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Author Topic: Gridhood - Divine Duel: Turn 21 - Learning about Food  (Read 21417 times)

Superdorf

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #270 on: August 10, 2019, 07:04:58 pm »

I dunno. It seemed to improve foraging rolls somewhat.
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TricMagic

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #271 on: August 10, 2019, 07:12:08 pm »

Farms are a lot steadier in their food supply. But they do have limits. They can't really grow more food than the amount already being grown.
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Superdorf

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #272 on: August 10, 2019, 07:15:04 pm »

Further expansion, it seems, would require better tech... or just more farmlands.

Supernerd: Is it possible to build more than one farmland on the same tile?
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TricMagic

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #273 on: August 10, 2019, 07:18:38 pm »

Hah... While you are my enemies... It should be noted there is no reason you can't build another farm on a nearby tile. Or your home tile.
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Pavellius

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #274 on: August 10, 2019, 07:23:56 pm »

Improving our farming tech could let me use my ability, but since tech is for the whole team, I'll go for what we all decide on.

I'll be spending next turn stockpiling food. Actually, I better start now and leave the screamer for later.
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TricMagic

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #275 on: August 10, 2019, 07:29:44 pm »

You sure it won't decide to eat you?

Ah, not like I'm against you dying out. We are foes after all.
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Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #276 on: August 10, 2019, 08:38:43 pm »

What kinds of things do you want me to do? I have 7 FP and I want to make sure what I do helps you
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Superdorf

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #277 on: August 10, 2019, 09:21:35 pm »

The A-2 and A-8 tiles still have cracks in 'em. We need those sealed before further horrid creatures of the abyss crawl forth.
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Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #278 on: August 10, 2019, 09:31:00 pm »

Yara uses 6 FP to create 2 grasslands. One on A2, and one at A8
Yara continues to ponder Beast Creation
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King Zultan

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #279 on: August 11, 2019, 06:07:50 am »

Confederation of Deer
7 Workers harvest the farm at A5.
2 Workers research stone tools.
1 Worker prays to Yara.
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auzewasright

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #280 on: August 11, 2019, 06:45:07 am »

Arutz tribe(s)
5 Tribesmen forage at F1
3 Rooties research basic stone tools
2 Rooties research fire
1 Rootie is born for 3 food
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Supernerd

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #281 on: August 11, 2019, 07:35:20 pm »

I'm going to say that you cannot currently make more than one farmland on a single tile.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Supernerd

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #282 on: August 12, 2019, 04:46:40 pm »

Turn 19: Paleolithic



You didn't prepare for the disaster?

Yara
Yara creates a grassland at A2 and A8
Yara continues to ponder beast creation...

Stickwalkers
5 workers harvest the farmland at A6 to collect 14 food
3 workers research Stone Tools to complete the tech

Confederation of Deer
7 workers harvest the farmland at A5 to collect 20 food
2 workers research Stone Tools. The tech was completed this turn.
1 worker prays to Yara to generate 1 FP

The Amish
4 workers forage at C4 to collect 10 food
-- The Screamy is making AAAAA! deadful sounds to the north, but AAAAA! for the most part its just AAAAA! annoying to the physical laborers.
1 worker completes work on the farmland at B4
3 workers forage at B5 to collect 9 food

==========

Wolf of the Void
The Wolf of the Void continues to ponder fire magic. This doesn't seem like one of his better ideas...

Cait Sith
4 Tribesmen forage at F5 to collect 12 food
3 workers research agriculture to complete the tech
3 workers research Food Preservation
1 worker is born at the cost of 3 food

Drecthul Commonwealth
3 tribesmen forage at G5 to collect 9 food
3 workers forage for wood at G5 to collect 5 wood
1 worker prays to the Wolf of the Void to generate 1 FP

Arutz
5 tribesmen forage at F1 to collect 15 food
3 workers research Stone Tools to complete the tech.
2 workers begin research on fire
1 worker is born at the cost of 3 food

The Nords
The Nords stagnate.
-- Stagnation occurs when a player neglects to make their action. When you stagnate, your civilization generally stays the same as it was last turn. The GM will always ensure that, barring the consideration of particularly moronic actions, that stagnation will never be better than actually doing something.

==========

Other
The Screamy AAAAA! screams at C3

==========

Spoiler: Yara (click to show/hide)
Spoiler: Science of the West (click to show/hide)

Spoiler: Stickwalkers (click to show/hide)
Spoiler: Confederation of Deer (click to show/hide)
Spoiler: The Amish (click to show/hide)

==========
==========
==========

Spoiler: Wolf of the Void (click to show/hide)
Spoiler: Science of the East (click to show/hide)

Spoiler: Cait Sith (click to show/hide)
Spoiler: Drecthul Commonwealth (click to show/hide)
Spoiler: Arutz (click to show/hide)
Spoiler: The Nords (click to show/hide)

==========

Spoiler: Noteworthy Tiles (click to show/hide)
« Last Edit: August 12, 2019, 09:19:56 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Superdorf

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #283 on: August 12, 2019, 04:53:34 pm »

Big "disaster" coming. Must prepare.

Stickwalkers
6 workers harvest the A-6 farmland
2 workers research fire
« Last Edit: August 12, 2019, 04:59:34 pm by Superdorf »
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Falling angel met the rising ape, and the sound it made was

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TricMagic

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #284 on: August 12, 2019, 04:58:02 pm »

Cait Sith

4 Tribesmen using their Island Foraging Skills and Island Survival Skills forage F5 for food.
5 Workers work on building a Farm at F5. Island Survival Skills are in effect.
2 Workers make 2 Paleolithic Tools. Island Survival Skills are in effect.



Nords, you couldn't actually progress? 4 against 3 isn't the best.
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