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Author Topic: Gridhood - Divine Duel: Turn 21 - Learning about Food  (Read 21408 times)

Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #285 on: August 12, 2019, 06:08:49 pm »

Yara continues to ponder Beast Creation
”I have enough power to grant a weather effect, which one of you wants one, and of what type? Or I could wait for more FP”
Save FP
« Last Edit: August 13, 2019, 05:57:11 am by Naturegirl1999 »
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Superdorf

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #286 on: August 12, 2019, 06:16:49 pm »

Mm, let's wait to see what this "disaster" is before making any major FP expenditures. We don't know yet what sort of weather might be needed where, or if there might be another, better thing to spend on.
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TricMagic

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Re: Gridhood - Divine Duel: Turn 19 - Paleolithic
« Reply #287 on: August 12, 2019, 06:29:19 pm »

I really don't know what you could do to prepare for disasters. And Food Preservation isn't ready either.
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RulerOfNothing

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Re: Gridhood - Divine Duel: Turn 19 - Paleolithic
« Reply #288 on: August 12, 2019, 07:05:58 pm »

Drecthul Commonwealth

3 tribesmen and 1 worker forages at G5 using Island Foraging Skills
2 workers forage at G5 for wood
1 worker prays to the Wolf of the Void
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PraiseTalos

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Re: Gridhood - Divine Duel: Turn 17 - Food related disaster still upcoming!
« Reply #289 on: August 12, 2019, 08:56:42 pm »


Civilization: The nords.
Description: a hardy warrior people accustomed to the cold.
Tile: G7
2 tribesmen forage H7
3 research wood weapons
« Last Edit: August 12, 2019, 09:36:23 pm by PraiseTalos »
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Supernerd

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Re: Gridhood - Divine Duel: Turn 19 - Paleolithic
« Reply #290 on: August 12, 2019, 09:08:49 pm »

You can't use tech that only the other team has.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

RulerOfNothing

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Re: Gridhood - Divine Duel: Turn 19 - Paleolithic
« Reply #291 on: August 12, 2019, 09:10:29 pm »

Also I should have 5 wood from my foraging action last turn.
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PraiseTalos

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Re: Gridhood - Divine Duel: Turn 19 - Paleolithic
« Reply #292 on: August 12, 2019, 09:35:23 pm »

Nevermind
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King Zultan

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Re: Gridhood - Divine Duel: Turn 19 - Paleolithic
« Reply #293 on: August 13, 2019, 03:45:09 am »

Confederation of Deer
8 Workers harvest the farm at A5.
1 Worker make a stone tool.
1 Worker prays to Yara.
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auzewasright

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Re: Gridhood - Divine Duel: Turn 19 - Paleolithic
« Reply #294 on: August 13, 2019, 08:11:52 am »

Arutz tribe(s)
5 Tribesmen forage on F1
3 Rooties research fire
1 Rootie researches hunting tools
2 Rooties build Paleolithic tools
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TheRedwolf

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Re: Gridhood - Divine Duel: Turn 17 - Food related disaster still upcoming!
« Reply #295 on: August 13, 2019, 09:05:10 am »


The wolf of the void 2: electric boogaloo
Ponder Fire magic for the Civs
Store FP

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Pavellius

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Re: Gridhood - Divine Duel: Turn 19 - Paleolithic
« Reply #296 on: August 13, 2019, 11:30:57 am »

Please add a farm icon to my tile in the next update.

The Amish
8 workers harvest the farm at b4.
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Supernerd

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Re: Gridhood - Divine Duel: Turn 19 - Paleolithic
« Reply #297 on: August 13, 2019, 05:01:23 pm »

Turn 20: You were warned.



The predicted food related disaster has struck! It seems that all of the food in the world has simultaneously rotted to the point of inedibility. Its a mystery as to why this happened. Your food stockpile is now zero, which means any civilian that does not personally collect at least 1 food next turn will probably die of starvation!

Yara
Yara continues to ponder Beast Creation, and finds a way to increase the amount of wild animals on a tile.

Stickwalkers
6 workers harvest the farmland at A6, but not a single piece of edible food was collected.
2 workers begin research on Fire.

Confederation of Deer
8 workers harvest the farmland at A5. All the crops went bad. All of them.
1 worker makes a stone weapon
-- (If you meant to make a paleolithic tool, use the correct tool name next time. I'll let you change it this one time if that is the case)
1 worker prays to Yara to generate 1 FP

The Amish
8 workers harvest the farmland at B4. For unknown reasons, the crops all went bad.

==========

Wolf of the Void
The Wolf of the Void begins to consider Fire Magic for the Civs.

Cait Sith
4 tribesmen forage at F5, but nothing edible can be found.
5 workers begin work on a Farmland at F5
2 workers create Paleolithic Tools

Drecthul Commonwealth
3 tribesmen forage G5, but there is no food to be found.
1 worker forages at G5 and brings back 0 food.
2 workers forage for wood at G5 to collect 4 wood
1 worker prays to the Wolf of the Void to generate 1 FP

Arutz
5 tribesmen forage at F1. They get 0 food this turn.
3 workers research fire.
2 workers create Paleolithic Tools
1 worker researches Hunting Tools

The Nords
2 tribesmen forage at H7. All the food on the tile seems to have gone bad.
3 workers research Wood Weapons.

==========

Other
AAAAA! AAAAA!The Screamy screams at AAAAA! C3

==========

Spoiler: Yara (click to show/hide)
Spoiler: Science of the West (click to show/hide)

Spoiler: Stickwalkers (click to show/hide)
Spoiler: Confederation of Deer (click to show/hide)
Spoiler: The Amish (click to show/hide)

==========
==========
==========

Spoiler: Wolf of the Void (click to show/hide)
Spoiler: Science of the East (click to show/hide)

Spoiler: Cait Sith (click to show/hide)
Spoiler: Drecthul Commonwealth (click to show/hide)
Spoiler: Arutz (click to show/hide)
Spoiler: The Nords (click to show/hide)

==========

Spoiler: Noteworthy Tiles (click to show/hide)
« Last Edit: August 13, 2019, 05:39:06 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #298 on: August 13, 2019, 05:11:59 pm »

Cait Sith

4 Tribesmen using their Island Foraging Skills and Island Survival Skills forage F5 for food.
5 Workers work on building a Farm at F5. Island Survival Skills are in effect.
2 Workers make 2 Paleolithic Tools. Island Survival Skills are in effect.



Nords, you couldn't actually progress? 4 against 3 isn't the best.

Um, what of me making some tools?

Cait Sith
4 Tribesmen and 7 workers forage F5 using their Island Foraging Skills. 2 of the Tribesmen are using Paleolithic Tools.


Might have been nice if it was something we could actually avoid, but eh. Spot the food Cait Sith!
« Last Edit: August 13, 2019, 06:49:23 pm by TricMagic »
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Supernerd

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Re: Gridhood - Divine Duel: Turn 20 - You were warned.
« Reply #299 on: August 13, 2019, 05:14:21 pm »

Looks like it was missed in the action post, but still added to the civ spoiler.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.
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