it does come across as telling players they're playing the game "wrong" or that Kevin and Co are gatekeeping a "genuine experience" and playing favorites with mod makers. Like others have said, can understand removing ones that are no longer supported but just because you personally don't like how some mods affect the gameplay doesn't mean they're bad mods. If the majority of your players are using those mods instead of your features or engaging with your changes, then that's on you the developer not on your players. They aren't playing the game wrong, especially in a game so modular.
The mod makers we're showing favouritism to are the ones still maintaining their mods. We don't have a lot of favouritism for people who don't contribute to the game anymore, no. There isn't a single mod with an active maintainer that is slated for removal from the mainline repository.
There's no playstyle judgement featured here. I think blazemod is terrible, but if someone wants to start bugfixing it so we don't have to, it'll probably stay. Aftershock and CRIT are light years from what I want but are both going to stay.
A better decision would have been to just stop bundling ALL mods with the base game and then posting an official and updated write-up on how players can add the mods they enjoy themselves, without the favoritism and gatekeeping
Again, there's no favouritism here. There's "does someone fix this when it breaks, or are the devs having to do it" for the majority of the mods. Blacklist switches are about the only exception, and we'll be keeping any of those that are actual major playstyle or performance changes and not just "fuck it I hate acid monsters", which can then be used for even the noobest of noobs to make their own blacklists if they can't be bothered to find mod downloads like any other game.
There's a clear list of inclusion criteria for mods, which was meant to go out before the PR in question, but Reddit latched onto that draft PR with astounding alacrity.
That quote in particular is talking about "reactionary" mods and how they aren't good and not the issues of bundling mods with the main launcher. I'm not sure how you can see it any other way.
I know the person in question is talking very specifically about what is good to include in the base game and what isn't. None of the devs give a rat's ass what crazy hentai mod you're playing at home or how you've disabled any monster that previously hurt you, we just don't consider them reasonable mods to include along with the game. For feature reversions, it becomes an expectation that any time we make a change some people dislike (ie. any time any change occurs), we'll bundle a mod to revert it. We're not going to do that, and for some time we've been talking about taking out the included ones that have basically been grandfathered in for years.
The actual possibility of blacklist and some types of reversion mods is not going to change. None of us care if you play that way. It will be like literally every other game that supports modding, if you want to remove all electric creatures you can get a mod to do that.