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Author Topic: Demon Team - Chiaroscuro Arms Race: Strategy Phase 10  (Read 42728 times)

Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 8
« Reply #540 on: August 06, 2020, 11:23:46 pm »

I'm very much of the opinion that Cavalry would be quite useful for us right now. Mounted troops are excellent vanguard forces as the extra height gives them a better view, and the speed means they can range further and pick their engagements.

This would allow us to shutdown sunbow units much more rapidly than a CHAD can run, as well as strike less protected targets such as logistical elements or outnumbered scouts.

Thus, have a few suggestions (cos regular old horse bois are boring):

Quote from: Huntsman Harriers
Deep within the jungle lives an ancient breed of tyrrano arachnid, the Greater Huntsman. The typical adult attains a legspan between 5 and 6 meters (16.5 to 19.5 ft), and lack other Huntsman spiders, they are capable of aggressively pursuing their quarry across broken terrain for several hundred meters. Their carapace means they are able to result resist glancing blows, although having long, spindly legs still poses risks versus a determined opponent. Like the majority of spiders, they possess venom that can cause severe pain and rapid local paralysis. Whilst not enough on its own to kill a target, the debilitating effects are bound to cause havoc. Their silk is comparatively anaemic, useful for binding prey for later consumption, but not suitable for webs or acrobatics.

At the cost of only a few lives, several eggsacs have been procured, allowing us to hand rear these specimens in service of Magoc. A training regime and ample food supply ensures that they are strong enough to bare a rider, whilst a specially designed saddle/harness ensures the rider will stay on whilst the spider climbs up, over and underneath various surfaces.

Specifically, this harness allows the rider free use of their hands, as well as strapping down the various tools and belongings attributed to a cavalryman in the field. Huntsman riders are all capable archers, with training in spear and sword to hold their own in Melee. As such, they are equipped with gambesons and helmets but no maille (although the war masks are typically somewhat arachnid in design).

They will never deliver a line breaking charge, but the ability to traverse broken and impassable terrain, a good sprint speed and a ranged attack makes them effective ambushers and light cavalry, if a little slower than horse on the march.

Quote from: Magoc's Raptors
Another creature in the jungle is the Feathered Raptor, capable of both Bipedal and Quadrupedal movement, and sporting an impressive crown of feathers in blue, red and green to match the hues of its scales. These reptilian predators are skilled accent teachers and ferocious pack hunters, capable of bringing down foes three times their size with their sheep teeth and residual fire production.  It's a real shame a fully grown raptor is no longer than a man's forearm.

But then the fire nation attacked Magoc discovered them. He saw their potential in His armies and so wove power into their forms, growing them and shqping them until they were approximately the size of a horse. Still ferociously loyal to their pack, they now considered Magoc to be the Alpha, and His devotees to be loyal packmates.

A Raptor's bite can tear off a man's arm at the shoulder, and if protected by maille, it merely crushes the offending limb into paste instead. Their fire affinity, whilst still not usable as a weapon, as been altered to give it resistance to fire and heat, whilst their scales can now turn aside any strike that isn't carefully lined up.

The Raptor Riders are collected from those Heavy Uruks with riding experience, and they arevgiven training with the lance as well as longer handled/bladed versions of the cleavers, axes and maces they are all ready familiar with.

This results in a solid heavy cavalry unit that can deliver a charge to a battle line, then continue to perform in the resulting melee. They will not be quite as agile in a scouting role, but no one can deny the usefulness of a force of cavalry that can track down and destroy most targets they come across.
« Last Edit: August 07, 2020, 08:01:45 am by Kashyyk »
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 8
« Reply #541 on: August 07, 2020, 07:50:31 am »


Quote from: Magoc Box
(HE/C) The Obsessive Scholar: (1) TricMagic
Huntsman Harriers: (1) TricMagic
Magoc's Raptors: (0)
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flazeo25

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 8
« Reply #542 on: August 07, 2020, 08:40:12 am »

Quote from: Magoc Box
(HE/C) The Obsessive Scholar: (2) TricMagic, Flazeo25
Huntsman Harriers: (2) TricMagic, Flazeo25
Magoc's Raptors: (0)

Spiders seem nicer than raptors, give more spooky feeling while being useful elsewhere then just plains.
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Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 8
« Reply #543 on: August 07, 2020, 09:15:11 am »

Quote from: Magoc Box
(HE/C) The Obsessive Scholar: (2) TricMagic, Flazeo25
Huntsman Harriers: (2) TricMagic, Flazeo25
Magoc's Raptors: (1) Kashyyk

Personally, I'd prefer Raptors as I have a soft spot for heavy cav, although I'd like both eventually. Gonna hold off on a Champion for the moment, because I'd also like to get a fancy spell this turn to help seal the deal at the Towers. Once I come up with one anyway.

Also, Raptors will be ideal for the next River Delta battle, as we won't have to deal with forcing a crossing. Although, they should be pretty good at fighting across a fjord anyway thanks to the added height and mass.
« Last Edit: August 07, 2020, 09:30:25 am by Kashyyk »
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 8
« Reply #544 on: August 07, 2020, 09:18:57 am »

Magoc's Earowls

For Qualities, Earowls have
  • Telepathy: able to read the thoughts of their owners and work according to their will, as well as read the thoughts of those with opened minds.
  • Telekinesis: Able to lift pen and paper to scribe that which their owners wish, as well as improved personal flight/hovering.
  • Memory and Intellect: Able to remember what they have written for months at a time, and determine the direction of others thoughts, and communicate through the written word.
  • Long Range Telepathy: Able to communicate with other Earowls at a distance, passing along what they have learned in their duties

Created from owls using the experience from the ravens, Earolws have a variety of colors from their mutations, their plumage a rainbow, and very large brains. Their ability to actually hunt is completely gone, everything focused on psychic ability. The colors of their feathers do serve a purpose in being very eye-catching, leaving minds wider to their intrusion, improving their ability as scribes as a result. Our efforts is in the creation of a creature that can do the writing for us, and secretly steal knowledge from those that buy them, which we can then use in either our library our for our own agenda. Other than that, they can also be used for interrogations, the opened mind allowing secrets to be gleamed without the target's consent. Overall, they are supportive, not meant for combat itself. But all of them are loyal to Magoc and his followers.



Grimoire Stand

The Grimoire Stand is an enchanted object, carved and soaked in blood, resulting in a blood-red wood. It's purpose is simple, to create a magical writing system, reading from the user's mind to transcribe details of a subject into a book placed upon it. These Grimoires can then be placed in our library. The Obsessive Scholar in particular is useful for this offering a quick method of expanding our collection with the knowledge he has obtained, allowing others read and gain this knowledge. It should be noted that Grimoires created this way impart a fragment of obsession to acquire more, to ever expand one's collection of facts, experiences, and techniques, whatever that may be. This in turn will draw those who partake of them deeper into our circle for a chance to learn new things.



I'll note that the HE/C takes the credit and a design. The Raptors will be more useful in the dry plains and desert. The HH more useful in the mountains and jungle, as well as forts and large groups. The webbing can be shot to entangle, which means all that is needed is fire to burn them alive at that point.

Maybe spend revisions on spells?
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Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 8
« Reply #545 on: August 07, 2020, 10:08:34 am »

High-Effort Champion/Monster Guy: The Brewmaster

The mortal art of fermenting plants and creating alcohol is not so different from the ancient, forbidden art of Alchemy. It should come as no surprise that a particularly skilled brewer looking for the rarest, most delicious brews to concoct would eventually stumble upon a formula of greater potential.

This first potion set The Brewmaster down a path he would never be able to pull himself away from. It invigorated him, kept him awake and alert for days at a time, and with no obvious detrimental effects! When asked of his massive stores of energy, The Brewmaster jealously guarded and hoarded his secret. He spent endless hours trying to discover more Alchemical secrets, but to no avail. He spent years of his life searching for another magical recipe or brew, and had almost thrown himself off of a cliff into the seas to be dashed against the rocks when a woman completely draped in fine silks stood next to him as if she'd just appeared there, a single bottle in her hand. She passed it to The Brewmaster and he read it's label - Bootlegger's Bounty. He looked up to the woman to ask her about it, but she was already gone, and nowhere in sight.

The Brewmaster took a drink, and knew immediately what he had to do. The tingle, almost imperceptible, but he could feel it deep within his body, something that only one as practiced as he (or someone actually trained in alchemy) would be able to identify. It was a magical experience in every sense of the word. As he thought about where to get his hands on more, a whisper in the back of his mind carried "Magoc" to his consciousness and grew steadily louder until The Brewmaster collapsed to his knees from the internal screaming. He passed out, and when he came to, he was surrounded by a bunch of strange man-like creatures and the silk-clad woman. She approached him, promised him access to all the alchemical components he desired, and the materials and manpower to concoct them. She gestured to the man-things and indicated that these "Uruks" had been created with their alchemical knowledge. The Brewmaster asked only one thing in return: that he not have to share his formulae with others. The woman countered with the condition of The Brewmaster serving a creature called Magoc until the end of days. The Brewmaster didn't much care about who gave him materials, so long as he had them, and so he agreed.

He first underwent a modified transformation utilizing his personal insights into alchemy. He was...not entirely correct in his calculations, resulting in his body being closer in size to a CHAD than an Uruk. His stomach, large and bloated with noxious gases, ruptured violently upon extraction from his brew, requiring Magoc itself to mend the grotesque flesh with his own magics. The disgusting, putrid, vile looking and smelling Brewmaster managed to survive his transformation thanks to Magoc's Infernal Intervention, but his mind was no longer whole.

The Brewmaster had nearly lost his grip on his sanity. He continued to concoct random brews, testing them on himself haphazardly. He'd occasionally discover something particularly lethal, but his body always seemed able to purge any toxins and recover. The Brewmaster found a fondness for fighting after participating in a few training sessions, and soon he began collecting recipes and potions in vials he'd store on straps and belts to use in combat.

The fat behemoth of a man-monster has a wide range of potions he uses and does not share with anyone willingly, including strength, speed, and magic boosting brews, as well as a number sachet bags of explosive and flash powders. In his left hand he almost always holds a large container of a potent healing potion. This would be bad enough on it's own, but The Brewmaster did not want to stop there.

Using his large size to his advantage, The Brewmaster had a large metal keg created and designed to be carried on his back. A hose runs from the top of the keg and is secured to The Brewmaster's shoulder on the strap of the backkeg, with enough of the hose dangling that it can be easily brought to The Brewmaster's mouth. The keg is filled with The Brewmaster's Special. The Brewmaster drinks this concoction and it reacts within his mouth, allowing him to bellow it outwards as fire. The Brewmaster refined The Brewmaster's Special to a quite frankly insane degree, as it not only only reacts within his mouth, but also does not burn him.
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 8
« Reply #546 on: August 07, 2020, 12:00:58 pm »

Unique Monster: Ruina, End of Civilization

Within the Volcano, deep within the lava, lies an ancient monster, from when once civilization thrived within the ancient forest. Sealed by sacrfice, it was once the harbringer of a demon which laid waste to that civilization, and it has long forgotten it's name. However recent events have led to it's stirring as evil in the region has grown, and Magoc, after investigating, found the seal weakened by time and the god Dorael's retribution which destroyed the Obsidian Spire. And the controls of this being were still there, simply waiting for Them to take control of it. And so from the ancient volcano did the ancient monster awaken, named Ruina, End of Civilization.

Ruin is an greater earth elemental fueled by the souls of those it consumes, and has consumed the soul of at least 1 angel. Where it walks, earth trembles. When it sweeps it's limb, the earth moves. It is a being of earth and stone, nearly impossible to truly kill. When injured, it merely needs to sleep underground to regain it's mass. Capable of moving through the ground as if water, raising structures and bringing them low, they are a force of primal nature unleashed upon the world. A giant of stone, dirt, earth, and death upon all that stand in it's way, with no set form, akin to the elementals alchemy once created, only far greater.

It's sealing was from consuming that angel, it laying a trap in it's death when fighting a demon to seal it in crystal silicate and magma, a magic lost to time.. However so long as it has earth, it can always recover from whatever wounds it takes, it's cores buried deep within. Ruin is not a creature that can not go unnoticed however, as it can theoretically travel underground, though with tremors noting it's passage, which can be useful for eliminating enemy groups with sinkholes and crevices. But it's true might is noticed on the fields of battle, changing the terrain to it's will and whim and crushing those before it.


Monster: Harbringer

Harbringer was born deep within the earth long long ago, beneath the Haunted Woods. It is the result of an Angel and Demon dying to each other, the land cursed by mutations forever after. From this ancient energy came to be a being without thought, acting on instinct. During recent events, the blaence has been tilting towards evil, and it awakened once more to create chaos. Magoc, being the glorious power that They are, bound it to Their service.

Harbringer can best be described as an unholy purple light, with a eye serving as it's core, many tentacles under it's control. It's is capable of healing those it touches, and destroying those it touches. Both cause corruption, though the first causes them to turn to mindless berserkers as they take damage and are healed over time. The second simply turns that hit into a fine mist as the body breaks down to it's composite parts. Floating around in an aura that mutates those within it, it is speedy and extremely dangerous to enemy and ally, and pretty much impossible to injure but for it's core. And with so many free-floating tentacles under it's control, actually hitting it as it moves about within the aura can be considered a difficult task for all but the most devout, immune, or lucky.


Quote from: Magoc Box
(HE/C) The Obsessive Scholar: (2) TricMagic, Flazeo25
Huntsman Harriers: (2) TricMagic, Flazeo25
Magoc's Raptors: (1) Kashyyk
Frag: (1) TricMagic
« Last Edit: August 07, 2020, 04:01:44 pm by TricMagic »
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Man of Paper

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 8
« Reply #547 on: August 08, 2020, 07:39:28 am »

Quote from: Magoc Box
(HE/C) The Obsessive Scholar: (3) TricMagic, Flazeo25, MoP
Huntsman Harriers: (2) TricMagic, Flazeo25
Magoc's Raptors: (1) Kashyyk
Frag: (2) TricMagic, MoP
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 8
« Reply #548 on: August 08, 2020, 08:49:19 am »


Quote from: Magoc Box
(HE/C) The Obsessive Scholar: (4) TricMagic, Flazeo25, MoP, Rockeater
Huntsman Harriers: (2) TricMagic, Flazeo25
Magoc's Raptors: (1) Kashyyk
Frag: (3) TricMagic, MoP, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 8
« Reply #549 on: August 08, 2020, 09:21:23 am »

Quote from: Unique Monster - The Dream Eater
Since the dawn of time, the sentient races of the world have huddled together as night fell, retreating to the safety of their campfires and trying not to think about the horrors that await in the dark. Many refer to this as the dark ages, where demons and their worshippers would prey upon the good-hearted little sheep.

Only a few recognise that a Demon is not the worst thing that one can find in the dark. No, that crown will always be worn by the bespoke monster conjured up by your own mind, the one you see clawing at the edge of your nightmares. Imagine then, if the deepest fears of five hundred unrepentantly good mortals was extracted, painstakingly, and then woven together into a tapestry of horror that stalked the Dreamscape.

The Dream Eater, as a resident of a plane that treats the laws of physics as polite suggestions, is of no clear form. It can not affect, nor even perceive the mortal realm, and instead stalks our enemies as they sleep, devouring their hopes and dreams and leaving them a shadow of their former selves, for their passions and goals will have been literally ripped out of them. For those with strong mental fortitude, they may be able to cling onto their most precious thoughts,  but the weak minded will become catatonic or even go mad in anguish.

It is not particularly discriminate in its predation, although an alignment towards Magoc makes someone a slightly less appetising option than someone who still has good in their hearts.

Quote from: Unique Monster - Walking Fortress
It is evident that our forces have outgrown the old forts that Darrin and Xa-Nam have abandoned in the countryside, however they can still prove useful to the cause, and in a much more active capacity.

After picking a site with an interestingly brutal history, Magoc spent a day and a night at the old fort, as He seeded it with Evil and corruption that sunk into the stone. The rock boiled, alternately fusing together the blocks or splitting them apart to reveal pulsing veins and glistening sinews within. The gates twisted until they opened horizontally in a facsimile of a grin, whilst the arrow slits glowed with a blood red light.

Most important though is that the fortress now has the ability to move, and a will to direct it. Able to pick itself up by the foundations and walk along on a dozen buttressed legs, it is a little clumsy, considering it is formed purely from stone and malice. However it does not tire, allowing it to keep up with a marching army and provide a fortified position to fight from at a moment's notice. Further, it has a number of responses to hostile action, triggered by reflex, crushing them between walls, or pushing away ladders. It could even be sent to rampage through an enemy field army like some sort of overgrown howdah, crushing enemy soldiers with its sheer weight, and providing a firing platform for the soldiers above.
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flazeo25

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 8
« Reply #550 on: August 08, 2020, 04:02:48 pm »

Design Idea

Quote from:  R.E.D: Rational for Evil Doctrine
Our cult has come long way, from just some huddled madmen muttering nonsense in raged robes and acolytes who were even unable tell one end of weapon from other... Thanks to guiding hand and teachings given to us by our master Magoc. We have organized ourselfs, became stronger through blessing of mutations and have discovered wonders of alchemy. But we must still press on, said the gathered members of the faithful as conclave was embraced. Many of us what split between what we come to agreement upon and what we shall doing going forward... scholars and mages form orange university, petty crime bosses and well influenced gentlefolk of cities as well as our allies from Victory party were invited to attend in petitioning their troubles and ask for motions. We even had 1 or 2 members of those Doves here and there, baha. Well as all events go this was right exciting not with just grunts and nods but occasional sword drawn by uruk, thief losing a finger or two, some mages setting people a blaze and rather long discussion snacks for when breaks occurred.

Well no matter, the conclave went on for few days, most important topics were rational for why we did evil and present arguments for philosophies behind it and building of organized doctrine. In doing so notes of event were taken to Magoc where faithful beseeched him to allow them to go forward.

Well here is results of motions drawn upon.

Motion One: Our military structure was pointed out to be abysmal by victory party delegates who were invited to the conclave, so much that even uruks muttered in agreement... Our uruks currently form disorganized rows tightly packed whenever in battle, while some of armies in current history still do this it has left ours vulnerable to getting cut down sunbows and being left open for attacks by those acursed magic they call "good". Even our command structure is too simple so we came up with methods to fix this... Our uruks would be split into different groups:

"Bellorch" - Our first type of group and main standard, each would compose of 10-15 light uruk, 1-2 acolytes, 3 heavy uruks and 2-3 uruk commanders. These commanders would be 1 captain and 2 sub-captains who uruks would report to. This group will be main force on battle spread out evenly between each other they will mainly be covering second and last line of our front.

"Carosoch" - Our second type of group will be ones cover front line they are less numerous, each would compose of 1-2 CHADS of they available, 5 Heavy Uruks as well, 10 light uruk and 2 uruk commanders. The commanders of this group fill roll of sub-captains while Chad fills role of captain, this group duty is march forward and act shield wall protecting us from nasty foes.

"Warmoch" Our third type of group and composed of ours dealy. We would employ most of our Acolytes suitable and already drafted for war here into seperate sub groups each led by 1 warcaster. This group would be well guarded protected by our lessers the uruks and be backbone of laying waste to enemies.

"Skimoch" Our forth type of group suitable for scouting and firing back. This group compose of our 10 uruk archers and our Crows, each led by 1 uruk commander. 2 of senior ranked archers would fufill role of sub-captain and uruk commander would lead, they be ones to look after the crows and use them... their purpose being to harrass enemies durning retreats, lay volleys on their pesky bowmen.

"Ravageoch" This is final type of group, that will compose of skirmishers, each would be full Misfits, Mutamist Sprayers and Mutamist Globadiers. The group would be led by most senior Mutamist
with their duty solely composing of hit and run tactics, laying waste to enemies through our concoctions of mutagens and chemicals, this group will be reckless as their considered by cannon fodder by our uruks.

Second Motion: Our second one was about crime while our bootleggers were selling well and our influence was spreading that still didn't matter if we couldn't leverage our reach far enough and make our grasp tighten, so we came away with more turn on organizing various groups who are under our strings. We would send our consorts of desire to lead our new criminal network of each town or city we got our foot in, with keepers of desires and 1 or acolytes as hands to form organized structure we went to work. We shared benefits of why they should join criminal networks under us whether through incentive, intimidation or outright elimination of those who wouldn't submit... but wait that wasn't enough to truly get ball rolling we cut loose our purse with bootleggers and offered up scheme here:

Bootleggers Marketing: For every criminal, merchant or whatever who signed on we would give them free samples of our stuff monthly if they went out of way to follow our new rules and even more if they recruited others. Those who recruited well and stood out above the rest were awarded with better quality bootleggers. Well any who go above and beyond what we wanted would be given privilege of spending private times with consort and given access to various concoctions to truly rock their desires. (Think of multilevel marketing).

Third Motion: Our final motion, was about supporting and supplying our various factions, we would set up deals with doves to propose the selling of our Blood-Drinker Blades and boot-legger bombs-adding chemicals to ensure not drunk by doves themselves, to which they may make use of against hawks these deals be at slight discount to them. As for allies in orange Uni we would offer exchange of theories both mundane and magical as well as having some scholars study with our Acolytes in warcaster keep and send some of own to study at scholars tower if allowed.

Quote from: Magoc Box
(HE/C) The Obsessive Scholar: (4) TricMagic, Flazeo25, MoP, Rockeater
Huntsman Harriers: (2) TricMagic, Flazeo25
Magoc's Raptors: (1) Kashyyk
Frag: (3) TricMagic, MoP, Rockeater
R.E.D: (1) Flazeo25
« Last Edit: August 08, 2020, 04:14:38 pm by flazeo25 »
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Kashyyk

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 8
« Reply #551 on: August 11, 2020, 03:46:58 am »

Quote from: Magoc Box
(HE/C) The Obsessive Scholar: (4) TricMagic, Flazeo25, MoP, Rockeater
Huntsman Harriers: (2) TricMagic, Flazeo25
Magoc's Raptors: (1) Kashyyk
Frag: (4) TricMagic, MoP, Rockeater, Kashyyk
R.E.D: (1) Flazeo25
(C) The Walking Fortress: (1) Kashyyk
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TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 8
« Reply #552 on: August 11, 2020, 07:42:56 am »

Quote from: Magoc Box
(HE/C) The Obsessive Scholar: (4) TricMagic, Flazeo25, MoP, Rockeater
Huntsman Harriers: (1) Flazeo25
Magoc's Raptors: (1) Kashyyk
Frag: (4) TricMagic, MoP, Rockeater, Kashyyk
R.E.D: (1) Flazeo25
(C) The Walking Fortress: (1) Kashyyk
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Rockeater

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 8
« Reply #553 on: August 11, 2020, 09:20:11 am »


Quote from: Magoc Box
(HE/C) The Obsessive Scholar: (3) TricMagic, Flazeo25, MoP,
Huntsman Harriers: (2) Flazeo25ת Rockeater
Magoc's Raptors: (1) Kashyyk
Frag: (4) TricMagic, MoP, Rockeater, Kashyyk
R.E.D: (1) Flazeo25
(C) The Walking Fortress: (2) Kashyyk, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

TricMagic

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Re: Demon Team - Chiaroscuro Arms Race: Design Phase 8
« Reply #554 on: August 11, 2020, 09:22:37 am »

If we want to summon a walking fortress later, our Magic champion can help with that.
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