2022, 11:02:37 am »

Also bump for visibility:

Also, you sure bred some fearsome cows, Avolition! Too bad they didn't get names from that.


Yeah all the animals did some part in the war
« Last Edit: February 15, 2022, 11:14:23 am by AvolitionBrit »
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Lurker Z

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Re: Museum III, adventure succession game
« Reply #1621 on: February 15, 2022, 11:05:33 am »

Ah, the sad thing is by the time you reclaim, they'll die of old age.

Ah well, it's up to Kikrost and Rovod to keep the immortal animals going.
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Sigtext updated 13-03-2024.

Unraveller

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Re: Museum III, adventure succession game
« Reply #1622 on: February 15, 2022, 11:11:30 am »

This sounds similar to the... weird effect I had when healing the Guild Representative Amsir Kupestruslot of the blight. Twice I was successful and twice after he left the fort, he came back with the Blight.

I must have missed this incredible nugget! How could the blight have been cured?! By what secret magicks?
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Bralbaard

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Re: Museum III, adventure succession game
« Reply #1623 on: February 15, 2022, 11:32:17 am »

This sounds similar to the... weird effect I had when healing the Guild Representative Amsir Kupestruslot of the blight. Twice I was successful and twice after he left the fort, he came back with the Blight.

I must have missed this incredible nugget! How could the blight have been cured?! By what secret magicks?

DFhack?

Also, I can't make Bralbaard playable by unretiring and retiring the site.

Ah, the sad thing is by the time you reclaim, they'll die of old age.

Ah well, it's up to Kikrost and Rovod to keep the immortal animals going.
Some animals are immortal by default, like horses. Weird but true.
« Last Edit: February 15, 2022, 12:22:20 pm by Bralbaard »
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Unraveller

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Re: Museum III, adventure succession game
« Reply #1624 on: February 15, 2022, 11:56:51 am »

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Lurker Z

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Re: Museum III, adventure succession game
« Reply #1625 on: February 15, 2022, 12:17:13 pm »

Some animals are immortal by default, like horses. Weird but true.
I have no idea why you think that, Legends Mode is full of horses who died of old age (and one who has a secret for resurrection for whatever reason)

Code: [Select]
Notchedbusts
Was a male horse born in 838 and died in 849 (Old Age).
Caste: Male
Active Interactions: SECRET_RES_POWER_98_1
Related Artifacts
◾The Rocs For Everyone a legendary graphite book (stolen, currently in possession)
Related Historical Figures
◾the human Reloth Jadetugs, Pet Owner
I must have missed this incredible nugget! How could the blight have been cured?! By what secret magicks?

DFhack?

Yes. I used this technique. Unfortunately, when a character leaves the map, apparently the changed imposed on them are forgotten. Maybe it would have stuck have I saved or retired with him there. Maybe I'll experiment next time, bring a blight victim to my fort, put them in lockdown, then see if curing and saving and retiring with them on the map will stick the cure.


DFhack?


Oh. . . How anticlimactic.
There's no known non-DFHack way to cure a Blight victim, so... I tried my best. Too bad it failed.
« Last Edit: February 15, 2022, 12:20:54 pm by Lurker Z »
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Sigtext updated 13-03-2024.

Bralbaard

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Re: Museum III, adventure succession game
« Reply #1626 on: February 15, 2022, 12:20:18 pm »

Some animals are immortal by default, like horses. Weird but true.
I have no idea why you think that, Legends Mode is full of horses who died of old age (and one who has a secret for resurrection for whatever reason)

The immortal horse thing was apparently fixed long ago but I seem to remember people claiming they were immortal more recently. Anyhow, here's a very old wikipage with immortal horses:
https://dwarffortresswiki.org/index.php/40d:Horse


edit: wait what? Did you just say we have a necromancer-horse?
« Last Edit: February 15, 2022, 12:24:37 pm by Bralbaard »
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Lurker Z

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Re: Museum III, adventure succession game
« Reply #1627 on: February 15, 2022, 12:28:03 pm »

I have no idea, I quoted what Legends Viewer says.

And creatures who have secret_res aren't necessarily necros, they could have been rezzed by a necro or maybe affected by an evil biome or some such. I'm pretty sure some creatures just naturally rez in Neutral biomes for no particular reason (bug maybe?). Still weird though.

Edit: Could also be a ghoul/blighted thrall, thralls are called "necromancers" by Legends Viewer.



Updated King Bralbaard article, the Titles section is probably the largest on the wiki and of any I've ever seen until now.



I'm curious how we haven't talked yet on why King Bralbaard lost his title once he left the capital, yet King Avolition left the place he ascended in and remains King. I suspect it's because Adilatír had a capital recognized by the game (even if the game also says the capital is abandoned) while Stalconpesor doesn't and so Avolition isn't tied to it.
« Last Edit: February 15, 2022, 12:55:01 pm by Lurker Z »
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Unraveller

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Re: Museum III, adventure succession game
« Reply #1628 on: February 15, 2022, 12:33:43 pm »

Side note, do we actually have a reanimating biome anywhere in the world? I may wish to form my next fortress therein.
« Last Edit: February 15, 2022, 12:56:43 pm by Unraveller »
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Quantum Drop

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Re: Museum III, adventure succession game
« Reply #1629 on: February 15, 2022, 01:00:33 pm »

I have no idea, I quoted what Legends Viewer says.

And creatures who have secret_res aren't necessarily necros, they could have been rezzed by a necro or maybe affected by an evil biome or some such. I'm pretty sure some creatures just naturally rez in Neutral biomes for no particular reason (bug maybe?). Still weird though.

Edit: Could also be a ghoul/blighted thrall, thralls are called "necromancers" by Legends Viewer.

Having dived into the .sav: SECRET_RES_POWER_98_1 seems to refer to the Gaunt Zombie's ability to cause necrosis in most tissues (isn't that the same thing Moldath had?), so my guess is that the horse got hit with it for some reason and then was offloaded before it could wear off (hence why it eventually carked it from old age).

Spoiler: Code for context (click to show/hide)

Side note, do we actually have a reanimating biome anywhere in the world?
On the subject of reanimating biomes, according to DFHack's embark assistant we have two - one in the Hill of Bogs (grey area near The Charcoal Pit/that spawl of gobbo pits near the Tundra of Heroes), another (reddish-grey) up near the Dark Fortresses of Poisonuttered and Dreadyouth. They don't cover the entirety of their respective areas, though.
« Last Edit: February 15, 2022, 01:05:53 pm by Quantum Drop »
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Maloy

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Re: Museum III, adventure succession game
« Reply #1630 on: February 15, 2022, 01:45:10 pm »

I am beginning my turn! I'm excited to jump in

AvolitionBrit

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Re: Museum III, adventure succession game
« Reply #1631 on: February 15, 2022, 01:50:56 pm »

Best of luck Maloy, remember to save frequently
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Quantum Drop

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Re: Museum III, adventure succession game
« Reply #1632 on: February 15, 2022, 01:54:18 pm »

Good luck with your turn, Maloy! And definitely make backups, just in case.
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I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.

Bralbaard

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Re: Museum III, adventure succession game
« Reply #1633 on: February 15, 2022, 02:32:21 pm »

I also gave a warning to save often in the personal message. I think we've been clear enough :P.
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Maloy

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Re: Museum III, adventure succession game
« Reply #1634 on: February 15, 2022, 02:56:39 pm »

I gotta say what I'm loving about this is all the environmental storytelling from just having had so many different players on this world.

I've already found a lot of neat stuff that I know relates to previous runs people had and it's cool
normal adventure mode worlds don't have the opportunity to do that to the player
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