Turn 7.4:
You have a whole slew of questions and such to talk about with your cousins. First on the list is asking for females, [Char:9+2.5+4=15.5 vs 3+3=6] you explain how your party members don't have mates and part of this expedition was to help them find mates. The Alpha agrees to let you take 3 females with you for mate for the Gammas under you.
Next on the block was asking if there was anything in the area that they would like you to eliminate on the way back home. You were told that they have every thing under control in the area.
Next you ask about anything in the four cardinal directions from their den. [Char:1+2.5+4=7 vs 3+7=10] They are annoyed that you keep wanting to mess with their hunting grounds. You are asked to leave. You were planning to head home anyway so you go back along the path that you came from and reach the den.
The Alpha congratulates you on discovering another Dire Wolf pack and getting some females from them. He is also a little worried about the Slimes and the Elves, though considering that both are closer to the other pack is fine leave both alone for now.
Overall changes: Gained 3 females; Persuasion somewhat improves; Charisma slightly improves; leadership barely improves; -19 food
Turn 7.4 is over, Choose Turn 8's action(s)(FIVE actions available):
Strength based actions:
Organize a hunt{++food, +hunting}
-With superiors
-With friends{+leadership}
-With spouse
Fight/wrestle{+strength, +tactics}
-with superiors
-with friends
Challenge superior{possible rank up, possible death}
-Alpha
-Beta
Train Strength{+Strength}
Stealth based actions:
Spy on{+stealth, +intel}
-write in
Capture prey{+food, +stealth}
Train Stealth{+Stealth}
Leadership based actions:
Organize exploration{+leadership, +area intel}
Train Leadership{+leadership}
Charisma based actions:
Talk/Hang with{+Charisma}
-Friends{+friends}
-Superiors{+relations}
-Spouse{possible conception}
Train Charisma{+charisma}
General actions:
Overall training{+random stat}
Learn Skill(write in){learn a new skill}
Train Skill(write in){improve said skill}
Write in{improve
}
Strength: 7(6.5/29)
Leadership: 5(9.5/16)
Charisma: 5(5.5/16)
Stealth: 4(8/12)
Age: 7 turns and 0 sub-turns
Life Stage: Male Delta(7/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 2 close friends(2.84/10), 5 loyal friends(10/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Competent){3.5/10}; Tactics(Skilled){2.5/15}; Persuasion(Competent){4.5/10}; Planner(Skilled){0/15}; Performance(Novice){1/5}
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 2.2
small den(room for 25 Dire wolves and 250 food)
-food(62)
pack size: 16
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
3 Gamma pairs(males are friends)(1 Male has: 3/10 kills to rank up)(2/10 kills to rank up)
4 Male Gammas(friends)
Great roll on getting females, bad on everything else.