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Author Topic: Necromancy? 5E  (Read 105169 times)

Superdorf

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Re: Necromancy?
« Reply #225 on: July 29, 2019, 09:23:50 pm »

We don't want to attract more creatures. We do want to wake Makdt, and maybe scare "Four-Eyes" off before it runs us down.

I've no idea how strong this thing actually is, or how strong we are. I'm reluctant to find out.
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klonk
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March

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Re: Necromancy?
« Reply #226 on: July 29, 2019, 09:28:49 pm »

You bellow out the air in your lungs, and take up a ready posture.

The noise does not appear to have wake Makdt.

The DM questions (Ok, do you want to do anything with your movement this turn?)
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Superdorf

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Re: Necromancy?
« Reply #227 on: July 29, 2019, 09:32:30 pm »

That was... depressingly ineffective. Witches sleep sound it would seem.

Roughly how far is the beast from us?
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klonk
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March

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Re: Necromancy?
« Reply #228 on: July 29, 2019, 09:37:04 pm »

(6 sword.) explains the DM (really dont 'want' to spoil this but it'd be a bit unfair to say) the Dm hesitates
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Superdorf

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Re: Necromancy? 5E
« Reply #229 on: July 29, 2019, 09:54:33 pm »

Ooh, mechanics!

We have a movement speed... we can attempt Will saves... the "Geas" spell is a thing... probably a d20 system, likely D&D... I can't be clear on edition. Mayyybe 3.5e? I don't know what the movement speed of a revenant is in 3.5e, but it's 30 in 5e... that'd mean 1 sword = 5 feet. A bit of a stretch, given most swords are somewhere between 3-4 feet in length... but then, a creature's reach with a sword is 5 feet in all D&D editions of which I'm aware! But that seems like a strange way to define a "swordlength" in-universe... bah. Maybe combat will tell us more.

Oh wait. I'm aware of no "overcasting" mechanic in any D&D edition. Maybe a homebrew thing? I must think on this further.

...Maybe this is all homebrew, and I'm just wasting my time here.

I'm sorry. I'm a munchkin.

Do we know how long a "sword" is?
Regardless, charge the four-eyed beast and smash it in the eyes with our mighty hand-rocks!
« Last Edit: July 29, 2019, 10:04:44 pm by Superdorf »
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Superdorf

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Re: Necromancy? 5E
« Reply #230 on: July 29, 2019, 09:55:37 pm »

Oh! Fifth edition! ...Did that say fifth edition already when I posted? It did. Well now I feel silly.
« Last Edit: July 29, 2019, 09:58:25 pm by Superdorf »
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Shadowclaw777

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Re: Necromancy? 5E
« Reply #231 on: July 29, 2019, 10:00:25 pm »

Shouldn’t we use our action to shake Makdt into waking up?, having a spellcaster defend us before attacking is good idea
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Superdorf

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Re: Necromancy? 5E
« Reply #232 on: July 29, 2019, 10:04:18 pm »

Shouldn’t we use our action to shake Makdt into waking up?, having a spellcaster defend us before attacking is good idea

Oh. Yes. I suppose we'd better.

...Do this instead.
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Falling angel met the rising ape, and the sound it made was

klonk
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Re: Necromancy? 5E
« Reply #233 on: July 29, 2019, 10:11:53 pm »

(You already used your action this round)
You charge with all of your movement @ the creature; a slavering medium black hound... with glowing darkvision eyes on both of its heads.
The dog is angered by your close approach and; decides to make a multiattack bite on you.
Misses the first bite. (3)
Misses the second bite. (6)
& stands it ground snarling at you.
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Superdorf

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Re: Necromancy? 5E
« Reply #234 on: July 29, 2019, 10:15:43 pm »

Welp, too late to be waking spellcasters now...
Smash the hound's teeth from its jaws with our mighty hand-rocks!
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Falling angel met the rising ape, and the sound it made was

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Shadowclaw777

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Re: Necromancy? 5E
« Reply #235 on: July 29, 2019, 10:19:18 pm »

Cometh here death dog, get smacked twice by our rock-fists
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March

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Re: Necromancy? 5E
« Reply #236 on: July 29, 2019, 10:26:28 pm »

You smash at the right head with your rock holding fist.
It connects with a thud, breaking the rock in the process. (18hits, and 7 damage)

(would you like to use your movement this turn?)
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Shadowclaw777

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Re: Necromancy? 5E
« Reply #237 on: July 29, 2019, 10:27:38 pm »

Stand right in melee with the two-headed dog
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Superdorf

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Re: Necromancy? 5E
« Reply #238 on: July 29, 2019, 10:33:00 pm »

If we go anywhere right now, this thing'll just bite us as we flee. Better to stay put, and fend off its jaws as best we can.
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Falling angel met the rising ape, and the sound it made was

klonk
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March

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Re: Necromancy? 5E
« Reply #239 on: July 29, 2019, 10:46:05 pm »

You forego your movement.

The Deathdog makes another multiattack at you;
The first bite hits your right upper arm (8+4hits on right upper arm), the teeth sink into you but it doesn't hurt... your arm feels wet with saliva and slightly weaker.
The second bite crits your upper stomach (20crit on upper stomach), the teeth sink into you but it doesn't hurt... your stomach feels very weak from the Deathdog saliva.
The Death Dog doesn't like your lack of response, and runs away (you get a reaction, if you don't say first, you do nothing) and out of your line of sight.
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