Turn 9.5:
You decide to have a feast and bring back what remains. When you return you bash in the glory that this kill give you, be sure to of course give some credit to your friends who were with you. They have expressed their loyalty to you and with it you might be able to get them as a personal squad permanently. Just a couple more kills of worthy opponents and you feel that you will rise naturally to the rank of your father. You also realize that you are halfway through your first winter, some options might not be available or have limited success.
Overall changes: leadership and charisma barely increase; -9 food
Turn 9.5 is over, Choose Turn 10's action(s)(FIVE actions available):
Strength based actions:
Organize a hunt{++food, +hunting}(all rolls halved and time increased by 2)
-With superiors
-With friends{+leadership}
-With spouse
Fight/wrestle{+strength, +tactics}
-with superiors
-with friends
Challenge superior{possible rank up, possible death}
-Alpha
-Beta
Train Strength{+Strength}
Stealth based actions:
Spy on{+stealth, +intel}
-write in
Capture prey{+food, +stealth}
Train Stealth{+Stealth}
Leadership based actions:
Organize exploration{+leadership, +area intel}(all rolls halved and time increased by 2)
Train Leadership{+leadership}
Create a personal squad(must be taken with: Convince the Alpha to let you have a personal squad)
Charisma based actions:
Talk/Hang with{+Charisma}
-Friends{+friends}
-Superiors{+relations}
-Spouse{possible conception}
Train Charisma{+charisma}
Convince the Alpha to let you have a personal squad
General actions:
Overall training{+random stat}
Learn Skill(write in){learn a new skill}
Train Skill(write in){improve said skill}
Write in{improve
}
Strength: 7(21/29)
Leadership: 5(13.9/16)
Charisma: 5(12.5/16)
Stealth: 4(11/12)
Age: 8 turns and 12 sub-turns
Life Stage: Male Delta(7/10 kills to rank up)
Relationships: Beta female: mother; Alpha female: really impressed(6/10); 7 male Gammas: 2 close friends(2.84/10), 5 loyal friends(10/10); Alpha male: impressed(9/10); Beta male: father(proud); female Delta: mate
Skills: Hunting(Competent){6.9/10}; Tactics(Skilled){9.5/15}; Persuasion(Competent){4.5/10}; Planner(Skilled){0/15}; Performance(Adequate){6/7};
Goal(s): become alpha(normal); conquer or otherwise assimilate another pack(challenging); have children(simple); beat the current Alpha in a fight(normal){These goals were decided on turn 2-6}; Become famous/infamous beyond just our pack(hard); Be given a nickname that causes anyone who hears it to think of power, even if they don't specifically know it's ours(challenging){these goals were decided on turn 3-12}
Fame: 2.2
small den(room for 25 Dire wolves and 250 food)
-food(174)(-19/turn)
pack size: 16
the Alpha pair
1 Beta pair(your parents)
1 Delta pair(you and your spouse/mate)
3 Gamma pairs(males are friends)(1 Male has: 3/10 kills to rank up)(2/10 kills to rank up)
4 Male Gammas(friends)
And we are back to regular turns? Also a new couple of options to expand your control over the pack.