Procrastination has started. Would you all kindly get yourselves killed now so that the game ends~
"Damn ghosts following me around!"
Start heading towards the mansion with my shotgun at the ready.
Name: Old Man Jenkins
Phys. Description: He looks like your generic grumpy old man, he wares a dress shirt with suspenders and long grey pants.
Backstory: He's not sure how he got to this arena, but it probably has something to do with those darn neighbour kids, and he doesn't like it one bit.
Type: Grumpy old human
Ability: Get off my lawn!: Allows him to pick up any nearby opponent no matter how big, and throw them far away.
Condition: Intact
Status: Grumpy
Stats:
Threat: 1
Menace: 3
Fright: 3
Spookiness: 3
Inventory:
Rake
Newspaper
Shotgun
You make it up to the mansion. Sadly the front door is blocked from the inside.
[Spookiness: 2]
There doesn't appear to be any other way inside.
Start dancing
Name: Mike the drunkard
Phys. 180 cm tall classic naked skeleton Now a shadow thing
Backstory: Mike was a Irish man who infamous for starting fights in pubs, and escaping said fights without a serious injury. However his luck has finished and his last fight killed him.
Type: Shadow
Ability: Rage. Becomes strong and more able to take a beating. However it seems that using rage for a long period of time damages the bones of his body
Condition: Damaged
Status: none I guess
Stats:
Threat: 5
Menace: 0
Fright: 0
Spookiness: 0
Inventory: none
https://youtu.be/PBHvJrVma8Y
Huh. Sheepishly pick the various guns back up, and jam a blood vial into the stump. If condition is fixed, go chase after that drider thing and visceral attack it.
Also, use my super high insight to check the dice for bias; literally every reroll has turned a 2 into a 1.
Name: Good Hoonter
Phys. Description:
Normally. Ready for Battle. Backstory: He was stabbing people with a reiterpallasch when he got lifted up into the air by an invisible something or other, and then squeezed to death. He woke up here.
Type: Hunter.
Ability: Wreck a Fool with a Bone-Ashed-Cannon: Loses one Menace to draw and bone-ash his cannon, which he then presses against his foe's face before firing.
Condition: Mangled
Status: None?
Stats:
Threat: 2+
Menace: 3+
Fright: 1-
Spookiness: 3+
Inventory:
Reiterpallasch! Dual-wielded with:
Gatling Gun!
Augur of Ebrietas
Nineteen blood vials
Zero quicksilver bullets
You retrive your sword, but having an arm missing at the shoulder makes dual weilding difficult. Or picking things up in general, really.
You jam a blood vial into the wound. It miraculously fails to immediately and fully regenerate the limb.
[Item lost: blood vial]
[Insight: 1554]
The dice are
clearly biased against you. It's karma.
What are you going to do about it?
[Spookiness:
2 1]
[Spookiness: -1]
You don't notice the deep, dark pit in this deep dark place. It leads father down into the ground, where you shouldn't want to go. But to reiterate, you didn't notice it.
Name:Kledra
Phys. Description: A large spider made of bone with 8 glowing purple eyes in the shape of an octagon
Backstory: She was accidentally created by a sorceress, but after killing a lot of people in a village, the sorceress banished her to the arena
Type: Bone Spider
Ability: Webbing: Kledra can trap an entity within a magical glowing purple web. Creatures trapped in the web gradually take damage, healing Kledra's wounds until they either break the web or die
Condition: Mangled
Status: Inert
Stats: (divide 10 points among your stats. also declare each stat as + stance or - stance (IE Threat: 5+) stance can be changed at any time.)
Threat: 2+(Offensive power, strength.)
Menace: 2+(Defensive power, endurance.)
Fright: 1-(Reaction, rapidity, accuracy.)
Spookiness: 4+(Perception, stealth, movement.)
Inventory: N/A
Bring us through the arch I saw before the merging
Kledra's Hunter moves with purpose, following after the Good Hunter with their glaive at the ready.
Name: Kledra's Hunter.
Phys. Description: A person of indeterminate gender with bladed weapons festering and festoon their entire body. Screwdrivers have been driven through the back of fingers and pushes the nails out from under them. Ax blades have been lodged into their feet, splitting each foot in half. Their face is unrecognizable as mass of swords, spears, and knifes pierces every inch of Hunter's head.
Their lower body has been impaled on top of Kledra, the Bone Spider. Her spydric head remains, with 8 glowing orbs that burn purple in the dark.
Backstory: The victim of a lynching, the sinners left weapons embed into Hunter as a warning to others. When reports of people more people being impaled and festooned with weapons came in, including those involved in the lynching, it became a warning to a different sort of folk. Then they merge with a bone spider and now they're some sorta of weird Revenant Skeleton Drider thingy.
Type: Undead Drider
Ability: Of Blades. Gain resistance to all weapons and immunity against pointed or edge weapons (swords, daggers, spears). Melee attacks against Hunter in this state will consume any weapon involve, effectively destroying the weapon.
Condition: Damage
Status: Found a new lower half
Stats:
Threat: 4
Menace: 5
Fright: 1
Spookiness: 1
Inventory:
-A shit-ton of bladed and pointed weapons.
-Like, just a whole bunch of pointy stuff.
-You would not believe the sheer amount packed into this undead abomination
-Like a cursed treasure chest that dumps swords everywhere.
-Only the swords get dumped into your chest, face, legs, arms, and groin.
-Sweet ass glaive
[Menace:
2 3]
[Kledra's Menace: -1]
The archway leads out of the small cell you started in into a dark hallway. I assume you already went through it. You and the hunter are both now in the hall.
Well, for this exact moment. You chase after him, pounce on him, and fall down that aforementioned dark pit.
Decending down, down into the deepest part of the map! Ooh, exciting!
https://youtu.be/QVFExiT4VaUAll two/three of you land in a pile of assorted gore. The room is fairly large, circular, and has a domed ceiling. The only point of egress is where you came from, a shaft centered right at the top of the room.
All this is well-illuminated by
glowing red eyes, peeking out everywhere from the gaps between the bricks.
Hanging signifigantly from a hook in the wall is a
a shiny silver key.
You feel that you're about to be attacked.
Activate Soul Succ for -1 Spookiness, time for this Skeleboss to lose its soul by being succed
Name: Ghost of Dead Songs (GDS for short)
Phys. Description: A black phantom that wields an amazing electric guitar, even in the grave of dead you still need Metal music
Backstory: Once was a great musician who made great strides in ear-räpe, horrible electro music, and even dubstepped he made a satanic ritual to make sure his legacy and his music would last on forever however it was a NotLikeThis moment when he became a ghost.
Type: Musician Wraith
Ability: Soul Succ: takes the vitality and damages the physical form of the creature leaving them withered and emaciated by doing a ghost sucking motion, not an advised method for stretching
Condition: Damaged
Status: Still attached to the physical world
Stats:
Threat: 2
Menace: 4
Fright: 0
Spookiness: 4
Inventory:
Ghostly robes
Phantom electric guitar
[-1 Spookiness]
succYou consume death's spirit. Sadly, this means that you are now Death.
The dead walk the earth. You feel VERY behind on work.
[New Type: Wraith of Death]
[New Ability: Reap (Destroys a soul forever. No cost.)]