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Author Topic: Gridhood - Divine Duel: Turn 21 - Learning about Food  (Read 21441 times)

RulerOfNothing

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Re: Gridhood - Divine Duel: Turn 17 - Food related disaster still upcoming!
« Reply #255 on: August 08, 2019, 10:36:40 pm »

Drecthul Commonwealth

3 tribesmen forage at G5 using Island Foraging Skills
3 workers research Boatmaking
1 worker prays to the Wolf of the Void
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Pavellius

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Re: Gridhood - Divine Duel: Turn 17 - Food related disaster still upcoming!
« Reply #256 on: August 09, 2019, 12:39:51 am »

The Amish
 7 workers continue construction on the farm at b4
A new worker is born for 3 food
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King Zultan

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Re: Gridhood - Divine Duel: Turn 17 - Food related disaster still upcoming!
« Reply #257 on: August 09, 2019, 05:57:03 am »

Confederation of Deer
5 Workers harvest the farm at A5.
2 Workers research stone tools.
1 Worker prays to Yara.
2 Workers are born for 6 food.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

auzewasright

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Re: Gridhood - Divine Duel: Turn 17 - Food related disaster still upcoming!
« Reply #258 on: August 09, 2019, 07:53:40 am »

Arutz tribe(s)
4 Tribesmen forage at F1
1 Tribesman forages at F2
3 Rooties research basic stone tools
2 Rooties research larger settlements per tile

Edit: I just realized, how are we planning to make even simple boats without tools or fire or rope?
« Last Edit: August 09, 2019, 07:58:49 am by auzewasright »
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TheRedwolf

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Re: Gridhood - Divine Duel: Turn 17 - Food related disaster still upcoming!
« Reply #259 on: August 09, 2019, 09:12:59 am »

The wolf of the void 2: electric boogaloo
Ponder Fire magic for the Civs
Put an archipelago at F4
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TricMagic

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Re: Gridhood - Divine Duel: Turn 17 - Food related disaster still upcoming!
« Reply #260 on: August 10, 2019, 08:26:23 am »

And we'll still waiting for the Nords. Post please?

Looking at it, they haven't been on since the 7th. That and 12 posts, despite being here since July 10th. 3 of those were for this thread..

Note, posting everyday here is encouraged, as not posting slows the update speed.
« Last Edit: August 10, 2019, 08:29:51 am by TricMagic »
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PraiseTalos

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Re: Gridhood - Divine Duel: Turn 17 - Food related disaster still upcoming!
« Reply #261 on: August 10, 2019, 10:07:45 am »


Civilization: The nords.
Description: a hardy warrior people accustomed to the cold.
Tile: G7
2 workers forage G7
3 become tribesmen
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auzewasright

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Re: Gridhood - Divine Duel: Turn 17 - Food related disaster still upcoming!
« Reply #262 on: August 10, 2019, 10:56:05 am »


Civilization: The nords.
Description: a hardy warrior people accustomed to the cold.
Tile: G7
2 workers forage G7
3 become tribesmen
You don’t need to put the civ sheet every time you do an action.
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Supernerd

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #263 on: August 10, 2019, 01:09:33 pm »

Turn 18: B (Yes, the turn name is just "B")



Attempting to copy the other god's ideas might not lead you to the same results.

Yara
Yara continues to ponder beast creation, and creates a forest at C4 and B6

Stickwalkers
5 workers harvest the farmland at A6 to collect 14 food
-- In the future, please try to use the word "Farmland" when you harvest something to reduce the odds of me confusing it for foraging.
5 workers pray to Yara to generate 5 FP

Confederation of Deer
5 workers harvest the farmland at A5 to collect 17 food
2 workers research Stone Tools
1 worker prays to Yara
2 new workers are born at the cost of 6 food

The Amish
7 workers continue construction of a farmland at A5
1 new worker is born at the cost of 3 food

==========

Wolf of the Void
The wolf of the void begins to ponder a more specific topic of Fire Magic.
An archipelago is created at F4.

Cait Sith
4 tribesmen forage at F5 to collect 14 food
2 workers research Food Preservation
2 workers research Agriculture
2 workers pray to the Wolf of the Void to generate 2 FP

Drecthul Commonwealth
3 tribesmen forage at G5 to collect 12 food
3 workers research Boatmaking to complete the tech!
1 worker prays to the Wolf of the Void to generate 1 FP

Arutz
4 tribesmen forage at F1 to collect 13 food
1 tribesman forages at F2 to collect 2 food
3 workers research stone tools
2 workers attempt to research some kind of odd concept called "Larger settlements per tile". No progress is made on this as there is no observable evidence about any kind of "maximum settlement size" that has ever been observed.

The Nords
2 workers forage at G7 to collect 4 food
3 workers have become Tribesmen!

==========

Other
AAAAA! The Screamy screams at C3 AAAAA!

==========

Spoiler: Yara (click to show/hide)
Spoiler: Science of the West (click to show/hide)

Spoiler: Stickwalkers (click to show/hide)
Spoiler: Confederation of Deer (click to show/hide)
Spoiler: The Amish (click to show/hide)

==========
==========
==========

Spoiler: Wolf of the Void (click to show/hide)
Spoiler: Science of the East (click to show/hide)

Spoiler: Cait Sith (click to show/hide)
Spoiler: Drecthul Commonwealth (click to show/hide)
Spoiler: Arutz (click to show/hide)
Spoiler: The Nords (click to show/hide)

==========

Spoiler: Noteworthy Tiles (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #264 on: August 10, 2019, 01:19:16 pm »

Hmm. That's interesting..

Cait Sith
4 Tribesmen Forage at F5 using their Island Foraging Skills.
3 Workers Research Agriculture. Island Survival Skills active.
3 Workers Food Preservation. Island Survival Skills active.
1 worker is born for 3 Food.
« Last Edit: August 10, 2019, 01:24:37 pm by TricMagic »
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TheRedwolf

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Re: Gridhood - Divine Duel: Turn 17 - Food related disaster still upcoming!
« Reply #265 on: August 10, 2019, 03:36:53 pm »


The wolf of the void 2: electric boogaloo
Ponder Fire magic for the Civs
Save for food apocalypse

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Pavellius

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #266 on: August 10, 2019, 06:47:38 pm »

The Amish
4 workers forage c4. Each are armed with a stone weapon, one of which is the artifact.
1 worker finishes the farm at b4.
3 worker forage b5.
« Last Edit: August 10, 2019, 07:26:31 pm by Pavellius »
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Superdorf

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #267 on: August 10, 2019, 06:58:05 pm »

Stickwalkers
5 workers harvest the A6 farmland
3 workers research Stone Tools
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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RulerOfNothing

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #268 on: August 10, 2019, 07:01:28 pm »

Drecthul Commonwealth

3 tribesmen forage at G5 using Island Foraging Skills
3 workers forage at G5 for wood
1 worker prays to the Wolf of the Void
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Pavellius

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Re: Gridhood - Divine Duel: Turn 18 - B (Yes, the turn name is just "B")
« Reply #269 on: August 10, 2019, 07:02:51 pm »

Do you think rain improves the next turn's farm yield? It didn't seem to that one time, but that could have just been bad luck.
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