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Author Topic: Necromancy? 5E  (Read 103768 times)

March

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Re: Necromancy? 5E
« Reply #1440 on: September 25, 2019, 01:00:54 pm »

You put Makdt and her bid down somewhere safe and proceed to where the machine is sat motionless.

The machine now appears now to be a very mundane machine, gone are its mouth, feet, eyes, and anything resembling animation, nearby is a small sized crack into what could be a chamber below, the stone around the crack has been clawed and scratched at, you won't be able to follow it at your husk's size.
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1441 on: September 25, 2019, 01:04:32 pm »

Search for a body small enough to enter the gap, use the current husk to grab it, exit the current husk and enter the new husk, then free self from the old husk and enter the machine
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March

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Re: Necromancy? 5E
« Reply #1442 on: September 25, 2019, 01:21:58 pm »

(ok a little bit confused, you want to look for a body to assume to go into the crack, exit that small body and go into the machine without an assumption?)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1443 on: September 25, 2019, 01:28:49 pm »

(Remain within the small body)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1444 on: September 25, 2019, 01:33:09 pm »

(ok a little bit confused, you want to look for a body to assume to go into the crack, exit that small body and go into the machine without an assumption?)

Current husk=husk A
New husk=husk B
Husk A grabs Husk B to prevent it from running off. Assume Husk B. If Husk A is still grabbing Husk B use Husk B’s body to escape Husk A’s grasp. If Husk A releases grip upon assumption if Husk B, use Husk B to enter the machine. Husk B is our current husk at this time
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March

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Re: Necromancy? 5E
« Reply #1445 on: September 25, 2019, 02:14:17 pm »

You attempt to locate wild animals (17+1 succeeds, 94) after searching you find a rabbit and attempt chase after and grab it (7-1 misses, 2-1 misses, 17-1 hits) you grapple the rabbit, you attempt to assume the rabbit (11-2 fails) You burrow an entrance into the rabbit's body (20, 3 -4 fails) the rabbit struggles but you succeed in assuming it.
You are filled with the memories of the rabbit, its life, its burrow, its fears...

The hands of your old husk around your body go limp.
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Superdorf

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Re: Necromancy? 5E
« Reply #1446 on: September 25, 2019, 02:18:46 pm »

If I might suggest an... alternative course of action?

Get out of here. Pop back into our old husk, keep the rabbit-- that's dinner!-- head back to Ter, and rest up. Makdt's down for the count, and our husk is in no shape for fighting-- we survived that machine-fight through sheer dumb luck. Or maybe plot-shenanigans. I'm not sure.

Point is, if this place proves dangerous-- which it almost certainly will-- Makdt's liable to die, and we'll be short one perfectly good jerky-puppet. We need rest.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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March

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Re: Necromancy? 5E
« Reply #1447 on: September 25, 2019, 02:30:24 pm »

You reassume your old husk, the rabbit in your hands is motionless but alive, you grab up the Makdts with the rabbit.

(would you like to do anything while you travel back to Ter? would you like to go to any specific place in Ter? are you sure you wish to travel?)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1448 on: September 25, 2019, 02:52:22 pm »

If we go to Ter we need to go to the tavern for the poison

However we need to remember this place for later excursion
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Superdorf

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Re: Necromancy? 5E
« Reply #1449 on: September 25, 2019, 02:58:55 pm »

Hm. "Are you sure?" is a... dangerous set of words. Walking 2 miles shouldn't take us more than, oh, a half hour or so, but a little paranoia goes a long way so...

What time of day is it?
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1450 on: September 25, 2019, 03:02:12 pm »

Hm. "Are you sure?" is a... dangerous set of words. Walking 2 miles shouldn't take us more than, oh, a half hour or so, but a little paranoia goes a long way so...

What time of day is it?
+1 maybe we can assume a nocturnal animal to guard the unconscious bodies for the night, then assume the rabbit in the morning when we enter the gap
(Corpses aren’t conscious either, the statement refers to the 2 living and 2 corpses)
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March

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Re: Necromancy? 5E
« Reply #1451 on: September 25, 2019, 03:11:23 pm »

It is maybe 2 hours or so till night, It took about a half hour to follow the machine out here.

(if you go back to town to rest up with a full rest, you will be expected to join the raid on the fort in the morning and you might not be out this way for some time)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1452 on: September 25, 2019, 03:27:03 pm »

Quote from: Naturegirl1999 [b
maybe we can assume a nocturnal animal to guard the unconscious bodies for the night, then assume the rabbit in the morning when we enter the gap[/b]
(Corpses aren’t conscious either, the statement refers to the 2 living and 2 corpses)
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March

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Re: Necromancy? 5E
« Reply #1453 on: September 25, 2019, 03:39:25 pm »

(you have darkvision no matter what assumption you are in, as well there are three living bodies here if you include the rabbit, unless you meant the corpse of the machine...)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1454 on: September 25, 2019, 03:42:46 pm »

Oh, I forgot the rabbit was alive, also forgot about darkvision

Assume the rabbit and enter the gap where the blob went
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