3 targets
*glares*
HMS Hammertime vs MF Par Excellence:
DC5 Main: 6+1-2-2+1+1+1 = 6 => 5, hit! Comproll: 3, DC3 Main Battery is hit for 2 Damage and is Destroyed!
HMS Hammertime vs MF Archer Fish:
DC2 Secondary: 2+1+1-2-2-1 = -1 < 5, miss!
HM Hammertime vs MF Bone Apart:
DC4 Tertiary: 6+1+0-2-2-1 = 2 < 5, miss!
Out of all the crazy shooting, only one shell landed at its target, and only because of pure luck.Hull Points: 5/14 Rangefinding: HMS Freedom (-1) Evasive Maneuvers
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Bridge Tower (Intact) + Rangefinders
DC2: Main Battery (Intact) RELOADING: 1/1
DC3: Tertiary Battery (Destroyed)
DC4: Secondary Battery (Damaged) RELOADING: 0/1 Damage Control: 1/3
DC5: Tertiary Battery (Destroyed)
---
UC1: Ammo Magazine (Damaged) Damage Control: 3/3
UC2: Engine Room (Damaged)
UC3: Structural Bulk (Damaged)
UC4: Structural Bulk (Intact)
Hull Points: 12/14 Rangefiding: HMS Hammertime (-1) Evasive Maneuvers
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact) RELOADING: 1/1
DC2: Secondary Battery (Intact)
DC3: Bridge Tower (Intact) + Rangefinders
DC4: Tertiary Battery (Intact)
DC5: Main Battery (Destroyed)
---
UC1: Ammo Magazine (Intact)
UC2: Ammo Magazine (Intact)
UC3: Structural Bulk (Intact)
UC4: Engine Room (Intact)
Hull Points: 13/14 Rangefinding: MF Archer Fish (+1) MF Bone Apart (+0) MF Par Excellence (-2) Evasive Maneuvers
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact) RELOADING: 1/1
DC2: Secondary Battery (Intact)
DC3: Bridge Tower (Intact) + Rangefinders
DC4: Tertiary Battery (Damaged) Damage Control: 1/3
DC5: Main Battery (Intact) RELOADING: 0/1
---
UC1: Ammo Magazine (Intact)
UC2: Ammo Magazine (Intact)
UC3: Structural Bulk (Intact)
UC4: Engine Room (Intact)
Hull Points: 13/13 MF Par Excellence (+1)
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Main Battery (Intact) RELOADING: 1/1
DC2: Main Battery (Intact) RELOADING: 1/1
DC3: Bridge Tower (Intact) + Rangefinders + Armour Plating
DC4: Secondary Battery (Intact)
DC5: ...
---
UC1: Structural Bulk (Intact)
UC2: Ammo Magazine (Intact)
UC3: Engine Room (Intact)
UC4: Structural Bulk (Intact)
Hull Points: 23/23 Rangefinding: HMS HammerTime (+0)
Tonnage: Medium
Compartments:
DC1: Main Battery (Intact) RELOADING: 1/1
DC2: Secondary Battery (Intact)
DC3: Bridge Tower (Intact) + Rangefinders + Armour Plating
DC4: Tertiary Battery (Intact)
DC5: Secondary Battery (Intact)
DC6: Main Battery (Intact)
---
UC1: Structural Bulk (Intact)
UC2: Ammo Magazine (Intact) + Armour Plating
UC3: Engine Room (Intact) + Armour Plating
UC4: Ammo Magazine (Intact) + Armour Plating
UC4: Structural Bulk (Intact)
Hull Points: 5/36 Quarter Speed (LOCKED)
Tonnage: Heavy (+1 Enemy Hit)
Compartments:
DC1: Bridge Tower (Intact) + Rangefinders + Armour Plating
DC2: Main Battery (Intact) + Armour Plating RELOADING: 1/1
DC3: Main Battery (Destroyed)
DC4: Main Battery (Intact) + Armour Plating RELOADING: 1/1
DC5: Main Battery (Destroyed)
DC6: Main Battery (Destroyed)
DC7: Main Battery (Destroyed)
---
UC1: Ammo Magazine (Damaged) Damage Control: 1/3
UC2: Ammo Magazine (Destroyed)
UC3: Ammo Magazine (Intact) + Armour Plating
UC4: Ammo Magazine (Destroyed)
UC5: Structural Bulk (Damaged)
UC6: Engine Room (Destroyed)
SUNK:
Turn 4, sunk by an ammo magazine explosion:Hull Points: -4/12 Rangefinding: MF Archer Fish (+1)
Tonnage: Light (-1 Enemy Hit)
Compartments:
DC1: Tertiary Battery (Destroyed)
DC2: Main Battery (Damaged) RELOADING: 0/2 Damage Control: 1/3
DC3: Bridge Tower (Damaged) + Rangefinders
DC4: Secondary Battery (Damaged) RELOADING: 0/1
DC5: ...
---
UC1: Structural Bulk (Intact)
UC2: Ammo Magazine (Destroyed)
UC3: Engine Room (Damaged)
UC4: Structural Bulk (Intact)
Turn 5, sunk by MF Par Excellence:Hull Points: -1/36 Rangefiding: MF Par Excellence (+1) Evasive Maneuvers
Tonnage: Heavy (+1 Enemy Hit)
Compartments:
DC1: Main Battery (Destroyed)
DC2: Main Battery (Destroyed)
DC3: Main Battery (Destroyed)
DC4: Bridge Tower (Destroyed)
DC5: Main Battery (Intact) RELOADING: 1/1
DC6: Main Battery (Intact) + Armour Plating RELOADING: 1/1
DC7: Main Battery (Destroyed)
---
UC1: Structural Bulk (Intact)
UC2: Structural Bulk (Intact)
UC3: Ammo Magazine (Destroyed)
UC4: Engine Room (Intact) + Armour Plating
UC5: Engine Room (Intact)
UC6: Structural Bulk (Destroyed)