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Author Topic: Gridhood - Divine Duel: Turn 21 - Learning about Food  (Read 21116 times)

TricMagic

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #240 on: August 07, 2019, 07:26:36 pm »

Okay then.

Name: The Walla-Walla Tribe
Starting Tile: C5
Species Description: Just some regular neanderthals. Not much else.

... There is no C5.
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Con Air

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #241 on: August 07, 2019, 07:35:11 pm »

I’m not familiar with the map. Can I have sone help?
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TheRedwolf

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Re: Gridhood - Divine Duel: Turn 13 - Secrets of the Cracked Void
« Reply #242 on: August 07, 2019, 07:42:14 pm »


The wolf of the void
Ponder magic.
Conserve FP for Foodpocolypse

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PraiseTalos

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Re: Gridhood - Divine Duel: Turn 13 - Secrets of the Cracked Void
« Reply #243 on: August 07, 2019, 07:45:39 pm »


Civilization: The nords.
Description: a hardy warrior people accustomed to the cold.
Tile: G7
2 workers forage G7
3 research boatmaking
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TricMagic

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #244 on: August 07, 2019, 07:58:51 pm »


Civilization: The nords.
Description: a hardy warrior people accustomed to the cold.
Tile: G7
2 workers forage G7
3 research boatmaking


I'll just note you can't even use boats. And turning your 3 of your workers into Tribesmen is imperative. Plus more than 3 researchers a turn see a drop in efficiency too...
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Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #245 on: August 07, 2019, 08:09:36 pm »

Okay then.

Name: The Walla-Walla Tribe
Starting Tile: C5
Species Description: Just some regular neanderthals. Not much else.
There is C2 and C3, C3 is currently inhabited by a void creature, a Screamer, so you can enter C2, there is also C7, a cave, C2 is a plateau, C3 is a savahna
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TheRedwolf

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #246 on: August 07, 2019, 08:52:27 pm »

Also, Welcome to the Forums, Con Air! Hope you like Miasma!
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auzewasright

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #247 on: August 07, 2019, 09:50:32 pm »

This is why you should spend a turn to turn 3 workers into tribesmen. I'm getting 10 food regularly.

Cait Sith
3 Tribesmen use their Island Foraging Skills to forage F5.
3 Workers Research Agriculture.
3 Workers Research Food Preservation.
1 Worker becomes a Tribesmen.



Nords, you start with 10 food. Use our techs to turn 3 of yours into tribesmen, or maybe all five if you want to forage both tiles quickly next turn.
Nord Tribesmen also seem to do better in combat as well. Interesting.
Not sure if agriculture is really necessary right now, considering we just worked for a unit type that has much better foraging and don't even have basic tools. I kinda feel like we should get boats and fishing at least if we want to get more food.

Arutz tribe(s)
5 Tribesmen forage on F1
4 Rooties research basic stone tools
1 Rootie prays to Wolf of the Void... and then asks the GM if the volcano they are sitting on counts as an advanced tile.
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Pavellius

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #248 on: August 08, 2019, 01:41:19 am »

Thank you, deer, for the prayers, and praise to Yara for the mighty weapon! When the opportunity comes, I shall slay the shrieker.

The Amish
3 workers forage b4
3 workers forage b5
1worker makes stone weapons
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King Zultan

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #249 on: August 08, 2019, 02:31:01 am »

Confederation of Deer
4 Workers harvest the farm at A5.
3 Workers research stone tools.
1 Worker prays to Yara.
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TricMagic

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #250 on: August 08, 2019, 06:54:51 am »

This is why you should spend a turn to turn 3 workers into tribesmen. I'm getting 10 food regularly.

Cait Sith
3 Tribesmen use their Island Foraging Skills to forage F5.
3 Workers Research Agriculture.
3 Workers Research Food Preservation.
1 Worker becomes a Tribesmen.



Nords, you start with 10 food. Use our techs to turn 3 of yours into tribesmen, or maybe all five if you want to forage both tiles quickly next turn.
Nord Tribesmen also seem to do better in combat as well. Interesting.
Not sure if agriculture is really necessary right now, considering we just worked for a unit type that has much better foraging and don't even have basic tools. I kinda feel like we should get boats and fishing at least if we want to get more food.

Arutz tribe(s)
5 Tribesmen forage on F1
4 Rooties research basic stone tools
1 Rootie prays to Wolf of the Void... and then asks the GM if the volcano they are sitting on counts as an advanced tile.

Tools should come soon, and being able to create a farm will likely allow us to focus on upgrading our housing so as to hold more workers. Who will then farm to sustain the increased numbers.

I'll note I think the FP count for this previous turn is wrong though. Beyond that, Food Preservation might help with the food crises if I can complete it. Having a Farm ready would also help survive the food crisis on top of foraging.
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Supernerd

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #251 on: August 08, 2019, 06:49:32 pm »

Turn 17: Food related disaster still upcoming!



The Walla-Walla Tribe now exists at C5. That is what I would be saying if there was a tile at C5, which there is not. Your start tile needs to have been created by a god player. For the record, the following tiles are valid starting spots as of right now:  C2, C3, B5, A7, C7, F1, F3, G4, E5, H7

Also to be clear, no tile that only costs 3 FP is an advanced tile


Yara
Yara converts a Stone Weapon into an artifact at the cost of 5 FP!
Yara continues to ponder beast creation. She already has a method of making tiles more dangerous...

Stickwalkers
6 workers pray to Yara to generate 6 FP
2 workers are born at the cost of 6 food

Confederation of Deer
4 workers harvest the farmland at A5 to collect 12 food
3 workers research stone tools
-- It seems that a considerable amount of progress has been lost as a result of the simultaneous research of two techs that do the same thing! Stone Tools and Stone Axes have merged into a single tech.
1 worker prays to Yara to generate 1 FP

The Amish
3 workers forage at B4 to collect 8 food
3 workers forage at B5 to collect 9 food
1 worker creates a Stone Weapon

==========

Wolf of the Void
The Wolf of the Void ponders magic. It seems like a vague subject

Cait Sith
3 tribesmen forage at F5 to collect 11 food
3 workers research Agriculture
-- It seems that there was some overlapping research this turn, disproving the theory that the problem cannot arise with only three!
3 workers begin research on food preservation
1 worker becomes a Tribesman!

Drecthul Commonwealth
3 workers forage at G5 to collect 8 food
3 workers have become Tribesmen
1 worker prays to the Wolf of the Void to generate 1 FP

Arutz
5 tribesmen forage at F1 to collect 16 food
4 workers research stone tools
-- It seems that some progress has been lost when one of the workers hit their head on a rock
1 worker prays to the Wolf of the Void to generate 1 FP

The Nords
2 workers forage at G7 to collect 2 food
3 workers research Boatmaking

==========

Other
The Screamy AAAAA! screams at AAAAA! C3

==========

Spoiler: Yara (click to show/hide)
Spoiler: Science of the West (click to show/hide)

Spoiler: Stickwalkers (click to show/hide)
Spoiler: Confederation of Deer (click to show/hide)
Spoiler: The Amish (click to show/hide)

==========
==========
==========

Spoiler: Wolf of the Void (click to show/hide)
Spoiler: Science of the East (click to show/hide)

Spoiler: Cait Sith (click to show/hide)
Spoiler: Drecthul Commonwealth (click to show/hide)
Spoiler: Arutz (click to show/hide)
Spoiler: The Nords (click to show/hide)

==========

Spoiler: Noteworthy Tiles (click to show/hide)
« Last Edit: August 08, 2019, 08:01:40 pm by Supernerd »
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Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 17 - Food related disaster still upcoming!
« Reply #252 on: August 08, 2019, 07:03:31 pm »

Yara continues to ponder Beast Creation
Yara spends 3 FP on a forest at at C4, and 3 more FP on a forest on B6

« Last Edit: August 08, 2019, 08:03:17 pm by Naturegirl1999 »
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Superdorf

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Re: Gridhood - Divine Duel: Turn 17 - Food related disaster still upcoming!
« Reply #253 on: August 08, 2019, 07:31:28 pm »

Yara. There are festering crevices in the fabric of the world. Seal them please.

Stickwalkers
5 workers harvest at A-6
5 workers pray to Yara
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TricMagic

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Re: Gridhood - Divine Duel: Turn 17 - Food related disaster still upcoming!
« Reply #254 on: August 08, 2019, 07:43:48 pm »

That crack to the north looks a bit dangerous for us as well.. Another turn may spawn a menace from the other side if it isn't filled..

Also, error, we should have 11 food, not 21.



Cait Sith
4 Tribesmen use their Island Foraging Skills to forage F5.
2 Workers Research Food Preservation. Island Survival skills active.
2 Workers Research Agriculture. Island Survival skills active.
2 Workers Pray to the Wolf of the Void to fill the cracks with tiles. Another Island would be nice for when boatmaking is complete. Island Survival skills active.
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