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Author Topic: Pentagonal Perdition - Game Over - Sprightly Wins  (Read 13189 times)

Naturegirl1999

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Re: Pentagonal Perdition - Year 9
« Reply #195 on: October 09, 2019, 12:58:04 pm »

Free Transform Condense 46
Use Ooze Transform 66 into Lake
Recruit Devil
Use Devil Conquer 102

Select Conquer

Fixed
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TricMagic

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Re: Pentagonal Perdition - Year 9
« Reply #196 on: October 09, 2019, 01:10:15 pm »

Ehehe. I seem to have started the collapse of heaven. With this I expect NQT to either make a lot of walls, or completely conquer you if SC cuts him off from his territory.
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Shadowclaw777

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Re: Pentagonal Perdition - Year 9
« Reply #197 on: October 09, 2019, 07:06:17 pm »

You should make the Order ability a lot less powerful than it currently is even the diplomatic trait from Smallworld isn't that powerful, it should really just be able to be used once on a turn, or you can't conquer the player you place the treaty on. Also I still have a Devil in the other Pubishment Factory since the previous Recruit I only used one of them.
« Last Edit: October 09, 2019, 07:08:46 pm by Shadowclaw777 »
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TricMagic

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Re: Pentagonal Perdition - Year 9
« Reply #198 on: October 09, 2019, 07:47:03 pm »

Where did you put it though? Cause I conquered the other factory.

Also, why are you complaining about Pact? Float is also ridiculous. Pact only works because neither of you have the hunting grounds to make any use of it. If domain were active, you could use Primordial Soup to grab the Fae needed. As is, you completely failed to realize I could shut you down for a turn. And now a Price must be Paid. One way or the other.


... In addition. You also had your domain powers unlocked. There was no reason to expand so far in the first place. You simply overextended yourself. Picking Conquer when such wouldn't happen, I was not getting into a back and forth style war.
« Last Edit: October 09, 2019, 07:55:55 pm by TricMagic »
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notquitethere

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Re: Pentagonal Perdition - Year 9
« Reply #199 on: October 10, 2019, 03:53:09 am »

Shadowclaw has edited in their turn so it's now Tric.
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TricMagic

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Re: Pentagonal Perdition - Year 9
« Reply #200 on: October 10, 2019, 07:42:23 am »

Conquer 148
Conquer 82
Consider 154
Conquer 161
Wall 36/54

Action Selected: (Build)


This game would be lot less snow bally if buildings we're remove once conquered I think.

14 actions.
Conquer, Recruit, Wall, Transform.

Hmm..
Shadowclaw has edited in their turn so it's now Tric.

Incorrect. 161 is mine. It's also on the other side , nowhere near him.

I would suggest opening the map in a new tab and magnify it.

Hmph. Not like walling me off will do anything, you know? I can recruit a Demon and Fae and just phase through.
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notquitethere

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Re: Pentagonal Perdition - Year 9
« Reply #201 on: October 10, 2019, 09:01:48 am »

Conquer 148
Conquer 82
Conquer 154
Conquer 161
Wall 36/54

Action Selected: (Build)

Incorrect. 161 is mine. It's also on the other side , nowhere near him.
through.
Shadowclaw meant 140, not 148; and 162, not 161. Here's the current map:

Spoiler (click to show/hide)
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Shadowclaw777

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Re: Pentagonal Perdition - Year 9
« Reply #202 on: October 10, 2019, 09:57:51 am »

Sorry the 8 and 0 look the same, I blame it on growing pains on trying to understand the system but I’ll try to focus more to make less mistakes in the future
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TricMagic

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Re: Pentagonal Perdition - Year 9
« Reply #203 on: October 10, 2019, 10:52:04 am »

14 actions.
Conquer, Recruit, Wall, Transform.

Wall, Conquer, and Build have been selected so far.


{1}Wall 143|155
{2}Wall 143|156
{3}Wall 144|156
{4}Wall 31|48
{5}Wall 49|48
{6}Recruit 1 Devil and 1 Fae.
{7}Recruit 2 Devils.
{8}Conquer 94(Castle) and 161(Castle). (3 Devils and 1 Fae used.)
{9}Recruit 2 Devils.
{10}Recruit 1 Devil and 1 Fae.
{11}Conquer 54(Castle) and 57(Castle).(3 Devils and 1 Fae used)
{12}Recruit 1 Devil and 1 Fae.
{13}Conquer 174.(1 Devils and 1 Fae used)
{14}Recruit 1 Devil and 1 Fae.(59 and 25)



Conquer Selected. I really can't trust NQT not to wipe Naturegirl off the map to remove that action from the next rotation.

I also have what is needed should he choose Domain to try a Float-Conquer spree. Since I can then PACT.


Edit. Fixed.
« Last Edit: October 10, 2019, 12:46:58 pm by TricMagic »
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notquitethere

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Re: Pentagonal Perdition - Year 9
« Reply #204 on: October 10, 2019, 11:12:17 am »

Sorry the 8 and 0 look the same, I blame it on growing pains on trying to understand the system but I’ll try to focus more to make less mistakes in the future
Don't worry too much, I got what you meant. The map could definitely be more readable!

--

I'm just checking over Tric's turn and if it's all legal then I'll post my own.
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TricMagic

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Re: Pentagonal Perdition - Year 9
« Reply #205 on: October 10, 2019, 12:33:24 pm »

I don't think it is. Just remembered I can't do anything while I'm conquering, so need to change two actions.


Can you build a Wall on the tile you just conquered?

Fixed.
« Last Edit: October 10, 2019, 12:44:39 pm by TricMagic »
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notquitethere

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Re: Pentagonal Perdition - Year 9
« Reply #206 on: October 10, 2019, 01:22:28 pm »

Can you build a Wall on the tile you just conquered?
Not if you weren't able to place that wall without conquering first. So you can conquer an adjacent territory, then wall up the spot between the conquered tile and the original tile, but you wouldn't be able to place a wall between two tiles if neither were yours at the start of the turn (as expanding isn't possible this turn).
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notquitethere

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Re: Pentagonal Perdition - Year 9
« Reply #207 on: October 11, 2019, 05:21:48 am »

18 Actions, Conquer Selected
- Conquer 84
- Conquer 151 (now I have x2 punishment factories
- Recruit x2 devils (for fighting a war on two fronts)
- Devil Conquer 162
- Devil Conquer 102
- Recruit x2 devils
- Devil Conquer 63, 66
- Devil Conquer 162
- Recruit x2 devils
- Conquer 152
- Devil Conquer 85
- Recruit x2 devils
- Devil Conquer 46
(one devil left over on 151 to be unused this turn.

(While I could go ahead and take more castles... I'm going to try to be tactical about this: Tric finally gets their wish of going last...)
- Conquer 103
- Conquer 64
- Conquer 67
- Transform 103 - > Cloud
- Wall 169|26


Action Selection: Domain
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notquitethere

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Re: Pentagonal Perdition - A Colonisation Game In The Afterlife - Year 9
« Reply #208 on: October 11, 2019, 06:41:28 am »

Year 10

Nymphara, goddess of Life and Water, was snuffed from the heavens. As above, so below, her worshippers fell out of favour and converted in droves to the religion of Peace and Air. In a dank corner the Lord of Goo managed to just about hold on, while the three-way war raged between Deus Vultio, Foren and Sprightly. And for the first time, Foren seemed ascendant...

Spoiler: Map (click to show/hide)

Turn Order
1 - Kashyyk - Goo Lord - Chaos/Water - 1 action
2 - Shadowclaw777 - Deus Vultio - Life/War - 9 actions
3 - Notquitethere - Sprightly Air/Peace - 17 actions
4 - TricMagic - Foren - Order/Life - 18 actions


The actions for this round are: Conquer, Domain, Build, Wall

You may not: Recruit, Expand, Transform

Don't forget your selection bonuses or your selection action for Year 11.



Players (in Divine order)

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Kashyyk

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Re: Pentagonal Perdition - Year 9
« Reply #209 on: October 11, 2019, 07:03:55 am »

Goo Lord
Conquer 172
Free Wall 168|172

Select Recruit
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