It was a while, huh? Got addicted to Rimworld again, that's mostly why it took so long. I also had Monster for the first time of my life; it was good, though not as good as Rockstar. I'll have to try Monster Zero Ultra next.
Red codex it is! I like it more than grey or gold, but not quite as much as green. Good choice anyway.
Dossier 6: Guild Trips
We start this update with some more research:
An Academy medic revealed the secret of oranges. While those strange fruit won't be enough to overthrow the Star Gods, they will help us fight scurvy and restore 10 stamina, morale and stun. Nifty.
Little more than wild animals, shamblers are very easy to hunt if you know their weaknesses which are fire and explosions. It's also fun to smash them with hammers and rip them open with chainsaw, although the latter probably ruins the hide. Shamblers, or rather Diablo abominables they share the sprite with, were designed by someone with a hand fetish.
We had interrogated a medic, and now it's time for her victim. The experiment subject knew that people pay good money for monster teeth and pretend they're good hunters. Maybe the victim was a huntress herself?
Another day, another Guild runabout. We'll steal it! No one will ever know!
We've got a G.O. who's burning on the ground from Scurvy's gun, another one about to be incinerated by Annie May's incendiary. The security guy also got an incendiary, but managed to hit Ocra with a reaction shot.
This was supposed to be easy sweeping! Rina and Ocra are in a very bad way; hopefuly they will be able to stay safely in the bus. It would be nice to capture the hostess, and especially the engineer, but we probably won't get the chance.
I'm just hoping Silver Chariot will be okay here. First she stabbed the security dude to death with a spear, and now she's facing another one armed with a light cannon. The bastard killed the dog, we have a reason to hate him.
Fuck that guy, he only deserves explosions and nothing more.
There were two G.Os left. One of them was unceremoniously sniped with a Skorpion; the other was hiding in the ship's engine room, and got whacked on the back of the head with a bare fist. We've got good money out of this raid, though a couple of gals will be out of the picture for a long time. Next time we will prepare better for attacking landed ships.
We need some time to lick our wounds, quite literally. Fortunately there are some simple, relatively risk-free missions we can attempt while the gals rest.
Ballers again. Kaos sniped this guy and his buddy with the ol' carbine. I'd love to replace this gun with something cooler, but for now it's doing fine job.
This guy was a pain to kill. Both Scurvy and Chariot kept missing their shots, then Happy showed up and riddled the baller with holes mafia style.
Too easy. A couple of quarterback gorillas aren't gonna capture the agents, we have a monopoly on that.
Monies. Ghostgates are still mad at us for those two unstopped genocides, though this time they haven't lowered them payments.
Emotional attachment ho! Dogs rarely live long enough to increase their stats a lot, and I'd rather take an extra gal than more dogs. Welp, at least it will free up some space in the burrows for when we want to dismantle them to build a beast den.
I personally manned the Volkswagen Golf and flew to attack a civilian transport. It's a small one, but money is money.
Here it is, the crashed car. It's gonna be fast and sweet.
Tough guy got tranquilized, drifter got beaten with a stick. The only really interesting thing besides the car's engine was the drifter's gun - snubby.
Meet I. Duno, one of our new recruits. She's a great thrower and runner. Her strength is low, but not the worst for a rookie. She can't really shoot though.
Two gals that joined alongside her are gunna Gray Tower (pretty good) and lubba Ebony Devil (absolutely horrendous).
Humanist activists are thick-skulled people who consider themselves to be of pure human bloodline. Those from Europe often call those from America "56% pure", then get the response of "purer than you, Pratal". This is usually accompanied with caricatural pictures from both sides. Humanists from Death Realms are known as "shitposters", though our brainers weren't able to find the reason for that.
While activists are not official members of humanist paramilitary organizations, they do like their guns, and are willing to follow orders from humanist instructors during mutant pogroms.
Of course he would tell us about the Confederation. Out of all places to live it's not the worst one unless you're a slave without any real value. Cowyotes sound pretty rad; shame we won't get to use them in battle or any way, really.
The most important players in Confederate politics are Godgle and NeoKentucky Fried Reaper megacorporations, while the media are controlled by the recently defrosted and cybernetically enhanced Cyber Walt Disney and his superconglomerate that is still fighting Sony for the full rights to a character named Strange Rope Hero.
It's a bit unsettling that we've learned this from a gubment agent, but that confirms everything people have been whispering about for years - factions hire raiders to do more unsavory missions. That's not very surprising, considering that megacorps in real life do that all the time, though they don't serve alien gods as far as we know - it's actually a secret cabal in contact with demon lords.
I already explained why I don't like camo and stealth - we just don't get enough feedback from the game to really use it effectively, and counting tiles with every move is the opposite of fun.
A better grenade, just a bit harder to throw because of its weight. There's nothing special about it except the base damage being 69. Nice.
Even the most feeble peasant can kill someone at point-blank with a shotgun, which is nice for training shooting without having to worry about missing.
We've just heard plenty of wonderful stories about the Confederation, but we haven't heard anything about those beauties. I'm sure we'll find a lot of use for them. Shall we take a closer look?
The fabled lasso of truth used by the ancient hero Wonderbread Woman, and also by slavers and cowyoteboys all around the Confederation. It's sorta hard to use, two handed and slow, a bit more inconvenient than it used to be. It is, however, a strong electric stun weapon that works from a short distance, even on roberts.
The Eagle is the king of all pistols, massively powerful and with good to great accuracy. There are two slight drawbacks - the speed is not the best, and unlike some other pistols it doesn't use any special ammo, just regular old bullets. It's a pistol that can punch holes in brick walls, does firing speed matter that much?
Monstermano is not related to the Confederation at all, but rather to the monster tooth. It's a pretty standard light stabby tool with underwhelming power bonuses, except it straight up eats morale with its many many teeth.
Remember Spartans? They've appeared again, looking for trouble like Spartans do. Think we can take them on?
Nah, we can't do that. There was like ten spartans looking straight into our bus's window, all of them armed better than I'd like them to be. Scurvy got badly wounded when one of them reaction fired at her with his assault machine gun. The dog got shotgunned pretty bad, but doggos don't need to rest.
That's more my speed. Some assholes like money more than they like other mutants being alive. That's the case with me too, but since Saya is the one giving us money for this...
Time to round up some traitorous mutants like this one.
Such a tiny pistol, yet she managed to kill the dog. Happy has punished her with some buckshot.
Although she's a Happy, she's not really happy. After getting brain-tickled by a bugeye she started firing her shotgun all around, nearly blasting Meg Atron's head off.
Never again. Euchre Jill did some sudoku on the hybrid after sprinting all the way to the top of this building. Meg should help her search the warehouse.
Another warehouse, another victim. Jenny was searching the place, when she suddenly noticed a highwayman investigating gunshot he's heard. Our gal jumped down and impaled the highwayman with her spear. Twice. Whe he woke up in the morning he probably did't expect he would be impaled by Jenny Talia today.
The grey guy out there was a goddamn bastard. He continued his brother's work molesting Happy's mind. Tower stepped up with her carbine to be the adult Happy needed.
Despite all this panicking and freaking out Happy has proven useful in this mission by healing up Meg who got shot by an unknown assailant.
Here she is, the one who hurt Meg! Tower, Happy and Jenny are gonna gang up on her and murder her brutally. Or take her home alive, that works too.
Jenny Talia ended up impaling another person, but from a longer range. I love javelins.
We've poured a whole bottle of vodka into the bugeye's bulet wound, hence the hostage. Gray Tower grew ten inches from this mission, unlike her accuracy that has increased just a bit. Jenny Talia also got bigger and harder; I'm so proud of her, I hope she lives long.
Medical supplies are essential to the next phase of our operation - learning about medicine. Most people spend years studying so they don't kill someone while operating on them, but we don't have this kind of time.
A ratman revealed what pogroms actually are - pogroms. Like it or not, mutants are fun to kill, and if Saya wasn't staring at us from the shadows right now, we would be doing just that instead of running after traitors and bandits.
We're in Madagascar, some kinda sinister mutant forest, searching for a shipwrecked gal. Not that we need one, or have space in the barracks for that matter, but that's a thing we do.
Dog mauled one immediately in the first turn. He died the next turn.
Oh, stun smoke mines.
Environmental hazards or not, we're done. Happy has blasted the other highwayman and dragged him to the bus.
Something tells me there might be some kind of rivalry between brainers and runts, but I can't quite tell why I got this thought. Anyway, the major dangers of minings are:
-filling your entire inventory with diorite, andesite and granite;
-unleashing crundles and elk birds upon the world;
-bringing ruin to your family;
Now we know how to prevent those unfortunate accidents, and all it takes is a single handy tool:
The pickaxe! It's a tool that a strong gal can use to bring down walls. As a weapon it's not very good due to its horrible accuracy, however if it does hit, it has a tendency to not only bypass armor, but also damage it.
Early morning, Canadian taiga, our Airbus has arrived in the place from which a distress signal was being sent. The guild has a bad streak of crashing their ships, it's gotta be said.
The hostess made a powerful enemy as soon as she hit Dee Spacito with her tiny pistol. Tower wouldn't let that offense pass and sniped the woman from inside the bus.
I know we have to capture a pilot sooner or later, and it's frustrating that I was forced to maul him with a dog. I didn't want him to hurt Jill with that revolver of his.
Fire is a pirate's best friend, even in thick forests where there are bears that apparently get pissy if you use fire carelessly. Jill has been walking around shooting people with Skorpion, while Happy took out the old cannon and hit the Guild team leader with an incendiary cannonball square in the head.
That was fun and quite lucrative. We've found a lot of credit chips and a bejeweled cup. Maybe the Guild was doing money transport for a bank of some kind? Indirect bank robbery ho!
A car was shot down not so far from our port by our 2595 Volkswagen Golf.
Before we capture the downed vessel, let's take a look at what the brainers have come up with. We can apparently use flour as a substitute for gunpowder, or maybe we use gunpowder instead of flour to make bread? The more I learn about farming in this day and age, the more I regret not becoming X-Farmerz.
With the knowledge of gunpowder we can finally make a sword that shoots, a gunsword. It's not that farfetched because with its low accuracy and slow speed, the harquebus's shooting capabilities are outmatched by melee - great accuracy, high power, substantial power bonuses. One of the strangest guns yet.
What an unfortunate turn of events - we've just landed in some swamp in the middle of No Man's Land, and there's already a sharp guy aiming his Blackmarch pistol at us. We should teach him a little lesson on welcoming his guest.
Happy isn't the best teacher - the student has fallen asleep. Maybe it's because Happy used sleep darts instead of a handbook?
One of the sharp guy's guards was a drifter with an iGun, a dangerous fellow. Like in the previous mission I chose to use fire to burn down the crackhead's morale, this time in the form of Jenny's Molotovs. It's never a good thing when 'Jenny Talia' and 'burn' are used in the same sentence, especially for bad guys.
Zap! A kid got caught in Euchre Jill's electric lasso of truth. He told us that he's not happy about being electrocuted, which is enough of a proof that the lassos work as intended.
Another kid got a stun dart in his neck and went to sleep.
No idea where the high stamina gains are coming from, but I'm glad they are. I.Duno trained throwing by zapping the drifter after he stopped burning. He was panicking, but I didn't want him to cause any trouble even by getting in the way.
All the info about fatal wounds makes sense, and even though I haven't read up on the actual effects, I always assumed exactly what's written here.
Sometimes death is better than ending a mission with 10 fatal wounds - wounded gals don't fight but still take their pay. We can, of course fire them if we deem the wait not worth it, although I'm pretty sure it's illegal in some way.
We can shorten the waiting with a sickbay that is soon going to be unlocked. Would have been great a month ago, but I forgot to research medical supplies. Oh well.
First one of many Guild warehouses we'll raid in our piratin' career. Those scurvy dogs are using some poor schmuck's farm as a hideout without considering that we may bust in and destroy even more crops. Those monsters!
We're going in hot! Dog has mauled a security guard who was about to come out and ask for our IDs. Good, because we don't have IDs.
This was kind of brutal, in the sense that it was violent, not that it was hard. Happy burst into the barracks and threw a Molotov at a G.O., then Jenny opened the door to the kitchen and threw an axe at another one, and finally the dog has bit another G.O. to death. Oh, and Crazy Diamond has punched a hostess into coma.
Meanwhile, Gray Tower is searching for people outside of the compound, those busy ramsacking the farm or just hiding cowardly.
Oh, a team leader! Tower is ill-equipped for close-quarter combat, so she's unpinned an incendiary grenade, dropped it under her feet, then ran like there was no tomorrow.
The shed has turned into a blazing bonfire, but the bastard kept it together and ran out still holding his revolver. Tower kicked him in the melting face.
The warehouse held a single tacticool vest and a spacesuit fitted for humans. I'm more excited about gals becoming better and better, although Happy will spend a lot of time in the hospital now because a savvy girl kept stabbing her with a shiv, causing 5 fatal wounds.
The Guild G.Os clad in stylish jumpsuits and equipped with a knockoff version of the classic Guile Hairstyle are the cannon fodder used by the Guild so that more valuable employees have more time taking aim at attackers. I assume they are well-paid compared to non-affiliated manual laborers considering all the things they do, but then again, they might actually be mind-controlled or something like that.
That G.O. must have had experience in fixing ships, because that's exactly what he told us about. We gotta treat our crafts right or else they won't serve us as they shoud, or rather not at all.
Crackheads, hobos, lone cowyoteboys who had lost their way. Drifters have various reasons to drift, but in the end they are just dudes with fast hands and half-decent guns. Bandits hire drifters for some jobs, though there is no reason to actively seek them out or keep them from wandering away. In their travels drifters probably see many strange sights, and speaking of sights:
The monster eye is a result of butchering a monster, what a surprise. People more superstitious than us will pay good money if we can source some.
Shrine maidens are the exact opposite of drifters - they are actually skilled in many areas (except those useful in combat), and they seem to be respected (at least in a way). They also wear outfits that would look good on our gals.
Those outfits actually do fit the hands! The maid clothes are needed for certain missions, but other than that there's very little reason to use them. Their voodoo power bonus is nice, though with the combat stress the gals might as well fight butt-naked.
The sickbay shortens recovery time by a third, which is significant enough to spend 725k right off the bat, and 30k every month. Unfortunately we don't have enough medical supplies yet.
Crackhouse, the house of crack. The sharp guy did done it now, scamming
Jack some people on the black market. Man,
Jack those people are garbage at this kind of business.
It was a tricky shot, but nothing is too tricky for Gray Tower. The sharp guy has paid for his misdeeds, but we can't leave now, there's kids and thugs to kill!
They are swarming in there! How nice it would be to set the place on fire.
This was an absolutely horibble decision. Jenny Talia got burned, Gray Tower and Crazy Diamond got badly wounded to the point where Diamond passed out. And there I was thinking diamond is unbreakable.
We fortunately managed to patch up all the wounds, then Hermit ran into the place and started shooting kids with her Eagle. The remaining tough guy was so terrified that he cried, pissed his pants maybe, maybe shat and came. So did Jenny and Tower, but that's for the best, since it granted them bonus bravery.
Conveniently, the sharp guy was hoarding medical supplies, so maybe now we'll be able to build this sickbay.
A successful pirate brings home a lot of loot, and a lot of loot requires a lot of storage space. This is where large vaults come in handy.
Damn Spartans prancing around the place like they're welcome here.
Chariot has shot their boss; how is that for a punishment? Ha! We might win this one!
Nevermind. Annie May is dead, Hierophant got knocked unconscious by concentrated assault machine gun fire, but didn't bleed.
Go figure that we'd learn something like that from a sharp guy. It's water full of TV commercial buzzwords. Hydration is key, but the gals are not used to drinking clean water, only booze, Pepsi and Rockstar Energy Drink.
We're assaulting a downed aircar. The sharp guy and his teenage guard were quickly incapacitated by Kaos and Chariot with their harpoon guns. There should be two more people to take down.
I.Duno's ambush has been successful! She zapped the tough guy leaving the car. Now to take care of the savvy girl...
Ebony Devil tossed her incendiary grenade, and the woman was begging us for mercy. I wish I.Duno would have got some throwing, but it's okay.
An upgrade to the domestic shotgun, faster in snap, more accurate overall, with greater range, and capable of shooting AP slugs. It can't shoot rubber bullets, but that's not the point of this gun.
A ratman has told us that we should be selling our loot immediately, and that there's an auto-sell function. Accidentally, we can now put ratmen on auto-sell since we can't learn anything more from them.
Believe it or not, Betty White is still alive and kicking in 2601. She was sent to militia training at once, because holy crap, those centuries weren't easy on her.
The standard SMG, ironically counting as a pistol. It's more accurate, faster and more shooty than the spraygun, but unfortunately even weaker. Nothing in this gun speaks to me more than the Skorpion's incendiary ammo.
Those ancient coins were once a form of currency, and they can still be used as such when dealing with collectors. One of those collectors is none other than our good friend, Goblin Zaxx. He'll give us not only credit chips, but also his favor.
We had a lotta bad luck this month, haven't we? Our gals got to spend many many days in the barracks resting, and the brigands and outlaws of all kinds were running loose. The gubments are still satisfied with us, especially those that didn't require our help.
Protective gear, that amazing mechanics where putting a scarf in your backpack somehow makes you warm. It is, however, useful for situations such as surprise mutant forests with choking fog or sleep-mines.
This is the scarf I've mentioned. Cold damage is most often encountered as a map hazard in cold regions of the world, damaging stamina instead of HP. Using the shawl as a weapon is advised only if you feel like doing something cool and not particularly safe. At least high accuracy means that you won't have to repeat the attack many times, which is convenient since 60% TU cost is a bit prohibitive in those matters.
A bugeyed traitor has told us about this little toy. It is accurate whether you see the target or not, and can lob different kinds of 'nades. It's best used as a heavy weapon, though at short distances kneeling and aiming isn't really needed.
The 'nades aren't as strong as frag grenades, but even a weak-ass gal can shoot across the map.
Wrenches are not the most reliable weapons, and to be completely honest their only interesting feature is breaking armor, not even bypassing it. The power bonus from rank seems neat until you realize it's only 1-5.
A tech-savvy b-boy has told us all he knew about personal computers that people carry around. We can now take them apart including the hentai collections saved on the memory card.
The phone can be used as a melee weapon, hitting for half of the gal's strength and with 70% of her melee skill. If we wanted to seriously flex on someone, we could go for it and take the computer to a mission. A gal could technically get "master of the personal computer" condemnation, which is mildly humorous.
Time to enjoy some ratman pogrom. The whole crew had to gang up on a single brigand because Kaos and Dixie Normous couldn't hit for shit in melee, and I.Duno had a live grenade in her hand and couldn't whip the despicable mutant. Finally the dog showed up and killed the brigand and his friend.
What a beautiful little garden, shame ratmen got in. No worries, Ebony Devil is here, and she's ready to get rid of the vermin with a military shotgun. She's holding it one-handed, which is probably not good for her wrists.
I.Duno and Dixie are making up for their mistakes. Duno zapped a ratman with her lasso of truth, learning that ratmen don't even like trash and eat it only to live up to other people's expectations; Dixie has busted a wall with her sawed-off, then blasted a ratman brigand.
Dog has perished so Dixie could live, such is the circle of life. It was a pro gamer move on my side and I'm really proud of myself. The enemy dog still bit Dixie pretty badly, but Duno showered her in vodka so it's okay.
DEVIL! Okay, I never actually liked her, but she got attacked from all sides at the same time. That just won't fly.
There's someone in the orchard, someone with a gun. Now that the dog is medium rare, Kaos can set up an ambush for its master.
Hooray for team Dixie-Duno! The peasant spotted a dangerous ratman, then Duno, despite her lack of shooting skills, hit the vermin with a manstopper. Yes, we still carry some of those.
Kaos whacked the ratman boss who had killed Devil, and now we can go home.
This is the replacement for Ebony Devil. Yellow Temperance is actually a good gal, skilled in running and stabbing. We've found her stranded somewhere in the wild. It may sound inconsiderate, but I'm glad we got rid of Devil to get her.
And now for something completely different - an aircar that we've shot down over Blackmarch.
Those people managed to sneak past Silver Chariot without noticing her or being noticed by her. It was a tactical mistake on their side.
Chariot and Duno have pacified this crowd, while Barb Aryan knocked out the guy in the barn with her quarterstaff. It really is a good weapon for peasants.
Another crashed car, this time in some god-forsaken swamp.
A savvy girl with a shotgun made the day worse for us, but we managed to get to all the passengers without getting anyone killed.
Boomsticks are fun, but boom without the stick part is even better. The problem with this kind of weapons is their low fire rate, with those that can be fired rapidly counting as cannon munition.
Bikes, 13 of them to be exact, can transport this many gals all over the world. Unfortunately bikes are much slower than any flying car or ship, and while we're at it, they can't have as many hands and detect as far as on-foot expeditions. Faster scouting seems useful maybe?
An experiment victim has shared her wisdom with us - there's nothing bad in backing off from time to time. If we had more crafts and gals, we would even be able to lose battles and still win the war. There is technically no war, but you know what I mean.
Not exactly what I was hoping to learn from a ninja gal. Narlocks believe there's eight celestial spirits looking over them, and constantly frowning on everything they do. Can't say I like narlock religion very much - not nearly enough cowboys and wizards.
Those are always fun. Everything there can be said has already been said. Time to open up some lootboxes.
O-oh! Omega rifle sounds like something late game! I want to research it for now instead of making use of it; we may get one later, and it may be more needed than it is now.
Gobbos are sneaky folks, and I won't repeat why I don't like stealth. They can enter ratman caches and people can fire from behind them even when the lokk'naar isn't crouching. They are usually good at shooting too, although this might be just my luck.
Finally an opportunity to show off the protective gear. Jenny and Meg don't have warm clothes, so they'll carry scarves tied to their belts in hopes that magical energies will protect them.
Another great landing, a perfect spot to begin the assault on the guild warehouse.
Temperance has scored her first kill ever by roasting a G.O., while Jill chose more ambitious target - a security guard who was slashed with her cutlass. The other guard survived two shells from Scurvy's sawed-off, even with those shells being packed with .6g buckshot.
Maybe we'll finally get that Guild team leader. Temperance has shot him with a surprisingly accurate Skorpion round. He didn't go bonkers after that and I can't say I was looking all the time, so he might have died.
Hey now! No riding off on a bus! Meg stabbed him with a spear, but he's still standing.
Scurvy armed with a shotgun and a wakizashi and Jill armed with an Eagle and a cutlass have entered the warehouse proper. The guard was chopped up into small pieces, and the hostess is awaiting her fate.
Her fate was getting beaten up by two mutant amazons with swords. God, I wish that was me. The stabbed bus enthusiast panicked when he realized he was outgunned despite his enemy only having a spear. There was also an unarmed savvy gal who was savvy enough not to resist.
The warehouse was storing metal ore and durathread, unusual combination but okay.
Meg desperately needed that strength, and I'm impressed that Jill got that much reactions just by waving her sword.
How about we raid a brothel? We're not in a good position, pretty much forced to attack from the front. At least we can safely retreat to the bus at the end of the turn.
That's some threats neutralized. The hoe was pacified by Scurvy and her shotgun, four rubber bullets to be exact; the b-boy fell to a single Eagle bullet, courtesy of Euchre Jill; the tough guy thought he found a bastard spot to snipe from, but Meg Atron managed to get a javelin in there, killing the guy swiftly and elegantly.
More hoes down! Scurvy is still at it with the shotgun, but Jill prefers traditional strangling.
Jenny Talia, however, lacks all forms of subtlety. She just tossed an axe at the hooker who was creeping up from behind, mostly because this hooker was actually armed unlike the previous two.
How about we infiltrate the building from all three points? There was actually just a highwayman in there, so this was useless effort.
Easy mission for once. We've captured 5 hoes, but we can't keep them all; had to release some to the wild where their place is.
Human gals are notorious for not expecting to fight for their life, and that's why they don't undergo any prior training. If they survive long enough they can become killing machines as good as our uber gals, just without heavy weaponry and without strong voodoo.
Hey look, it's a cluttered town, one of my least favorite maps. We're here to hunt down some humanists, the usual job for Saya. I promise this time there will be fewer survivors.
First, Betty white was hit in the back by two SMG rounds, and after getting healed by Jill, she scorched the entire alley with her Skorpion. Then Jill sniped the other humanist with her Eagle from across the map. Meanwhile Jenny skewered yet another one.
God, that was just grueling. I hate those maps so much, with all this multi-level buildings with so many tiny rooms it's not funny.
I personally prefer one-handed SMGs to use their full potential while also carrying a sword or a mace. Regardless, the two-handed ones are generally more accurate but less shooty. Gotta blance accuracy and shootiness somehow.
The demon skull used to be just a skull until the author of the mod was asked why not just take skulls from corpses. These are mostly used in various manufacturing processes, though they can be used to trade some morale for stamina. The exchange rate isn't good enough for me.
An aircar race! Those are short-lived signals that, when reached by a fast vehicle, grant free points, money and favor. Jack probably won't be too upset if we lose though.
Our Volkswagen Golf couldn't even get halfway through the race. This is where airspeeders come in handy.
The govt agent has told us a little bit about those Spartan forces that were busting my balls. They were conducting raids against defenseless towns and villages on the fringes of civilization. The main benefit of stopping these for us right now would be their guns, including the homefront rifle.
Two aircars and a tower, all of these right next to our base. The choice is hard, but it must be made.
It's a bigger car than we've raided before, but that doesn't mean it's any more dangerous. Or actually it is, since its crew consists of a kid with two blackmarch pistols, a tough guy with an Eagle, and some more people we haven't seen yet.
Okay, I couldn't document that because it was just too intense a battle. Purple Hermit got 44 days of rest, and that's with the sickbay built. It would be 66 days otherwise.
I'll compare the assault rifle to the ol' carbine, our rifle of choice. It's certainly stronger, a bit more accurate in aimed, and much faster in snap. It also boasts a fast auto-fire faster than that of a Tommy. As a proper rifle, the AR has unlimited range in aimed, but unlike the ol' carbine it can't be fired that way twice in a turn.
At that point I attempted to update the mod and... I beaned it up. I tried my best to make everything work, but the closest I got was fixing the game itself but being unable to load the save. The canon explaination: The Guild ran crying to the Star Gods because we were bullying them too hard, so Killer Queen (was she even alive? It was too long) used her secret ability to get us out of trouble. She rewinded time to the point where the gals were escaping The Academy's secret lab.
That's right, I'm not giving up because of such a minor setback. The short hiatus was not entirely because of this.