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Author Topic: Gridhood - Divine Duel: Turn 21 - Learning about Food  (Read 21430 times)

Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 15 - 404 - Tile not found!
« Reply #225 on: August 06, 2019, 11:06:16 pm »

Yara uses 3 FP to make a cave system at C7, hopefully before something else comes through
Yara ponders beast creation
« Last Edit: August 07, 2019, 10:10:34 am by Naturegirl1999 »
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Pavellius

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Re: Gridhood - Divine Duel: Turn 15 - 404 - Tile not found!
« Reply #226 on: August 07, 2019, 02:28:58 am »

Could someone please pray another 2fp so I can get an artifact stone weapon next turn to fight off the screamer?

Also, SuperNerd,  the action report says I created another dude but I didn't order that. My stats are still correct.

The Amish
2 workers forage b5
2 workers forage b6
3 workers pray to Yara
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King Zultan

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Re: Gridhood - Divine Duel: Turn 15 - 404 - Tile not found!
« Reply #227 on: August 07, 2019, 03:39:08 am »

Confederation of Deer
4 Workers harvest the farm at A5.
2 Workers research stone tools.
2 Worker prays to Yara.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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TheRedwolf

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Re: Gridhood - Divine Duel: Turn 13 - Secrets of the Cracked Void
« Reply #228 on: August 07, 2019, 08:38:00 am »


The wolf of the void
Ponder magic.
Put a Snowy Mountain  at H7

[/quote]
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auzewasright

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Re: Gridhood - Divine Duel: Turn 15 - 404 - Tile not found!
« Reply #229 on: August 07, 2019, 01:32:54 pm »

Arutz tribe(s)
5 Tribesmen forage on F1
4 Rooties research basic stone tools
1 Rootie prays to Wolf of the void, or whatever the gods name is called
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Supernerd

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Re: Gridhood - Divine Duel: Turn 15 - 404 - Tile not found!
« Reply #230 on: August 07, 2019, 06:29:03 pm »

Turn 16: Food related disaster upcoming!



There will be a food related disaster on turn 20. You have been warned.

Yara
Yara creates a Cave System at C7 at the cost of 3 FP
She also begins to ponder Beast Creation

Stickwalkers
6 workers harvest at A6 to collect 20 food.
-- It seems that all available food has been harvested for this turn

Confederation of Deer
4 workers harvest the farmland at A5 to collect 16 food
2 workers research Stone Tools
2 workers pray to Yara

The Amish
2 workers forage at B5 to collect 2 food
2 workers forage at B6 to collect 3 food
3 workers pray to Yara to generate 2 FP
-- AAAAA! AAAAA! The wails from the northeast make it difficult to concentrate on prayer!

==========

Wolf of the Void
The Wolf of the Void creates a Snowy Mountain at H7
The Wolf of the Void begins to ponder magic.

Cait Sith
3 tribesmen forage at F5 to collect 13 food
2 workers research Wood Weaponry Crafting
3 workers research Agriculture
2 workers are born at the cost of 6 food

Drecthul Commonwealth
3 workers forage at G5 to collect 7 food
2 workers forage at G4 to collect 3 food
-- one of the workers has drowned!
2 workers research Boatmaking
1 worker prays to the Wolf of the Void

Arutz
5 tribesmen forage at F1 to collect 15 food
4 workers research SStone Tools
-- There has been some overlap on this subject this turn, reducing progress.
1 worker prays to the Wolf of the Void to generate 1 FP

The Nords
The Nords now exist at G7. Needless to say, they do nothing this turn because you can't do things before you exist. Or at least, it SHOULD be needless by now.

==========

Other
The AAAAA! Screamy screams at AAAAA! C3

==========

Spoiler: Yara (click to show/hide)
Spoiler: Science of the West (click to show/hide)

Spoiler: Stickwalkers (click to show/hide)
Spoiler: Confederation of Deer (click to show/hide)
Spoiler: The Amish (click to show/hide)

==========

Spoiler: Wolf of the Void (click to show/hide)
Spoiler: Science of the East (click to show/hide)

Spoiler: Cait Sith (click to show/hide)
Spoiler: Drecthul Commonwealth (click to show/hide)
Spoiler: Arutz (click to show/hide)
Spoiler: The Nords (click to show/hide)

==========

Spoiler: Noteworthy Tiles (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

RulerOfNothing

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #231 on: August 07, 2019, 06:34:15 pm »

Drecthul Commonwealth

3 workers forage at G5 using Island Foraging Skills
3 workers become Tribesmen
1 worker prays to the Wolf of the Void
« Last Edit: August 07, 2019, 09:13:00 pm by RulerOfNothing »
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Superdorf

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #232 on: August 07, 2019, 06:37:09 pm »

Hooray! Now to deal with this "void" thing once and for all...

Stickwalkers
6 workers pray to Yara: "O stone-bird of the West! Cover the void-chasms!"
2 workers are born!
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TricMagic

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #233 on: August 07, 2019, 06:37:50 pm »

This is why you should spend a turn to turn 3 workers into tribesmen. I'm getting 10 food regularly.

Cait Sith
3 Tribesmen use their Island Foraging Skills to forage F5.
3 Workers Research Agriculture.
3 Workers Research Food Preservation.
1 Worker becomes a Tribesmen.



Nords, you start with 10 food. Use our techs to turn 3 of yours into tribesmen, or maybe all five if you want to forage both tiles quickly next turn.
Nord Tribesmen also seem to do better in combat as well. Interesting.
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Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #234 on: August 07, 2019, 06:42:44 pm »

Yara uses 5 FP to convert one of the Amish’s stone weapon into an Artifact Variant to fight the Screamer
Yara continues pondering Beast Creation
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TricMagic

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #235 on: August 07, 2019, 06:43:51 pm »

Yara uses 5 FP to convert one of the Amish’s stone weapon into an Artifact Variant to fight the Screamer
Yara continues pondering Beast Creation


 ::)

What is the artifact supposed to do exactly...
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Con Air

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #236 on: August 07, 2019, 06:46:22 pm »

I'd love to join, but what starting tiles are available?
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Supernerd

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #237 on: August 07, 2019, 06:47:36 pm »

Literally any tile that fits the following criteria.

1. It has to exist.
2. It can't have another civilization on it.

And it should be on the west half of the map to keep the sides balanced.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Naturegirl1999

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #238 on: August 07, 2019, 06:55:23 pm »

Yara uses 5 FP to convert one of the Amish’s stone weapon into an Artifact Variant to fight the Screamer
Yara continues pondering Beast Creation


 ::)

What is the artifact supposed to do exactly...
The Artifact will do more damage than normal, especially against Void creatures. If I get enough FP, I could create a tile to allow the Amish to get to the savahna to use their Artifact, hopefully killing the thing
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Con Air

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Re: Gridhood - Divine Duel: Turn 16 - Food related disaster upcoming!
« Reply #239 on: August 07, 2019, 07:24:45 pm »

Okay then.

Name: The Walla-Walla Tribe
Starting Tile: C5
Species Description: Just some regular neanderthals. Not much else.
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