A open-shut case for the discussion would be to fast-track development of the law arc's on domestic ethical policies and some creature level configurations i do believe without very much further elaboration on the detail that can be saved for a suggestion thread. Then just like attitudes to orientation, players can just correct them to levels they feel comfortable to.
- Setting divorce as unthinkable for dwarves etc, however it may lead to unhappy marriages with personality changes dwarves undertake, and saying some race like kobolds sees divorce with no stigma like theft and therefore freely divorces.
Stickying a thread to this effect with the orientation tokens (and anything else) and relevant advice onto the modding forum would also help. Wow this was a big pileup of a derail, this discussion should have probably been moved to DF General.
Social arc is coming up after Mythgen. That's when things get more nuanced and what is right or wrong for specific cultures can be defined (procedurally generated). Right now dwarves take lovers in order for villains to work. Full stop. That's it. Villains release, villains required simulation.
Right now it seems to be dependent only on personality, which you can mod. Other than that, suggestions forum is what you want.
I dont see it as that pragmatic, it was just there was very little movement happening already towards friends getting married versus world-generated marriages upkeeping the consistent population of forts (underpinned by babies now riding their mothers like horses into neglect) so Toady made the inbetween more flexible. It evidently works from the reports that dwarves in relationships are popping out babies like nobody's business (editing babies out fixes baby riding entirely) but its sad that its caused such uproar by accident.
How frequently does stuff like this happen? What controls it happening? Can it be modded?
For how frequently, just generate a world and read Legends. It happens as much as necromancers merge random peasant dwarves with pigs, as often as goblin impale elf maidens on stakes and as often as night trolls kidnap, transform and breed with random people they take a liking too.
For modding, people in the modding forums will be able to tell you right away exactly how to mod out anything in the game you don't like. Probably involve some hacking, or just playing an older version of the game.
Most of these things are toned down to not be graphic initially anyway, the game does carry a official consent warning on Steam so i would think that players would play DF with a air of maturity. Else we end up going down the path where we would need to validate identities before allowing players to access DF.
Things modders have done are often more disturbing and filled with innuendo than vanilla could ever do.
edit- this is getting wall of text'y so i put all the quotes in spoilers