Before we play with Ali, We should hide all of our loot and maybe research the powder on the computer/hologram.
You do your best to hide your loot around Ali's room, the smaller items hidden in drawers while the larger ones go under her bed.
Unfortunately, no matter how many channels you flip through, the holovision doesn't happen to have a broadcast conveniently speaking about exactly what you want to know. Oh well. Maybe you'll get lucky next time. Though your best bet would probably be to find someone who might know about this and ask them about it.
We should play with Ali a little bit, I feel we have been using her and not really giving her anything in return. We should also continue to improve our relationship with Ali's parents once they get home.
The rest of the day proceeds without much of interest happening. Ali brings out a small ball, which you proceed to chase all over the house. Then while Ali reads and writes symbols on her datapad (she calls what she's doing "studying") you lie down and watch holovision, something called "racing". It involves single-seat floating vehicles moving around really fast. You don't understand exactly what's going on, but it's fun to watch the things float around the kitchen, diving through narrow tunnels, dodging pipes, jostling each other as they try to take the lead. It's even more fun when you try to catch them. One of them even explodes in a bright fireball. Overall, it's very entertaining.
After Ali's parents come home you do your best to help them in their chores. You even offer to help carry their shopping bags during their shopping trip, but once again you are shoved into the apartment when they go to the store.
During dinner Dad announces he'll have to do a double shift the next two days. From what you understand, this means that for the next two days he'll leave home late at night and won't be back until the next day. Someone was hurt on some accident and he'll leave to do his job as well.
Age: a few weeks (hatchling)
Size: about the size of a large dog
Status: fine
Health: fine
Weapons: claws and teeth
Armor: soft scales
Abilities:
- Glide: You can glide in order to survive falls and quickly move great distances, though your wings are too weak to allow you true flight. However you can use favorable winds and updrafts to increase your glide time.
- Rudimentary Human Language: You are able to understand human language to a very basic degree. You won't understand everything though and there will likely be misunderstandings. You can also attempt to speak, but you can only form simple, short sentences and it's very hard for others to understand you.
- Large Sonic Rifle covered by old torn clothes (in Maintenance Tunnels, behind a pipe)
- Pack with plastoid tape modifications (hidden in Ali's room)
- Half-used medpac
- 5 vials with unknown brown-red powder
- half-used roll of plastoid tape
- flashlight
- small can of droid oil
- small metal toolbox
- Ali's Apartment (Lair): A tiny 2 bedroom apartment. The little human Ali lives there with Dad/Jobal and Mom/Ania. Room 327.
- Ali's Apartment Tower: Apartments arranged in a circle. Clean, bright, mostly locked doors, few hiding places. Little traffic during the night.
- Eiwhyl's Clinic: Sells medpacs and other healing items and provides treatment. Warning: stabby. Room 509.
- Streets: Dirty streets, parked hovercars, shops, building entrances, street vendors, little traffic during the night.
- Maintenance Tunnels: Interconnected tunnels, small and large, going low and high. Connect various streets and buildings. Wires and pipes. Dark, dirty, with old machines constantly rumbling. Scavenger-vermin and hunters-of-vermin.
- Garbage Pit: A large room with mountains of garbage half-submerged in a sea of sludge. More garbage frequently arrives from holes in the ceiling. A monster lurks here, may pull prey underwater.
- Hydroponic Pool A room with a large pool filled with plants. A ceiling full of bright lamps. A spherical gardener-droid takes care of the plants. Patrolled by hostile gunmen. A corridor leads to other rooms. Storage room. Processing room. Other rooms are unexplored.