Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 15 16 [17] 18 19 20

Author Topic: Heretics of Hexland 4- Turn-based colonisation game - End of Game  (Read 17931 times)

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Heretics of Hexland 4- Turn-based colonisation game - Year 5 Summer
« Reply #240 on: September 20, 2019, 11:48:20 am »

I've given him a prod but I think Wozzy has fallen down a hole, so Naturegirl1999, Kashyyk, feel free to post your turns.



I see now that it says you lose control of it at end of turn, still seems mildly weird to me.
Sure, I guess it's weird because it feels like it's violating the rule which says you can only expand or conquer from your owned territory, and it's in contrast to other changes you make to the land which take effect instantly (like channelling so that you can irrigate). I may change it in future versions of the game.

I've been toying with the idea of running a version after this in which after choosing their season's actions, players choose which actions can occur the following season (it's a mechanic in several boardgames). The action they pick would give them a bonus to that action during the next season, and allow anyone to perform that action. So it'd look something like this:

Player A chooses harvest, allowing them to make +1 free pop next season.
Player B decides to raid, allowing them to ignore one fortification when raiding
Player C decides to expand, allowing them to ignore one defence level

So the next season rolls around, and the valid actions would be Harvest, Raid and Expand, with the players who picked each of these actions getting the bonus to them. (I'd make sure you couldn't harvest the same field during the season that it was grown.)
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Heretics of Hexland 4- Turn-based colonisation game - Year 5 Summer
« Reply #241 on: September 20, 2019, 11:53:53 am »

Expand 74
Forage 21
Forage 7
Forage 34
« Last Edit: September 21, 2019, 05:44:43 pm by Naturegirl1999 »
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Heretics of Hexland 4- Turn-based colonisation game - Year 5 Summer
« Reply #242 on: September 20, 2019, 12:42:04 pm »

Principality of Pork (9)
Expand 117
Expand 131
Expand 145
Conquer 103 [1 base + 2 Mountain + 1 Troll + 1 City + 1 Fort]



Mephansteras ran a game with a similar mechanic to that NQT, called Distant Colony. Perhaps looking at the games they ran might give you ideas.
Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Heretics of Hexland 4- Turn-based colonisation game - Year 5 Summer
« Reply #243 on: September 21, 2019, 04:37:25 pm »

Expand 144[/b]
Ocean costs 4 to expand into. Did you want to reclaim first?
Logged

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Heretics of Hexland 4- Turn-based colonisation game - Year 5 Summer
« Reply #244 on: September 21, 2019, 05:10:36 pm »

Expand 144[/b]
Ocean costs 4 to expand into. Did you want to reclaim first?
Wha... I don't remember exactly what I was thinking at the time but I'm pretty sure I meant to say 141, I think I was in a rust to submit it at the end of one of my breaks.
Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Heretics of Hexland 4- Turn-based colonisation game - Year 5 Summer
« Reply #245 on: September 21, 2019, 05:25:06 pm »

Expand 61 (2)
Expand 74
Expand 75
Forage 21 (2)
Irrigate 74
Irrigate 75

This is 8 actions (increasing pop doesn't increase actions in same season), and perhaps more to the point, irrigation is an Improve action. Impossible for Summer!

Wha... I don't remember exactly what I was thinking at the time but I'm pretty sure I meant to say 141, I think I was in a rust to submit it at the end of one of my breaks.
Makes more sense.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Heretics of Hexland 4- Turn-based colonisation game - Year 5 Summer
« Reply #246 on: September 21, 2019, 05:29:26 pm »

Expand 61 (2)
Expand 74
Expand 75
Forage 21 (2)
Irrigate 74
Irrigate 75

This is 8 actions (increasing pop doesn't increase actions in same season), and perhaps more to the point, irrigation is an Improve action. Impossible for Summer!

Wha... I don't remember exactly what I was thinking at the time but I'm pretty sure I meant to say 141, I think I was in a rust to submit it at the end of one of my breaks.
Makes more sense.
Fixed
Expand 61
Expand 74
Expand 75
Forage 21
Forage 7

Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Heretics of Hexland 4- Turn-based colonisation game - Year 5 Summer
« Reply #247 on: September 21, 2019, 05:41:08 pm »

Expand 61 (2)
Expand 74 (1)
Expand 75 (1)
Forage 21 (2)
Forage 7 (2)

Forage costs two actions, as does moving into a lake, so this is still 8 actions.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Heretics of Hexland 4- Turn-based colonisation game - Year 5 Summer
« Reply #248 on: September 21, 2019, 05:45:08 pm »

Expand 74
Forage 21
Forage 7
Forage 34

Sorry, forgot lakes cost 2
Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Heretics of Hexland 4- Turn-based colonisation game - Year 5 Summer
« Reply #249 on: September 21, 2019, 05:48:50 pm »

No problem. This game can be fiddly like that. I appreciate your quick response. Unfortunately, expanding into 74 isn't possible as you're not next to it yet. Would this be acceptable:

Quote
Expand 61
Expand 74
Forage 21
Forage 7
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Heretics of Hexland 4- Turn-based colonisation game - Year 5 Summer
« Reply #250 on: September 21, 2019, 06:09:35 pm »

Yes
Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Heretics of Hexland 4- Turn-based colonisation game - Spring Year 1
« Reply #251 on: September 21, 2019, 06:22:56 pm »

Year Five - Fall

As the trolls retreated into their lairs, the porcine heretics invaded their eastern citadel. The ents roamed south and the diametrically opposed factions of water and earth thought for supremacy over the scorched westerlands.

Spoiler: Year Five- Fall (click to show/hide)

Combat Report:
Mad Nomads vs The Leviathan Electorate: no change.

Principality vs Controll Freaks: Freaks -1 pop, Principality +1 pop from city stolen.

In Fall you can: Harvest, Expand, Raze, Raid, Dismantle, as well as doing certain heresy-specific actions. A reminder: the population gain you'll get from harvesting this turn won't give you extra actions until next season.

Turn order:
1. The Leviathan Electorate - NQT [pop. 2]
2. Controll Freaks - Wozzy [pop. 2]
3. Mad Nomads - SHAD0Wdump [pop. 6]
4. Ferngully - Naturegirl1999 [pop. 9]
5. Principality of Pork - Kashyyk [pop. 10]




Players
Logged

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Heretics of Hexland 4- Turn-based colonisation game - Year 5 Fall
« Reply #252 on: September 21, 2019, 06:23:20 pm »

Expand 16
Logged

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Heretics of Hexland 4- Turn-based colonisation game - Year 5 Fall
« Reply #253 on: September 21, 2019, 09:02:06 pm »

Expand 165, 153, 140, 154, 167, 142
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Heretics of Hexland 4- Turn-based colonisation game - Year 5 Fall
« Reply #254 on: September 22, 2019, 04:09:35 am »

Principality of Pork (10)
Harvest 67
Harvest 81
Tower 54
Expand 118 (2)
Expand 132 (2)
Expand 158 (2)
Idle (1)
Logged
Pages: 1 ... 15 16 [17] 18 19 20