Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 90 91 [92] 93 94 ... 109

Author Topic: Smallhands - nearly 40 years and still tiny!  (Read 441846 times)

King Zultan

  • Bay Watcher
    • View Profile
Re: Smallhands - from cowering to echidnas to training grizzlies
« Reply #1365 on: December 21, 2021, 04:05:45 am »

Is bringing back the age of myths a bad thing?
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Spriggans

  • Bay Watcher
  • Mushrooms eater
    • View Profile
Re: Smallhands - from cowering to echidnas to training grizzlies
« Reply #1366 on: December 21, 2021, 08:49:18 am »

9 months into the year.
Something unexpected happened that will probably change the way I'll tale my story.
With christmas coming, I might only be able to tale it next Monday.

Spoiler (click to show/hide)

Don't panic, we endure.
At least I'll have materials for study, I guess.
That Googhive is impossible to defend BTW, and FPS are at 5 ^^'


EDIT : lol
Spoiler (click to show/hide)
« Last Edit: December 21, 2021, 11:07:33 am by Spriggans »
Logged
[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]

Salmeuk

  • Bay Watcher
    • View Profile
Re: Smallhands - from cowering to echidnas to training grizzlies
« Reply #1367 on: December 21, 2021, 08:59:14 am »

Considering how many beak dogs we have, did any help out in the combat o.o
Logged

Spriggans

  • Bay Watcher
  • Mushrooms eater
    • View Profile
Re: Smallhands - from cowering to echidnas to training grizzlies
« Reply #1368 on: December 21, 2021, 11:03:40 am »

I can't say. The Ennemy brought his own "screen-and-a-half" worth of beak dogs.
They probably helped not getting overrun though
« Last Edit: December 21, 2021, 12:56:48 pm by Spriggans »
Logged
[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]

King Zultan

  • Bay Watcher
    • View Profile
Re: Smallhands - from cowering to echidnas to training grizzlies
« Reply #1369 on: December 22, 2021, 02:36:46 am »

So what are you gonna do with all them undead?
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Spriggans

  • Bay Watcher
  • Mushrooms eater
    • View Profile
Re: Smallhands - from cowering to echidnas to training grizzlies
« Reply #1370 on: December 22, 2021, 04:52:38 am »

After the Necropolis' materials got wasted, I needed to make sure I was not doing things wrong.
I was doubting my abilities to produce usefull undeads. I needed to proove myself I was competent.

Yet, this failure made me realize two things :
- Dwarves are complex beings. Their bodies need to be extra-fresh for proper ghoulification. Timing is of highest importance.
- Lesser beings, not as complex (such as Osprey men, or wereswines) don't need this super quality. They can be raised even years after death, and even with dried living tissues.

During Fall, I would conduct two experiments to confirm these theories.



The first experiment would involve freshly killed dwarves.
Namely, Dōbar and Ast, proud citizens, of SmallHands :



Errr, "Children citizens of Smallhands", would be a more accurate term.

I had to assure a clean death.
The water reservoir above the room, and the vital need of air of the children, helped me achieve this.



Just like that, I had acquired two bodies of prime quality !

And when the smoke cleared :



These were Sentient Ghouls !
And they were part of Smallhands' unit list.




The ghoul-lings walked out of the room, playing "make believe", as if nothing happened.
I will keep a close eye on them, especially on the older one, who is 11 yos.
I wonder how he will age...




For my second theory, about the futility of freshness for lesser sapien, I had to dig into long forgotten tunnels.

This ...



... was Gold to my eyes.
In the many layers of the caves, I could see the bodies of : Trolls, Blind Cave Ogres, Maneras, Troglodytes, Gorlak, Reachers, and more !
Bringing this pile back to my studying chamber would ensure months of research !

I had to loot the Cavern of its treasures !
I had to take it !



Yet, there was one difficulty




Behold : Pelese.
A towering crocodile. A monster. An abomination of Nature. It should not be allowed to live.
It was old, and wounded, and had lurked Smallhands for years, yet it was scary and monstrous.

I ordered the military to kill it.



I enthralled the troops :

"Warriors, do not fear Death ! Any fallen brethren will be brought back amongst his pairs !
Just take care of your head, I can salvage the rest !"


My speech must have motivated them. Pelese stood no chance.



Recon claimed the kill.
With its guardian gone. The Caverns were mine to loot.



Some time has passed.
It took several days for the dwarves to recover the biomass and put it in the REZ chamber.
But, as daunting a task, it was worth it.
It was very, VERY worth it.

I mean, just look at all the worth :



For unexplainable reasons, only the Troll, and the Troglodytes were risen.
Spoiler: OOC (click to show/hide)



But this was more than I could have hoped for.
I managed to raise years and years of Pelese's kills.

These Troghoulytes (as I like to call them), are alive thanks to me.
If given the time to think about their new life, they will surely realize this, proove faithful and bind to me.

I did order a large network of rooms dug for the newly born Troghoulytes, and for the other ghouls to come.
There, they would stay, for future interrogation, and study.

It was an easy task to trap the wild Troghoulytes in their room.
I simply caged them and tossed them inside from an opening above :


Wonderful.
There, they would stay, as magnificent witty beings.




Smallhands' ghoul population was increasing.


OOC

1/
Is bringing back the age of myths a bad thing?
No. It's purely cosmetic.

2/
So what are you gonna do with all them undead?
Officially, study them.
Hope they regain senses, and that maybe we could turn them to join SmallHands forces.

For real, we put them in glorified prison cells and leave them there forever.
They act as the official Fortress mascotts !

Ghouls retain their former allegiance. So "wild animals" stay wild
Yet, maybe we could use the throwing Pits to feed the Trolls-forlorn-ghouls invaders ?
Or maybe we could put them in an alternative goo-hive for defense, IDK, your call.


3/ We are at war with the humans :( The merchants did not show up, and I could not test my drowning machine on them. Pity.

4/ What are the settings for visitors ? None showed up.
Did you previous overseers ever had any ?
Maybe it's because we don't have any public librairie / inn ?

END OF OOC
« Last Edit: December 22, 2021, 09:41:25 am by Spriggans »
Logged
[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]

recon1o6

  • Bay Watcher
  • Developing a race, explosive booze and death traps
    • View Profile
Re: Smallhands - from cowering to echidnas to training grizzlies
« Reply #1371 on: December 22, 2021, 07:52:20 am »

hmm, visitors wise I aint a clue, we had some earlier in the forts history

as for why the humans are at war with us, I can think of two reasons. 1. The human diplomat has been killed a few times over the years. 2. We DID attack a goblin settlement to the south that was apparently a human settlement which may have angered them.


and look at my dwarf being a badass again. Socking a forgotten beast in the face so its head is stuck on a comrades spear then decapitating it in a single strike
Logged
Urist McRecon cancels make exploding booze: Interrupted by bad idea
Urist McRecon cancels bad idea: missing raw files
Urist McRecon cancels add raw files: Interrupted by fortress mode
Urist McRecon cancels play fortress mode: Needs exploding booze
Urist McRecon cancels acquire exploding booze: No materials

fatcat__25

  • Bay Watcher
  • Likes apple trees for their fruit.
    • View Profile
Re: Smallhands - from cowering to echidnas to training grizzlies
« Reply #1372 on: December 22, 2021, 12:15:55 pm »

I believe that the children will never mature to working age. If there are dead children, they are never worth resurrecting, and should be given a proper burial. (It seems to me that that has been tested in the past, although I don't remember where.)
Logged
Fort is running at 21 FPS, the ground is having a panic attack in places, and what looks like a conga line of zombified Hungry Heads has formed on (I think) Z-level 32 of the caverns.
I love dwarven status reports.

Salmeuk

  • Bay Watcher
    • View Profile
Re: Smallhands - from cowering to echidnas to training grizzlies
« Reply #1373 on: December 22, 2021, 03:01:14 pm »

Quote
If there are dead children, they are never worth resurrecting, and should be given a proper burial.

Welcome to smallhands, where we guarantee the burial of children. But only the children.

Troghoulytes is not a bad moniker for your horrid creations. In fact, it's quite brilliant!

Good job killing Pelese. Those caverns have lain, untouched by dwarvenkind, for at least a decade, until now (afaik).
Logged

King Zultan

  • Bay Watcher
    • View Profile
Re: Smallhands - from cowering to echidnas to training grizzlies
« Reply #1374 on: December 23, 2021, 04:58:59 am »

It seems like children are one of the most useless things in the fort.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Spriggans

  • Bay Watcher
  • Mushrooms eater
    • View Profile
Re: Smallhands - from cowering to echidnas to training grizzlies
« Reply #1375 on: December 23, 2021, 05:05:06 am »

I believe that the children will never mature to working age. If there are dead children, they are never worth resurrecting, and should be given a proper burial. (It seems to me that that has been tested in the past, although I don't remember where.)

Here ! http://www.bay12forums.com/smf/index.php?topic=175473.msg8291883#msg8291883

They definitely will forever remain useless !
Logged
[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]

delphonso

  • Bay Watcher
  • menaces with spikes of pine
    • View Profile
Re: Smallhands - from cowering to echidnas to training grizzlies
« Reply #1376 on: December 23, 2021, 09:06:18 am »

Spriggans...you're beautiful. These turns are side-splitting. I love all these ghouls.

Spriggans

  • Bay Watcher
  • Mushrooms eater
    • View Profile
Re: Smallhands - from cowering to echidnas to training grizzlies
« Reply #1377 on: December 27, 2021, 10:26:57 am »

Winter... Well...
Winter was harsh...



Our dreaded ennemy, the Goblins, besieged us on a cold Timber morning...
They arrived in large numbers.

Spoiler: bigimage (click to show/hide)

Scouts counted roughly 150 foes. Amongst whom were trolls, beak dogs, humans, and goblins.
With our mere 10 competent soldiers, we were vastly outnumbered.



Following my predecessors' strategies of war, I ordered the lever of the Tall Bar pulled.
That would allow a warm consumption of the Ennemies' tissues.
While this method would mean I would loose the perfectly potent bodies of the attackers, it seemed to be the safest plan.

Given the threat, It was okay to waste all the fresh material.
I asked a dwarf to get in the Tall Bar, and release the Magma.



Sadly, what my predecessors did not account for was the fact that no one was in the Tall Bar right then.
Someone had to walk up the stairs, WHICH WERE NEAR GLASS WINDOWS FOR SOME STUPID REASON !

The dwarves walked the stairs.
They gazed outside and saw the Ennemy...
... And they were too scared to trigger the Magma release and turned back !

I was very, very, annoyed...



When someone eventually found the courage to release Death on the besiegers, it was already too late...
The living tissues had found a way into the fortress through an un-protected opening !



And while some of them got killed by our few traps, the majority of them went into the infamous GooHive ...



At this point, I had no choice.

The GooHive led straight to the fortress...
The invaders were coming toward us, probably to steal my beloved Forlorn Ghouls !
I HAD to defend my Troghoulytes ! And I had to defend SmallHands !

I ordered all SmallHands' warriors to station in the GooHive and wait for impact.




The Trolls were the first wave to strike !
But the warriors were ready...

Chaos unsued :


Suffering only two losses (excluding cats), the dwaves won the battle :

Spoiler (click to show/hide)

The warriors bodies did not sustain any major injury.
They would be ressurected later if given the chance.




The second wave promised more deadly :



A vast force of intelligent goblins, riding Beak Dogs, was approaching.
I ordered the exausted warriors to retreat at the start of the GooHive.


My predecessors told me the Hive had a secret bridge crushing weapon.
I waited for the goblins to approach, and used it to splatter about half of the invaders.

But the rest of them had to be fought one-on-one...

This image does not give the actual chaos justice, but blows were given on both sides :


Look at all these colours !
If our warriors manage victory, I would have many fresh corpses at my disposal !



The smoke cleared...
The Surface went silent...



We...
We've won ?
Spoiler (click to show/hide)

We have achieved victory !
But we suffered many losses.

And the Surface is littered with Death :

Spoiler (click to show/hide)

The corpses cannot be wasted !
I have a loooot of work to do !



OOC :
Thanks for the positive feedbacks !

Final update tomorrow.
« Last Edit: December 27, 2021, 01:52:16 pm by Spriggans »
Logged
[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]

recon1o6

  • Bay Watcher
  • Developing a race, explosive booze and death traps
    • View Profile
Re: Smallhands - from cowering to echidnas to training grizzlies
« Reply #1378 on: December 27, 2021, 12:35:35 pm »

Nobody was in the Tall bar...?

Some imbecile must have messed with the stockpiles again! I set up an empty barrel and cage store there explicitly so dwarves were always about

Who did we lose? and I suppoes thats one way to tame the catsplosion
Logged
Urist McRecon cancels make exploding booze: Interrupted by bad idea
Urist McRecon cancels bad idea: missing raw files
Urist McRecon cancels add raw files: Interrupted by fortress mode
Urist McRecon cancels play fortress mode: Needs exploding booze
Urist McRecon cancels acquire exploding booze: No materials

Spriggans

  • Bay Watcher
  • Mushrooms eater
    • View Profile
Re: Smallhands - from cowering to echidnas to training grizzlies
« Reply #1379 on: December 27, 2021, 01:08:55 pm »

5 warriors were killed. Dont remember the names.
But, given my previous posts, you can probably tell that we've "lost" no-one
Logged
[ETHIC:MURDERING_DWARVES:UNTHINKABLE]
[ETHIC:CUTTING_TREES:REQUIRED]
[ETHIC:USING_EXPLOITS:JUSTIFIED_IF_GOOD_REASON]
Pages: 1 ... 90 91 [92] 93 94 ... 109