Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 96 97 [98] 99 100 ... 168

Author Topic: Necromancy? 5E  (Read 103770 times)

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1455 on: September 25, 2019, 03:52:28 pm »

You reassume the rabbit, and squeeze into the stone crack to a small chamber below, you see a tunnel that looks like it was dug by acid and the top of a collapsed door.

Code: [Select]
┌╫┐
│▲│
│☺│
└═┘


Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #1456 on: September 25, 2019, 03:59:35 pm »

Open the door and look inside the room
Logged

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1457 on: September 25, 2019, 04:02:35 pm »

The door is collapsed and buried, you can't open it without some sorts of magic or tools.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #1458 on: September 25, 2019, 04:06:58 pm »

We are a rabbit, can we burrow through the collapsed door?
Logged

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1459 on: September 25, 2019, 04:17:01 pm »

(I'll say that burrowing through a door of any material, notes say this one is old wood, is the same dc for breaking down the door, but it will take time either way even if you succeed...)
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #1460 on: September 25, 2019, 04:19:14 pm »

Exit the body and phase through the door
Logged

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1461 on: September 25, 2019, 04:25:34 pm »

You exit the rabbit and you attempt to phase through the door, but you are a physical being...
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #1462 on: September 25, 2019, 04:29:28 pm »

Hm
Is there a crack we can get through? how malleable are we?
Logged

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1463 on: September 25, 2019, 04:38:49 pm »

The door is one solid piece of old wood, bent off its hinges and half buried by dirt, there are cracks on either side that only a slime or a creature without bones could possible fit through, lucky you are able to fit through the cracks to the space beyond if you wished as your body can fit through.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #1464 on: September 25, 2019, 04:50:29 pm »

Go through
Logged

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1465 on: September 25, 2019, 04:57:51 pm »

You push yourself through the crack in the door, dragging your teeth in behind you and to the far side and a open room of some sort, you can't feel anything alive in this space behind the door, and you can't reach the far wall as you stretch out to feel.

Code: [Select]
┌╫┐
│▲│
│r│
└═┘
░☺░
░░░
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #1466 on: September 25, 2019, 05:00:02 pm »

Move forward
Logged

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1467 on: September 25, 2019, 05:36:14 pm »

You move forward carefully, you detect what feels like an iron cage trap, anchored to the flagstone floor.

Code: [Select]
┌╫┐
│▲│
│r│
└═┘
░░░
░☺░
Θ░░
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Necromancy? 5E
« Reply #1468 on: September 25, 2019, 05:41:53 pm »

Can I climb over the trap?
Logged

March

  • Bay Watcher
  • undead
    • View Profile
Re: Necromancy? 5E
« Reply #1469 on: September 25, 2019, 05:49:06 pm »

The cage poses no risk to you, even if it were to catch you you could just slip out.
Logged
Pages: 1 ... 96 97 [98] 99 100 ... 168