Gearson Tower (Naturegirl1999)
The Great Forest of Wenst. Its a rather homey location...except that its inhabitants are relatively poor loggers, coalers, hunters and poachers.
You lean on your connections and put out a call for Professors of rare fields of study...and you find them indeed:
Field of Study: White Necromancy
Effectiveness: Awful
Traits: digressive, genius, feminist
Asubis Goodloon is probably the foremost magician for a few hundred miles in the field of White Necromancy. White Necromancy is largely characterized through the summoning of willing spirits and souls (which is still illegal by the way) and far more importantly its use in medicine. White Necromancy spells allow the removal of dead tissue, cleaning of wounds and other things beyond that. In conjunction with Life Magic it allows the use of magic on rotting or decaying wounds, removal of parasites and similiar finnicky operations where the use of Life Magic would only make the problem worse. As such it is under strict surveillance within the Kingdom of Wenst but still allowed. Asubis herself is a terrible teacher, due to her digressive nature. Personally she thinks that there are too few female wizards of renown and thus prefers to take on female apprentices.
Field of Study: Sympathetic Magic
Effectiveness: Superior
traits: sociopath
Asavius practices a barely known form of magic. Sympathetic Magic deals with the linking of objects or sentients and hwo they can be affected by each other. Voodoo dolls are one child of Sympathetic Magic. He himself is a great teacher but also thoroughly coldblooded. He has no qualms about using apprentices for experiments, which might even be deadly...which is probably why he is here...
Field of Study: Crystal singing
Effectiveness: Excellent
traits: chauvinist, professional, patient, skirt-chaser, diligent, pervert
Ibin Al-Lodril is trained in the ancient elven art of crystal-singing. Mostly used to craft the infamous (and extremely illegal) soul crystals which elven necromancers and blood sorcerers use, this magic is not only restricted but also rare. Ibin is thoroughly convinced that men should be the only ones studying magic, has a penchant to go skirt-chasing amongst the staff and doesn't even stop at his female apprentices. He is also an excellent teacher, knows his field, knows how to follow orders and very patient when teaching, allowing even the dumbest apprentices to gain some insights into his field of magic.
With these applications out of the way there is a whole lot of other things to consider.
While you have started out with some savings those will be eaten up by the building of the tower, the permits and provisions, you should start considering how you manage to aquire funds.
Currently you still have enough gold left to invest in servant quarters (with servants), a small library or quarters for a Proctor.
Proctors serve as guard mages, bouncers and the equivalent of magical janitors trying to clean up any fuck-ups created by unruly students or research mishaps.
That being said you should start to consider the general character of your tower. Do you aquire servants for you students? Are they expected to take up menial labour to save money? Are there entrance fees for students or rent to be paid by your professors?
Do you want to open a line of credit or try and aquire a patron?
Are there any school traditions and rules you want to implement right from the get go? (competitions, nobility or sorcerer families only, pet regulations etc.)
And then there is room and board to consider. Free or paid for by the students? And the quality of food is of course also of interest.
((The above part here is for you to add some freeform things you want to do, so you can personalize your school and how you pay for it))
Even as you contemplate this the first five applications are fluttering into your lap. As you are aware you have room and board for five apprentices for now.
Hans
Intelligence: Average
Wealth: Average
Traits: ambitious
Katrina
Intelligence: Average
Wealth: Wealthy
Traits: wise
Hartwig
Intelligence: Average
Wealth: Well-Off
traits: lazy
Pondal
Intelligence: Slow
Wealth: poor
traits:
Ulfang
Intelligence: smart
Wealth: poor
(posts for the other players will follow)