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"Well fuck."
Let's get Thoth on this. Shelf all the CPU core and SSD/RAM improvement, there's more important stuff going on. There's plenty of medical information online; if we need money to look at some of the research papers, then so be it, we can afford that. Also, make sure that Thoth knows that they can expand basically however much they need to for this; there's plenty of space, and if taking up more of it will help, they very much can.
Can we use telekinesis to safely handle the infected? Can we use telepathy to talk to the "zombies"?
[
7 (precog reroll irrelevant)]You devise a plan of action and the Thoth AIs start working on it with you. 95 progress is made to combat the viruses(1000 needed(as of now)).
Yes you can move others with telekinesis. You can project to the zombies but not receive anything from them.
this does not bode well. Gather all the uninfected psychics and start devising countermeasures to detect rats and infected alike. Personally start a quiet research into Mind control, preferably on creatures less intelligent than humans. DO NOT under any circumstances let anyone except sydney know about this, for fear of it's abuse before proper technique can be devised to resist it.
7 (psychic and precog rerolls irrelevant)]Luckily all the current psychics are uninfected and between all of them and you a way to detect rats and infected has been discovered(infected rats eliminated; 10% less spread of the Darius virus; 25% less spread of the zombie virus).
57 progress into mind control(out of 100)
Grab one of the foxes with my paws without hurting it, and hold it until the mayor touches it and starts morphing
[5]Well congratulations, the mayor now has a fox morph and the foxes and wolves are looking at you with confused looks.
have my assistant get more assistants
gather some infected into my lab promising to figure out how to cure them and put them in the containment room
start working on the cure
start removing bad effects from the copy strain of the Darius virus and name it DA-2
[5 (virus)reroll: 5]Your assistant has hired 4 more assistants. You gather all the infected into your containment room(Daruis virus no longer spreading). You get 32 progress done on the anti-virus. You almost removed cannibalism from DA-2.
Try to awaken alien mind of protein x in zombies to sentient levels, may be I will manage to talk it out of attacking humans thing.
[2 (zombie)reroll: 2]You only made the zombies more aggressive(2X spread of zombies; each zombie kills 1 human every turn)
Start growing two of the new more intelligent werewolves the same way I did last time, then start talking with the military and find out which version of the werewolf DNA they are after, if they want me to start growing them or do they want to do it them selves, and negotiate prices.
[2]You start to grow them unfortunately they are not starting off at a great start(-1/100 and -4/100). They told you to release your current werewolves and the DNA code for them, they will give you 10 credits and not a credit more.
Thanks to the efforts of Dr. Darius the threat of the virus named after him(he discovered it is what is being told) there no possibility of it spreading, he has put all the infected in a containment unit that he has and has begun working on the cure.
The other virus, being called the zombie virus, has gotten worse with the zombies beginning to kill people as well as infect them. Local Private Military Companies have gotten involved and have started containing people and eliminating zombies.
1st outbreak: over
It's the rats!: over
Zombies?: people infected with the zombie virus have a 10% chance to be put down(1% zombies eliminated every turn)->Zombies!: people infected with the zombie virus have a 50% chance to be put down(5% zombies eliminated every turn)
PMC patrols: zombies shot on sight(50% zombies eliminated)
Protein-X 2.0 Users: 0(0 rejecting(turning next turn)[{63 of the previous 96 eliminated by the military; the last 33 escaped and the project canceled(last 13 users killed)})
Thoth AIs: 2(includes Thoth)
Thoth SSD and RAM improvement: 24/384(Thoth gives 8, each of his AIs give half)
Psionics: 655(307 telepaths; 169 telekinetics; and 180 telepaths/telekinetics); 37 teachers(370 new psychics every 2 turns)
Darius Virus: 21 humans(contained)
Zombies: 140
Important figures:
Clovis's Mayor Lillian Cobb
Laws:
Pet snakes are outlawed
Patents:
telepathic communication has been patented by Dr. Adderson
precognition has been jointly patented by Dr. Adderson and Sydney Hertz
self-reprogramming code structures patented by Sydney Hertz
werewolf DNA patented by Dr. Unpleasant
telekinesis has been patented by Dr. Adderson
128TB SSDs have been patented by Sydney Hertz
efficient analytics code structure have been patented by Sydney Hertz
efficient probability code have been patented by Sydney Hertz
efficient learning algorithm have been patented by Sydney Hertz
176GB RAM sticks have been patented by Sydney Hertz
improved intellect and decreased sized werewolf DNA patented by Dr. Unpleasant
World Moods and Events:
neutral of psionics(+-0 to all psionic recruitment rolls)
Zombies!: people infected with the zombie virus have a 50% chance to be put down(5% zombies eliminated every turn)
PMC patrols: zombies shot on sight(50% zombies eliminated)
Psychic detection: 25% less spread of the zombie virus
Current lab: a gene-splicer and a centrifuge
current bonuses: re-roll for genetic manipulation
patents:2: 1(werewolf DNA), 1(improved intellect and decreased sized werewolf DNA)
DNA strains: wolf+human(non-werewolf), wolf+human(werewolf), werewolf(large size + greater intellect)
DNA growing: 2 werewolf(large size + greater intellect){-1/100, -4/100}
DNA grown: werewolf(wolf var) 476/2000->672/2000, werewolf(human var):508/2000->652/2000; Werewolves have advanced speech(+10 to growth rolls), average intellect(+15 to growth rolls)
Creatures: 2 werewolves(2 large)
Funds: 19,400 credits
Buildings: Old hospital(5 stories); has working security system, bared windows, and reinforced doors; no parking lot, no fencing) Using as lab
Vehicles: Old ambulance
Current lab: a Morphing Cube and the Morphing Cube 2.0
current bonuses/abilities: re-roll for the Morphing Cube 2.0, animal knowledge(instinctive know what animal you morph into and what it does)
current malacies: 1 witness to your morph to human form demands to be able to morph into a grizzly bear or else; doing a faceoff with said man who is now a grizzly bearwhere is he now?; side affect of transforming discovered: temporary confusion(-1 to next roll)
known morphs: cardinal(flight, song(2 part whistle)); grizzly bear(charge, roar(intimidation)); any tommy cat
current morph: grizzly bear
Current lab: a brain in a jar and a metal helmet; AI core, USB with 43GBs of software efficiency code
current bonuses:
-Dr. Adderson: re-roll for psychics; psychic potential: unlocked(telepathy, telekinesis, precognition); +1 from psychics assistants
-Sydney Hertz: +1 from psychics assistants; psychic potential: unlocked(precognition)
patents:
-Dr. Adderson: 3: 1(telepathic communication), 2(precognition), 3(telekinesis)
-Sydney Hertz: 7: 1(precognition), 1(self-reprogramming code structures), 1(128TB SSDs){41% profits}, 1(efficient analytics code structure), 1(efficient probability code), 1(efficient learning algorithm), 1(176GB RAM stick)
Funds:
-Dr. Adderson: 1866 credits (+620/turn(grants) - 111/turn(teachers) - 86/turn(psychics assistants))
-Sydney Hertz: 17,325 credits ((varied income) - 20/turn(psychics assistants))
psionic unlock potential percentages: unlocked(100+) perfect(95-100), excellent(85-95), great(70-85), good(50-70), some(25-50), little(1-25), null(0)
test subjects/assistants: 53: 8 homeless(potential: unlocked(know:telepathy and telekinesis), 5 ex military(potential: unlocked(know: telekinesis), 8 blue collar(potential: unlocked(know: telekinesis and precognition), and 5 petty criminals(potential: little), 10 random
psychic knowledge: telepathy currently can reach 600 meters away even through obstacles(can be trained by having potentials think at others); telekinesis can lift + control up to 2800 lb (multiple items included)(can be trained by having potentials think at objects); precognition gives a reroll and takes the highest of the 2
psychic interest: 58(telepathy)
grants:
-Dr. Adderson: 1 year to teach telepathy and telekinesis(620 credits every turn)
psychics teachers: 37 telepaths/telekinetics(370 new psychics every 2 turns)
SSD/RAM: 136TB/176GB
AIs: 2: Thoth(28.8TB{28,553GB}){s-a(adv);adv sens; www; subs: 9}, Thoth_Dup001(27TB{27,649GB}){s-a(adv);adv sens; www; subs: 9} Thoth: duplication: 1148/2048; subroutine: 4412/4608 Thoth_Dup001: duplication: 1062/2048; subroutine: 3312/4608
AI core: 1680GB RAM(10 168GB) and 25PB memory(200 128TB SSDs)
AI info: [self-aware(advanced){s-a(adv)} increases by 800GBs every turn] [advanced sensory inputs{adv sens} +400GB every turn] [(internet access{www} +1GB every turn, income multiplied by 2] [subroutines{subs} each adds 8GB every turn] [RAM usage: s-a(adv){32GB+}
Projects:
-Sydney Hertz: CPU cores(50/128); Zombie+Darius virus cure(95/1000(as of now))
-Dr. Adderson: Mind Control(57/100
Current lab: a Protein-X serum bottle(90){2X strength}, a Protein-X aerosol serum(100), a Protein-X 2.0 serum bottle(95){2x strength; 11% intelligence, psychic potential, and cognitive abilities; +12% reaction time; +8% speed; and sense heat(8m)}
patents: protein-X(5/10)
Inside lab: 2 zombies(Protein-X 2.0)
current bonuses: re-roll for zombie-like stuff, chance to come alive when dead
zombies: 3(2(human[status: aggressive] 1(mouse)[status: ??2/5 docile])
infected: 0rejecting zombie bitten serum(50% chance to turn every turn)
Funds: 3,070 credits
Current lab: fortified(requires 100 progress to get into without permission); containment area(requires 1000 progress to get out of without permission); a gnome sequencer, a vial of The Darius Virus(99){infectivity: 15/1, severity:1/1000, Intensity(hunger): 32, tendency(cannibalism): 28%, mutation(strength): 39%}, a vial of DA-2(100){infectivity: 15/1, severity:1/1000, Intensity(hunger): 32, tendency(cannibalism): 28%, mutation(strength): 10%}
current bonuses: re-roll for virus creation
Funds: 81,992 credits (-5/turn assistant)
Assistants: 5
Projects: Darius anti-virus(42/600)
Containment area: 21 humans with the Darius Virus
lab rats: 3(1 male, 2 female){all infected with the Darius virus}
The zombies are getting stronger.