16th of Slate, 181This month so far has mostly been spent cleaning up the surface after the siege, being pestered by buzzards as usual.
Today I heard that the ghost of Urist has been put to rest beneath the fortress.
Perhaps I will commission a special memorial to place next to his grave.
26th of Slate, 181Among the dwarves of the Mint Sack there is a legend spoken of by travelers. They tell stories of a titanic beast that roams the desert sands, a winged worm armed with the breath of Armok himself. This creature leaves a trail of destruction in its wake, and does not stop until the object of its ire has been reduced to ashes.
Well...
Armok have mercy.
This titan is able to fly over any battlement, break down any door. Our only hope is to kill it before it reaches the heart of the fortress.
27th of Slate, 181Well, the creature hasn't found its way in yet. It still wanders around just north of the main entrance.
I have begun sealing off the fortress to the best of my ability. With luck we will be able to fight the beast on our own terms.
28th of Slate, 181No such luck. It is entering the fortress through a long unused access ramp to the incomplete grand temple, on the northern side of the fortress. In hindsight that entrance should have been sealed years ago, but now we can only hope, and trust in our steel to win the day.
2nd of Felsite, 181It seems I spoke too soon, it has decided to return to the desert. We remain alert.
12th of Felsite,181The beast's wanderings have brought it to the top of the fortress, were it seems to be inspecting our beehives. We have sealed the main gate behind it, so it will not be able to walk out of our courtyard. Perhaps it is even too heavy to use its wings?
23rd of Felsite, 181I have decided that it is time for us to slay this interloper. I have ordered the Overseer's army to stand outside the front gate. The remaining Swamp Hunters will give them support.
Good luck.
1st of Hematite, 181Just as I am getting ready to defeat that beast, the humans arrive to attack us!
The surface devolves into absolute chaos, with the nearby militia chasing the disorganised humans across the fortress. The humans quickly call off the attack, and the only evidence that anything ever happened are the trails of blood that now encircle the fortress.
13th of Hematite, 181When I realized that the beast was not coming down, I sent the militia to investigate.
What they found was the titan's lifeless corpse. It seems that all it took to slay this beast was one shot from captain Sibrek's crossbow.
I suppose that was... rather easy. Those traveler's tales must have been greatly exaggerated.
17th of Hematite, 181Today the elven diplomat arrived. Once again they were here to discuss logging limits for our woodcutting. They still haven't caught on that there is never any risk of us exceeding any of their limits, so Salmeuk agrees to their proposal of a 135-tree cap.
Speaking of trees, we're almost out of logs again. Thank you for reminding me, elf.
10th of MalachiteToday I noticed a young dwarf wandering the halls, named Astesh Araknomal. I decide that he will train in gem cutting, as we do not currently have any gem cutters in the fortress who haven't been conscripted into the military, and even Onget is only competent at his job.
18th of Malachite, 181I have decided to temporarily replace the missing axles atop the Tall Bar with normal wood for now. They may burn if it overflows again, but we have none of the mysterious nether cap wood that would allow us to make it secure, and we need our greatest weapon in an operational state again.
I shall see if nether cap is available for import next autumn.
4th of Galena, 181The tall bar once again stands full.
I have not yet fixed the axle situation, and shall thus refrain from using it except in extreme emergencies, at least until we can get nether cap.
1st of Limestone, 181The last month of summer passed without incident, with work mostly being done on cleaning the surface. Much progress was also made on a certain project of mine down near the magma sea, which I expect shall be completed shortly.
-=-= OOC =-=-
Well, that desert titan was frustratingly simple to kill. And yes, I was scared of a corpse for about 3 months.
Fikod didn't have any important skills that other dwarves didn't have better. Bluarian is quite a good weaponsmith, so no worries there.
I think the Tall Bar might be leaking from one of those two floodgates on the eastern side of the reservoir. It might be a good idea to replace one or both of them with walls, as they aren't actually used to fill the mug. Of course, that might be a bit hard now that I've filled it with magma again...
For the last two seasons I'll probably just be working on my project, and maybe getting some nice quarters for my dwarf. That is, unless the game decides to send more !!fun!! my way.