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Author Topic: Necromancy? 5E  (Read 103777 times)

March

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Re: Necromancy? 5E
« Reply #1485 on: September 25, 2019, 09:47:23 pm »

You slide through the portcullis to the space behind, a hallway.
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│r│
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░░░╬☺║
Θ░░║░║
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░░Θ║
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1486 on: September 25, 2019, 09:54:54 pm »

head south
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March

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Re: Necromancy? 5E
« Reply #1487 on: September 25, 2019, 10:31:00 pm »

You find a solid wooden door.
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Θ░░║☺║
░░░║╬╝
░░Θ║
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1488 on: September 25, 2019, 11:10:26 pm »

can I open it/get through it? If not, Head north
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March

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Re: Necromancy? 5E
« Reply #1489 on: September 25, 2019, 11:22:21 pm »

You open the door; it swings open to the back of a statue of a hydra that rolls away as the door is opened, you cant feel any presences in this room either.

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─╫
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┌╫┐
│▲│
│r│
└═┘
░░░║░║
░░░╬░║
Θ░░║░║
░░░║☺╝
░░Θ║≡░
══╬╝Ω
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1490 on: September 26, 2019, 12:18:40 am »

go south, then east
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March

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Re: Necromancy? 5E
« Reply #1491 on: September 26, 2019, 12:55:52 am »

You find a crude wooden door there is a large gap at the bottom of it.
Code: [Select]
─╫
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┌╫┐
│▲│
│r│
└═┘
░░░║░║
░░░╬░║
Θ░░║░║
░░░║░╝╬
░░Θ║≡☺░
══╬╝Ω░░
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1492 on: September 26, 2019, 01:28:27 am »

go through the gap
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King Zultan

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Re: Necromancy? 5E
« Reply #1493 on: September 26, 2019, 05:52:19 am »

+1
I changed my mind.

This seems to be a quest that might get us killed at some point.
« Last Edit: September 26, 2019, 08:32:52 am by King Zultan »
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Superdorf

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Re: Necromancy? 5E
« Reply #1494 on: September 26, 2019, 07:19:14 am »

Also a quest that could get Makdt killed. Recall, she's (presumably) unconscious up there, and we're in (quite possibly) a hostile area... the longer we poke about down here, the greater a risk we're taking.

(Also also... 100th page, woohoo!)
« Last Edit: September 26, 2019, 07:41:25 am by Superdorf »
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

King Zultan

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Re: Necromancy? 5E
« Reply #1495 on: September 26, 2019, 08:35:04 am »

Also a quest that could get Makdt killed. Recall, she's (presumably) unconscious up there, and we're in (quite possibly) a hostile area... the longer we poke about down here, the greater a risk we're taking.

(Also also... 100th page, woohoo!)
Probably better to come back when Makdt isn't unconscious and we can use our actual body.

Leave the ruin, get Makdt, and go back to town.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

March

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Re: Necromancy? 5E
« Reply #1496 on: September 26, 2019, 11:36:48 am »

(ok so you want to leave and come back to explore this dungeon later right?)
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Naturegirl1999

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Re: Necromancy? 5E
« Reply #1497 on: September 26, 2019, 12:24:15 pm »

(I kinda wanna stay, but if the rest want to leave I will follow them)
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March

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Re: Necromancy? 5E
« Reply #1498 on: September 26, 2019, 01:19:11 pm »

(ok, just some notes here as the DM, I will try not to throw you into anything you can't handle and dice rule what happens in combat, but aside from that things happen for a reason & I dont railroad)

You decide that this is a little too dangerous for you and head back towards the surface; you don't run into anything surprising along the way, and take the rabbit back up to the surface. (i'm assume you still want that)
You go back into your human husk and grab up the rabbit, Makdt and her bird and set out back to town, making sure to remember where this place is. (for reference this shall be dungeon B, unless you want to call it something else)

(do you wish to do anything while you travel back? or look out for anything?)
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Superdorf

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Re: Necromancy? 5E
« Reply #1499 on: September 26, 2019, 04:05:07 pm »

Just travel low and quiet.
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext
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