Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 17 18 [19] 20 21 ... 168

Author Topic: Necromancy? 5E  (Read 105172 times)

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #270 on: July 30, 2019, 02:30:59 pm »

”do I drink them now or mix them first?”
Logged

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #271 on: July 30, 2019, 02:50:19 pm »

”do I drink them now or mix them first?”, you ask Makdt "Mixing random potions together is dangerous at best, who knows what could happen... you could wind up hideously mutated, sporting animal parts, drinking acid, or... nothing at all."

(you can drink a potion as an action, so there no danger of random effects happening) explains the DM
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #272 on: July 30, 2019, 02:51:17 pm »

Nod. Carefully pick the phials up and drink them, one at a time.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #273 on: July 30, 2019, 02:56:38 pm »

Nod. Carefully pick the phials up and drink them, one at a time.
+1
Logged

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #274 on: July 30, 2019, 03:06:28 pm »

You nod and drink the two potion one after the other.

You feel the weakness from your fight with the Death dog lift, and feel renewed vigor...
You feel a tingling all over your body; you check for any changes and you are glowing now...

The Daalown infection in your body flares up rapidly, engorging into large white bumps each displaying a tiny red star...
It does not hurt or burn, Maktd grips one of these and yanks it out along with its roots. "See, i told you I'd fix you."

Makdt proceeds to harvest 16 Daalown from you, curing you of infection.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #275 on: July 30, 2019, 03:10:41 pm »

"The sun's burning was of... mushrooms?"

Try stepping out into the sunlight for a sec.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #276 on: July 30, 2019, 03:19:01 pm »

"The sun's burning was of... mushrooms?", "Yup, daalown are a sunblooming mushroom." Makdt says squirreling the mushrooms away into a sack.

You walk out of the shop and into some sunlight... not much happens.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #277 on: July 30, 2019, 03:26:01 pm »

Laugh. This is great!
"You are de-ter-mined to keep me in your debt, ma-'am witch!"
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #278 on: July 30, 2019, 03:30:00 pm »

You laugh, and turning to talk to the witch, see she isn't there..
Stay with me. The words grip at your mind.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #279 on: July 30, 2019, 03:33:13 pm »

Hm. Being too far from Makdt could be... dangerous, given the nature of the blood-spell. Also we have a debt to repay.
Head back into the shop. Look around for Makdt, or her bird.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #280 on: July 30, 2019, 03:40:33 pm »

You head back into the shop to find the bird Makdt, the girl Makdt seems to have gone.
"Good to see you crawling back to me, my toy." Makdt says in a playful way fluffing its white grey feathers.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #281 on: July 30, 2019, 03:52:03 pm »

Thank you. I only went to the sun to test. What can I do now?”
Logged

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #282 on: July 30, 2019, 04:00:18 pm »

"Thank you. I only went to the sun to test. What can I do now?” you question the seabird.
"You'll have to wait a bit while I get changed out of these bloody clothes, there should be some books or something to look at in there." Makdt tells you pointing a black tipped wing at an open topped crate near the door. "Or you can go outside and clean up some of the tra- unwanted goods out in the yard."
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #283 on: July 30, 2019, 04:02:27 pm »

Read some of the books
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Necromancy? 5E
« Reply #284 on: July 30, 2019, 04:03:20 pm »

Read some of the books
+1

Information is good.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext
Pages: 1 ... 17 18 [19] 20 21 ... 168