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Author Topic: Necromancy? 5E  (Read 105177 times)

Shadowclaw777

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Re: Necromancy? 5E
« Reply #240 on: July 29, 2019, 11:01:28 pm »

Continue watch until the witch needs to wake up.
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Superdorf

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Re: Necromancy? 5E
« Reply #241 on: July 29, 2019, 11:05:49 pm »

Let the dog leave.
Wake the witch. When she's awake enough to understand, state: "I have had to drive off a hound with two heads. It has laid an ill-ness on me. I do not know if I can 'keep you safe' for the rest of this night."


I'm fairly certain we've been poisoned. We're gonna have trouble detecting lurking predators this way, and we're gonna be much less effective in a fight. I'd rather wake the witch now than risk an encounter we can't win.
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #242 on: July 29, 2019, 11:32:52 pm »

You move to the witch and shake her awake, "I have had to drive off a hound with two heads. It has laid an ill-ness on me. I do not know if I can 'keep you safe' for the rest of this night."
The witch prepares to fight reading a spell incase something gets too close.
The Deathdog leaps from behind you and makes a multiattack on you and Makdt
The first bite attack on Makdt falls short (3)
Makdt reacts with a cast of witchbolt which slaps into the Deathdog shocking it (20hits, 2 damage)
The second bite hits you in the right elbow (18 hits), the teeth sink into you but it doesn't hurt... your elbow feels wet with saliva and slightly weaker.
The Deathdog circles around you, putting you between it and Makdt.
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Shadowclaw777

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Re: Necromancy? 5E
« Reply #243 on: July 29, 2019, 11:36:45 pm »

Move to the death dog and smack it across its heads twice, also make sure to react with a smack if it tries to leave
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March

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Re: Necromancy? 5E
« Reply #244 on: July 30, 2019, 12:16:03 am »

(you don't have multi attack)
You turn and attack the deathdog smacking it with your fist (16+4hits, 5 damage)
You ready your reaction to smack at the deathdog.
You move into the space of the deathdog.

Makdt then disappears in a flash of magic, replaced by a bird
The bird flies upwards 2 swords.
The bird points at the deathdog and a bolt of lightning arcs to it (9 damage)

The Deathdog is upset at you being so close and attempts to knock you prone, (15+2 vs 8+3) you are knocked prone.
The Deathdog moves out of your space, but not away.
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Shadowclaw777

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Re: Necromancy? 5E
« Reply #245 on: July 30, 2019, 12:22:31 am »

Okay well just stand up and approach the death dog, keep whacking it until it stops moving
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March

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Re: Necromancy? 5E
« Reply #246 on: July 30, 2019, 12:37:25 am »

You stand up and walk into the deathdog's space again.
You whack at the deathdog and swing wide (2+4miss)

Makdt points at the dog and an almost invisible line of static arch out at it (1 damage)

The deathdog turns tail and runs with its tail between its legs, you smack at the fleeing deathdog but it misses (2+4misses)
The death dog flees out of your visual range.

The sun begins to crest the over horizon, the bird lands on you and smiles, "Good morning... now you can carry me back to my shop."
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Shadowclaw777

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Re: Necromancy? 5E
« Reply #247 on: July 30, 2019, 01:05:55 am »

“Ok”
head back towards the shop, ask the witch how she got her magical powers if we can talk for chit-chatting”
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March

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Re: Necromancy? 5E
« Reply #248 on: July 30, 2019, 01:38:00 am »

"Ok" you agree and start heading towards the shop with your bird passenger
"how she got her magical powers” you ask the Makdt, "I'm a witch, I got my magic by graduating at the Witchy, I lived there up until a few years ago. Now I live... with you."
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #249 on: July 30, 2019, 03:33:40 am »

Deleted. Vote is below
« Last Edit: July 30, 2019, 08:25:51 am by Naturegirl1999 »
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King Zultan

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Re: Necromancy? 5E
« Reply #250 on: July 30, 2019, 07:20:26 am »

Ask the witch if anything bad will come from being bitten by the two headed wolf.
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #251 on: July 30, 2019, 08:24:58 am »

Ask the witch if anything bad will come from being bitten by the two headed wolf.
+1
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Superdorf

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Re: Necromancy? 5E
« Reply #252 on: July 30, 2019, 09:57:16 am »

Ask the witch if anything bad will come from being bitten by the two headed wolf.
+1
+1

"Witch Makdt, the hound of two heads bit me three times; I felt an ill-ness in my bones as it bit. Will this ill-ness return to me?"
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #253 on: July 30, 2019, 12:25:20 pm »

"Witch Makdt, the hound of two heads bit me three times; I felt an ill-ness in my bones as it bit. Will this ill-ness return to me?", you ask the witch if anything bad will come from being bitten by the two headed wolf.

"Death dog saliva does have some pretty nasty health ruining effects, sickness from it is pretty common in this part of the continent... but lucky for you I'm a master grade alchemist & just so happen to have lots of potions to cure just such a thing." Makdt remarks bragfully.

You reach the edge of the orkbarken, & the bird on your shoulder directs you off of the road, "I do not feel like taking the scenic route today, so if you would... follow me closely." the bird says flapping down to the ground and hopping off into the trees, making sure not to lose sight of you.
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Superdorf

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Re: Necromancy? 5E
« Reply #254 on: July 30, 2019, 12:27:54 pm »

Follow, for now.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext
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