Speaking of next battle, I've finally designed a satisfactory torpedo system. It's powerful, but comes with very limited ammo:
Torpedo Tubes: A system of two launching tubes as well as a magazine of 4 torpedoes. Each Torpedo deals 3 Damage, but can only hit Under Compartments (UCs).
Cost: 25 Resources
*Intact: Allows launching of up to 2 Torpedoes every 2 Turns.
*Damaged: Allows launching of up to 2 Torpedoes every 3 Turns.
*Destroyed: Torpedoes cannot be launched.
**Special: Can only be placed in 1st Under Compartment (UC1). Torpedoes cannot be launched when the Ship is performing Evasive Maneuvers.
Warplanes? Still no working prototype, sadly, it will either require a new class of ship, or some very tough redesigning of Deck Compartment system, neither of which I feel inclined to add.
MF Bone Apart vs HMS HammerTime:
DC1 Main: 3+1+1+1-2-1 = 3 < 5, miss!
DC2 Secondary: 6+1+1+1-2-1 = 6 => 5, hit! Comproll: 5, DC Main Battery is hit for 1 Damage and is Destroyed!
DC4 Tertiary: 5+1+1+1+1-2-1 = 6 => 5, hit! Comproll: 4, DC Tertiary Battery is hit for 1 Damage!
The shots from MF Bone Apart greatly reduced the firepower of their enemy!Hull Points: 5/14 Rangefinding: HMS Freedom (+1) Evasive Maneuvers
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Bridge Tower (Intact) + Rangefinders
DC2: Main Battery (Intact) RELOADING: 0/1
DC3: Tertiary Battery (Destroyed)
DC4: Secondary Battery (Intact)
DC5: Tertiary Battery (Destroyed)
---
UC1: Ammo Magazine (Intact)
UC2: Engine Room (Damaged) Damage Control: 0/3
UC3: Structural Bulk (Damaged)
UC4: Structural Bulk (Intact)
Hull Points: 12/14 Rangefiding: HMS Hammertime (+1) Quarter Speed
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact)
DC2: Secondary Battery (Intact)
DC3: Bridge Tower (Intact) + Rangefinders
DC4: Tertiary Battery (Intact)
DC5: Main Battery (Destroyed)
---
UC1: Ammo Magazine (Intact)
UC2: Ammo Magazine (Intact)
UC3: Structural Bulk (Intact)
UC4: Engine Room (Intact)
Hull Points: 3/14 Rangefinding: MF Bone Apart (+1) MF Tortue d'Acier (+0) Evasive Maneuvers
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact)
DC2: Secondary Battery (Intact)
DC3: Bridge Tower (Intact) + Rangefinders
DC4: Tertiary Battery (Damaged)
DC5: Main Battery (Destroyed)
---
UC1: Ammo Magazine (Destroyed)
UC2: Ammo Magazine (Intact)
UC3: Structural Bulk (Intact)
UC4: Engine Room (Intact)
Hull Points: 13/13 Rangefinding: Tortue d'Acier (-1) Evasive Maneuvers
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact)
DC2: Main Battery (Intact)
DC3: Bridge Tower (Intact) + Rangefinders + Armour Plating
DC4: Secondary Battery (Intact)
DC5: ...
---
UC1: Structural Bulk (Intact)
UC2: Ammo Magazine (Intact)
UC3: Engine Room (Intact)
UC4: Structural Bulk (Intact)
Hull Points: 23/23 Rangefinding: HMS HammerTime (+1) HMS Freedom (+1) Quarter Speed
Tonnage: Medium
Compartments:
DC1: Main Battery (Intact)
DC2: Secondary Battery (Intact)
DC3: Bridge Tower (Intact) + Rangefinders + Armour Plating
DC4: Tertiary Battery (Intact)
DC5: Secondary Battery (Intact)
DC6: Main Battery (Intact) RELOADING: 1/1
---
UC1: Structural Bulk (Intact)
UC2: Ammo Magazine (Intact) + Armour Plating
UC3: Engine Room (Intact) + Armour Plating
UC4: Ammo Magazine (Intact) + Armour Plating
UC4: Structural Bulk (Intact)
SUNK:
Turn 4, sunk by an ammo magazine explosion:Hull Points: -4/12 Rangefinding: MF Archer Fish (+1)
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Tertiary Battery (Destroyed)
DC2: Main Battery (Damaged) RELOADING: 0/2 Damage Control: 1/3
DC3: Bridge Tower (Damaged) + Rangefinders
DC4: Secondary Battery (Damaged) RELOADING: 0/1
DC5: ...
---
UC1: Structural Bulk (Intact)
UC2: Ammo Magazine (Destroyed)
UC3: Engine Room (Damaged)
UC4: Structural Bulk (Intact)
Turn 5, sunk by MF Par Excellence:Hull Points: -1/36 Rangefiding: MF Par Excellence (+1) Evasive Maneuvers
Tonnage: Heavy (+1 Enemy Hit)
Compartments:
DC1: Main Battery (Destroyed)
DC2: Main Battery (Destroyed)
DC3: Main Battery (Destroyed)
DC4: Bridge Tower (Destroyed)
DC5: Main Battery (Intact) RELOADING: 1/1
DC6: Main Battery (Intact) + Armour Plating RELOADING: 1/1
DC7: Main Battery (Destroyed)
---
UC1: Structural Bulk (Intact)
UC2: Structural Bulk (Intact)
UC3: Ammo Magazine (Destroyed)
UC4: Engine Room (Intact) + Armour Plating
UC5: Engine Room (Intact)
UC6: Structural Bulk (Destroyed)
Turn 7, sunk by HMS Freedom:Hull Points: 0/36 Quarter Speed (LOCKED)
Tonnage: Heavy (+1 Enemy Hit)
Compartments:
DC1: Bridge Tower (Destroyed)
DC2: Main Battery (Intact) + Armour Plating
DC3: Main Battery (Destroyed)
DC4: Main Battery (Intact) + Armour Plating
DC5: Main Battery (Destroyed)
DC6: Main Battery (Destroyed)
DC7: Main Battery (Destroyed)
---
UC1: Ammo Magazine (Damaged) Damage Control: 2/3
UC2: Ammo Magazine (Destroyed)
UC3: Ammo Magazine (Intact) + Armour Plating
UC4: Ammo Magazine (Destroyed)
UC5: Structural Bulk (Destroyed)
UC6: Engine Room (Destroyed)