With that threat seemingly dealt with, gallivant off to find more monsters to kill!
Name: S. K. Lerman
Phys. Description: Very obviously a skeleton. However, he is utterly convinced that he's human.
Backstory: A man who believes he must escape the arena and return to the outside world, this lead him to become a monster hunter. What he doesn't realize is that he is a skeleton. He isn't trapped here, he just lives here.
Type: Skeleton Monster Hunter
Ability: Mournful Yodel: He can yodel so sadly, that all who hear it instantly want to end their suffering. Or destroy their ears, but that's a formality.
Condition: Intact
Status: Boring
Stats:
Threat: 7
Menace: 3
Fright: 0
Spookiness: 0
Inventory:
Trenchcoat
Cowboy hat
Cool boots
Sunglasses
Harpoon gun
Bear trap
Cane sword
Bottle of Unholy water
Bottle of Regular water
Where? There are almost certainly monsters in whichever direction you go. And if you stay still too!
"Get out of here ya damn smoke cloud!"
Shoot the shadow that came out of the naked skeleton with my shotgun.
Name: Old Man Jenkins
Phys. Description: He looks like your generic grumpy old man, he wares a dress shirt with suspenders and long grey pants.
Backstory: He's not sure how he got to this arena, but it probably has something to do with those darn neighbour kids, and he doesn't like it one bit.
Type: Grumpy old human
Ability: Get off my lawn!: Allows him to pick up any nearby opponent no matter how big, and throw them far away.
Condition: Intact
Status: Grumpy
Stats:
Threat: 1
Menace: 3
Fright: 3
Spookiness: 3
Inventory:
Rake
Newspaper
Shotgun
[Spookiness: 5]
You spot the shadow shimmering around, a skeletal-looking pattern of darkness which flows over the surroundings. You shoot it, which has no effect.
Attempt to possess the old man
(Did my stats decrease by 3 and 2 or is it simply at -3 and -2)
Name: Mike the drunkard
Phys. Description:180 cm tall classic naked skeleton Now a shadow thing
Backstory: Mike was a Irish man who infamous for starting fights in pubs, and escaping said fights without a serious injury. However his luck has finished and his last fight killed him.
Type: Shadow
Ability: Rage. Becomes strong and more able to take a beating. However it seems that using rage for a long period of time damages the bones of his body
Condition: Damaged
Status: none I guess
Stats:
Threat: 5/-3
Menace: 0/-2
Fright: 0
Spookiness: 0
Inventory: none
Your stats are at 5 and 0. That is, you lost half of them from dying.
[Threat: 4]
You hop into the old man's shadow. It now appears to be the shadow of a skeleton. You percieve what he does.
Graaahhhahaha! Drop all those useless guns, and pull out the beast claws! Roar as the beast transformation completes, then charge into the fray and rip and tear and rend their flesh!
Name: Good Hoonter
Phys. Description:
Normally. Ready for Battle. Backstory: He was stabbing people with a reiterpallasch when he got lifted up into the air by an invisible something or other, and then squeezed to death. He woke up here.
Type: Hunter.
Ability: Wreck a Fool with a Bone-Ashed-Cannon: Loses one Menace to draw and bone-ash his cannon, which he then presses against his foe's face before firing.
Condition: Intact
Status: None?
Stats:
Threat: 3+
Menace: 3+
Fright: 1-
Spookiness: 3+
Inventory:
Reiterpallasch! Dual-wielded with:
Gatling Gun!
Cannon!
Beast claw (drops all other weapons upon use, becomes beast)
Augur of Ebrietas
Nineteen blood vials
Zero quicksilver bullets
[Menace: 4]
You pull the beast claw and initiate the transformation. With a terrible rending sound, it begins at your hand and flows up your arm, abrubtly terminating at your shoulder. The teeming beastflesh thirsts for blood.
Between your opponants, there's none left. No
Point.
[Threat:
2 1]
[Threat: -1]
Your arm falls off. It's done. Done with you, done with this fight, it wants to go
home, you never do anything
interesting, so it's just gonna
leave.
The beast claw detaches itself and undulates into some dark crevace. You won't be seeing it again.
[Item lost: Beast claw]
[Condition: Mangled]
Name:Kledra
Phys. Description: A large spider made of bone with 8 glowing purple eyes in the shape of an octagon
Backstory: She was accidentally created by a sorceress, but after killing a lot of people in a village, the sorceress banished her to the arena
Type: Bone Spider
Ability: Webbing: Kledra can trap an entity within a magical glowing purple web. Creatures trapped in the web gradually take damage, healing Kledra's wounds until they either break the web or die
Condition: Mangled
Status: Can see in the dark
Stats: (divide 10 points among your stats. also declare each stat as + stance or - stance (IE Threat: 5+) stance can be changed at any time.)
Threat: 2+(Offensive power, strength.)
Menace: 2+(Defensive power, endurance.)
Fright: 1-(Reaction, rapidity, accuracy.)
Spookiness: 4+(Perception, stealth, movement.)
Inventory: N/A
Kledra climbs the wall and tries to catch the Hunter’s Hunter in her mouth, hopefully getting life force from it
You take up position, like a happy puppy waiting for the frisbee to come down into its mouth.
((I have an absolutely terrible idea))
Using the glaive to pole vault themselves up, the Hunter's Hunter leaps onto Kledra's back, impaling itself into the bone spider and trying to merge it spirit with it to form a rad-ass Bladed Drider Bone Revenant.
Name: Hunter's Hunter.
Phys. Description: A person of indeterminate gender with bladed weapons festering and festoon their entire body. Screwdrivers have been driven through the back of fingers and pushes the nails out from under them. Ax blades have been lodged into their feet, splitting each foot in half. Their face is unrecognizable as mass of swords, spears, and knifes pierces every inch of Hunter's head.
Backstory: The victim of a lynching, the sinners left weapons embed into Hunter as a warning to others. When reports of people more people being impaled and festooned with weapons came in, including those involved in the lynching, it became a warning to a different sort of folk.
Type: Revenant
Ability: Of Blades. Gain resistance to all weapons and immunity against pointed or edge weapons (swords, daggers, spears). Melee attacks against Hunter in this state will consume any weapon involve, effectively destroying the weapon.
Condition: Broken
Status: Missing my lower half
Stats:
Threat: 4
Menace: 5
Fright: 1
Spookiness: 1
Inventory:
-A shit-ton of bladed and pointed weapons.
-Like, just a whole bunch of pointy stuff.
-You would not believe the sheer amount packed into this undead abomination
-Like a cursed treasure chest that dumps swords everywhere.
-Only the swords get dumped into your chest, face, legs, arms, and groin.
-Sweet ass glaive
[Threat: 4]
[Kledra's Threat: 3]
With your one arm, you slam into the ground with inhuman strength with your glaive and propel yourself into the air. Now you just need a cauldron.
The spider is waiting to comsume your very essence, but before falling into her fangs, you swing down in midair, piercing her carapace.
[Menace: 5]
[Kledra's Menace: 5]
The moment the blade strikes, a connection is struck. Terrible undead energies slam into each other, like cosmic forces of gravity conspiring to change the tides, or lava running into the ocean creating bursts of steam, or two boys trying to knock each other's lights out and knocking over an expensive vase.
Your spirit wins out. It is stronger.
[Kledra + Hunter's Type: Undead drider]
[Kledra + Hunter's status: Damaged]
[Kledra's Status: Inert]
“My music will live on and beat you Death!”
Switch to Menace+, prepare to go through the large skeleton and than whack them in them in the head from the back
Name: Ghost of Dead Songs (GDS for short)
Phys. Description: A black phantom that wields an amazing electric guitar, even in the grave of dead you still need Metal music
Backstory: Once was a great musician who made great strides in ear-räpe, horrible electro music, and even dubstepped he made a satanic ritual to make sure his legacy and his music would last on forever however it was a NotLikeThis moment when he became a ghost.
Type: Musician Wraith
Ability: Soul Succ: takes the vitality and damages the physical form of the creature leaving them withered and emaciated by doing a ghost sucking motion, not an advised method for stretching
Condition: Damaged
Status: Still attached to the physical world
Stats:
Threat: 2
Menace: 4
Fright: 0
Spookiness: 4
Inventory:
Ghostly robes
Phantom electric guitar
[Spookiness: 5]
[Threat: 5]
You float right through death metal and smack it right in the head from behind. The skeleton's head spins on its neck, around and around, and it drops it's shield.
"...Breathin' fire!"
[Spookiness: 3]
Death Metal's mouth opens, and a trail of fire erupts from it! You're only partially able to evade the beam of heat, and it metaphysically scorches you!
[Condition: Mangled]
Name: Thaxabatus the Eternal
Phys. Description: A white plastic bag that looks kinda like a ghost when the wind catches it just right
Backstory: Cooked up in a vat of polyethlene in a plant somewhere, Thaxabatus had a pleasant enough early life carrying groceries for his human overlords. He was less pleased when he was then re-purposed to line their kitchen tidy, a truly loathsome fate for a proud plastic bag.
It was then that he began to nurse a deepset grudge against humankind. Managing to escape an undignified end in landfill thanks to a windy day and a human that was too lazy to tie him shut around his contents, Thaxabatus flew on on the raging winds in search of vengeance. The wind itself seems to have allied itself with him, and taking inspiration from human folklore he has modeled himself after the ghostly apparitions they fear so much.
Type: Imitation ghost and windmancer
Ability: Gust (conjures a powerful gust of wind either to propel himself or buffet enemies)
Condition:
Status:
Stats: (divide 10 points among your stats. also declare each stat as + stance or - stance (IE Threat: 5+) stance can be changed at any time.)
Threat: 1
Menace: 2
Fright: 3
Spookiness: 3
Inventory:
Free myself!
Failing that, curse the forest for the trees.
[Spookiness: 1]
Nope, not happening, gov.
A passing raven swoops into you and picks you up from your branch, flying away, away from here. It lands in a nearby non-spooky park and begins to collect soda cans and bottlecaps in you.
[
BAD END!?]