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Author Topic: Refit and Repair, Nemorland, Spring, 1890, Production & Deployment Phase.  (Read 22060 times)

Aseaheru

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Re: Refit and Repair, Nemorland, Pregame Turn 4, Design Phase.
« Reply #120 on: August 23, 2019, 04:03:24 pm »

Wait, isint that the wrong torpedo version? Yeah, thats the wrong torpedo version Joe.



 
Quote from: 3.5"/40 QF gun
A scaled down version of our 6"/45 weighing in at about 1500lb and able to throw its shells(of the same types as our 6"/45) some 12000 yards.
 

 
Quote from: Spear Class Fast Scout
The Spear class of fast scouting vessels is designed as a scout and as a harasser, nipping at the flanks of light enemy forces and ravening their trade. Coming in at about 1500 tons, these vessels are a force to be reckoned with, being armed with two centerline-mounted 6"/45s in their powered almost-turrets, a trio of our obsolescent 4" guns(one super elevated above the aft 6", the other two wing-mounted amidships, and intended to be replaced ASAP), four 2" guns(one on each bridge wing, two forward of the wheelhouse, and intended for marine parties and to be replaced ASAP with rapid-firing manual machineguns, rotary cannon, or the equivalent) and a quartet of torpedo tubes (single mounts, two per side, flanking the 3.5" wing mounts). A set of five spotlights are mounted bracketing the bridge, alongside the rear 3.5" mount, and on the tripod mast. Power is provided by two hybrid coal/oil boilers powering a series of three turbines, geared to power two shafts and get the vessel shifting at a speed in excess of 28 knots as well as providing ample electricity for the vessel.
 Some 250ft long, with a maximum beam of 25ft and a draft of 8ft, the ship rises from a turtleback forecastle, immediately lowers for the forward 6" gun mount, leads directly to the main superstructure with the bridge and its three spotlights, followed by the tripod masthead and the first of two funnels and the torpedo room. Between the first funnel and the second is the gun deck, each side with two torpedo launchers and a 3.5" gun alongside the main access to the main fuel bunkers, before rising back for the second funnel. Just aft of the second funnel is the rear 3.5" mount above the rear 6". From there to the stern is open deck(with aft 2" mounts) and the wheelhouse.
 
 In summary:
-250ft long
-25ft beam
-8ft draft
-1500 tons displacement
-2 6"/45 single gun mounts
-3 4"Early single gun mounts(intended to be upgraded at first instance to 3.5" or 4" guns)
-4 2"early gun single mounts(replace with autocannon, manual machineguns, anything else)
-4 single Blackfoot Torpedo Tubes(6 reloads(1.5 per tube))
-5 spotlights rigged so they may act as signal lamps
-2 TTWAWO boiler setups
-3 TTWAWO turbine setups, piped so they may operate in series, independently, or a mixture of both
-Medium endurance(Able to cross an ocean at cruising speeds, ~3000 nautical miles)
-28 knot projected speed
-1" Bolstad steel armor over engine rooms, magazines, gun shields for 6", 4", and torpedo mounts
-Larger than expected marine complement, in that there actually is a marine complement of a platoons worth.
-Tripod mast reaching 150ft over deck, providing a horizon of some 15 miles in optimal weather.
 
« Last Edit: September 05, 2019, 05:35:03 pm by Aseaheru »
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Vostok

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Re: Refit and Repair, Nemorland, Pregame Turn 4, Design Phase.
« Reply #121 on: August 25, 2019, 12:08:13 pm »

Since we were on the subject...
Quote from: Aegis-class Coast Defense Ship
Also known as the-keep-them-from-kicking-our-shit-in-class, the Aegis-class coastal defense ship is a 4000 ton ugly bastard with no fucks to give a pair of twin 10" turrets, ten inches of armor, and the speed of a snail with arthritis a fourteen-knot speed. Her secondary battery of four six-inch guns and weaponized ugliness, which is said to be capable of blinding enemy sailors.

The main battery turrets are placed in a AX configuration, with a superstructure containing the casemated 6” guns, an armored conning tower, and a tripod mast containing searchlights and a spotting position separating the two turrets. The ship has three rangefinders: one on each turret and a third one on top of the conning tower.

Propulsion is provided by two VTE steam engines and eight Marine-type boilers, with an endurance of about 3,400 nautical miles at 10 knots. The ship is divided into nine watertight compartments for damage control, and has a double-bottom running 70% of the ship's length. Armor protection consists of a 10" belt that tapers to 7.5" at the ends, 1.2" of deck armor, 8" turrets and barbettes, and 7" around the conning tower.
« Last Edit: August 25, 2019, 01:34:50 pm by Vostok »
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Kashyyk

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Re: Refit and Repair, Nemorland, Pregame Turn 4, Design Phase.
« Reply #122 on: August 28, 2019, 03:41:53 pm »

Quote from: Bolstad Steel
A truly impressive Nemorland invention, Bolstad Steel has all the benefits of compound armour whilst retaining the endurance of homogenous nickel-steel.

By covering the exterior surface of a nickel-steel armour plate with charcoal and heating it to 1200'C for several weeks, the metal draws additional carbon into itself, forming a hard, high-carbon steel backed by a softer steel all in one material. The plate is then cooled with both an oil bath and water jets, before the interior surface is annealed to toughen it.

The result is a hard outer surface to shatter incoming projectiles, transitioning into a soft middle to absorb energy and preserve integrity and a final tough edge to reduce spalling and catch any remaining pieces of shell. All in all, this produces an armour that is 20% more effective than an equivalent piece of regular nickel-steel.

This is just Harvey armour, with our own name cos we got it first. We definitely did not steal this from Mr Harvey before releasing it as our own, no sir.

Quote from: 6 Dice available
Techs
(1) Bolstad Steel : Kashyyk

How Many?
() 2 Techs :
(1) 1 Tech, save 3 : Kashyyk
() 1 ship, save 2 :
() Save 6 :
« Last Edit: August 28, 2019, 04:28:19 pm by Kashyyk »
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Aseaheru

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Re: Refit and Repair, Nemorland, Pregame Turn 4, Design Phase.
« Reply #123 on: August 28, 2019, 04:01:03 pm »

Quote from: 6 Dice available
Projects
() Public Education System :
() Warrent Officer Corps :
() Harvey Armour :
() Advanced Naval training Schools :
(1) Polygonal Fort, Type A :
() Hans & McCreed 1.5"/30-3 QF :
() Hans & McCreed Eggbert/McCreed 1.5"/30-2 ERF :
(2) Bolstad Steel : Kashyyk, AseaHeru

Revisions
() 3.5"/40 QF Gun :

Vessels
() Freedom-class Protected Light Cruiser :
() Aegis-class Coast Defence Ship :
() Spear Class Fast Scout :

How Many?
() 2 Techs :
(2) 1 Tech, save 3 : Kashyyk, AseaHeru
() 1 ship, save 2 :
() Save 6 :
« Last Edit: August 28, 2019, 05:41:01 pm by Aseaheru »
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Madman198237

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Re: Refit and Repair, Nemorland, Pregame Turn 4, Design Phase.
« Reply #124 on: August 28, 2019, 05:56:52 pm »

Quote from: 6 Dice available
Projects
() Public Education System :
() Warrent Officer Corps :
() Harvey Armour :
() Advanced Naval training Schools :
(1) Polygonal Fort, Type A :
() Hans & McCreed 1.5"/30-3 QF :
() Hans & McCreed Eggbert/McCreed 1.5"/30-2 ERF :
(3) Bolstad Steel : Kashyyk, AseaHeru, Madman

Revisions
() 3.5"/40 QF Gun :

Vessels
() Freedom-class Protected Light Cruiser :
() Aegis-class Coast Defence Ship :
() Spear Class Fast Scout :

How Many?
() 2 Techs :
(3) 1 Tech, save 3 : Kashyyk, AseaHeru, Madman
() 1 ship, save 2 :
() Save 6 :
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Jilladilla

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Re: Refit and Repair, Nemorland, Pregame Turn 4, Design Phase.
« Reply #125 on: August 28, 2019, 06:58:01 pm »

Quote from: 6 Dice available
Projects
() Public Education System :
() Warrent Officer Corps :
() Harvey Armour :
() Advanced Naval training Schools :
() Polygonal Fort, Type A :
() Hans & McCreed 1.5"/30-3 QF :
() Hans & McCreed Eggbert/McCreed 1.5"/30-2 ERF :
(4) Bolstad Steel : Kashyyk, AseaHeru, Madman, Jilladilla

Revisions
() 3.5"/40 QF Gun :

Vessels
() Freedom-class Protected Light Cruiser :
() Aegis-class Coast Defence Ship :
() Spear Class Fast Scout :

How Many?
() 2 Techs :
(4) 1 Tech, save 3 : Kashyyk, AseaHeru, Madman, Jilladilla
() 1 ship, save 2 :
() Save 6 :
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piratejoe

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Re: Refit and Repair, Nemorland, Pregame Turn 4, Design Phase.
« Reply #126 on: August 31, 2019, 10:28:39 pm »

Quote from: Bolstad Steel
A truly impressive Nemorland invention, Bolstad Steel has all the benefits of compound armour whilst retaining the endurance of homogenous nickel-steel.

By covering the exterior surface of a nickel-steel armour plate with charcoal and heating it to 1200'C for several weeks, the metal draws additional carbon into itself, forming a hard, high-carbon steel backed by a softer steel all in one material. The plate is then cooled with both an oil bath and water jets, before the interior surface is annealed to toughen it.

The result is a hard outer surface to shatter incoming projectiles, transitioning into a soft middle to absorb energy and preserve integrity and a final tough edge to reduce spalling and catch any remaining pieces of shell. All in all, this produces an armour that is 20% more effective than an equivalent piece of regular nickel-steel.
Effectiveness: 6 | Cost: 6 | Bugs: 6

Bolstad Steel is quite a special little thing we have stumbled upon. Utilizing steel, nickle, and a few weeks of time we can make plates of armor that can take a hit much better than before. Full inches of armor and tons of weight can be ditched without losing the same amount of protection. Its fairly simple, and requires two plates, one to take the full direct hit and the other to stop the shrapnel that remains. Utilizing coal, both normal and char, we can introduce carbon and by extension make the armor much more effective at taking a hit than before. Of course, this all takes time, but we have managed to find a very easy way to do all of this. Really, the only issue is the time it takes to make rather than the process, but even then this isn't that much of an issue so long as we have enough of it being made at the same time.

Naturally, with the major innovation we have created, we have made a major step forward, one best kept hidden. Our armour will make sure any guns fired in defiance against our ships aren't hard hitting enough.



It is now the Revision & Refit Phase of Pre game Turn 4. You have 3 dice remaining to spend on Revisions or Save for the next turn.

Spoiler: Projects (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Ship Classes (click to show/hide)

Spoiler: Ships (click to show/hide)

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Aseaheru

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Re: Refit and Repair, Nemorland, Pregame Turn 4, Revision & Refit Phase.
« Reply #127 on: August 31, 2019, 10:36:43 pm »

 So, revisions that have been suggested:
-3.5"/40 gun
-4"/? gun
-Maxim-Nordenfelt 1.46" gun(1lb pom-pom)
-GP90 and Schmidt–Rubin 1889
-Madsen M1888 Forsøgsrekylgevær
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Jilladilla

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Re: Refit and Repair, Nemorland, Pregame Turn 4, Revision & Refit Phase.
« Reply #128 on: August 31, 2019, 11:50:24 pm »

Something to remember everyone, while we do have 3 dice we want to save 2 of them for ship designs next turn! Very important! Remember to vote for that 'only 1 revision' option when we get to the voting part!

Boiler/Turbine Reliability Pass
The TTWAWO Project was largely a success in that it began a revolution for the machinery of our Grand Navy. The only issue holding it back isn't necessarily cost; but rather the reliability of the Hybrid-Fired Boiler and Turbine system. And so we'll check through the components, identifying which components tend to be the ones which break down. Even the quite frankly mildly excessive safety measures will be given a look over; not that we disapprove of the enthusiasm towards safety, but to double check to ensure that said safety measures are not the cause of said excessive breakdowns. Yes, a fire is bad news; but so is the turbine breaking down when attempting to flee from an enemy fleet.

Those components which are identified as those that simply break down quickly from the stress are to be reinforced using our newly discovered metallurgical prowess; and those safeties which are 'in the way' are to be removed; or reworked so as to no longer be 'in the way'. Through this pass, we expect that the TTWAWO Project to have produced a power plant that can actually be relied on, instead of being 'reliable to break shortly'.
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Aseaheru

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Re: Refit and Repair, Nemorland, Pregame Turn 4, Revision & Refit Phase.
« Reply #129 on: September 01, 2019, 12:05:45 am »

Quote from: Unified Modular Powerplant, Turbine Mk2
Totally not in an effort to have a name that both functions and is pronounceable, the Umpt Mk2 is an evolution of the UmptMk1(the end product of the TTWAWO Project) is a system consisting of noless than one hybrid coal-oil high pressure watertube boiler and two turbine sets in series connected to a single gearbox. The main goals are to simultaneously increase reliability, decrease cost, and optimize power generation, integrating if needed processes from our Bolstad Steel manufacture.

 Yes, totally in an effort to reduce cost and improve reliability only, not so we can give a ship three of these and say that we have Umpetyumpt Umpts in it.
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Kashyyk

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Re: Refit and Repair, Nemorland, Pregame Turn 4, Revision & Refit Phase.
« Reply #130 on: September 02, 2019, 12:14:02 pm »

Quote from: Revisions
(1) Boiler/Turbine Reliability Pass : Kashyyk
() Unified Modular Powerplant, Turbine Mk2 :

How many?
() Three revisions :
() Two Revisions :
(1) One Revision : Kashyyk
() No Revisions :
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Jilladilla

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Re: Refit and Repair, Nemorland, Pregame Turn 4, Revision & Refit Phase.
« Reply #131 on: September 02, 2019, 12:38:08 pm »

Quote from: Revisions
(2) Boiler/Turbine Reliability Pass : Kashyyk, Jilladilla
() Unified Modular Powerplant, Turbine Mk2 :

How many?
() Three revisions :
() Two Revisions :
(2) One Revision : Kashyyk, Jilladilla
() No Revisions :


EDIT: Right; as Sothweg is technically putting on the finishing touches on their starting fleet while we still have an entire turn to do the same; I figure we could start thinking about what ships we wanted to go forth with. You know; so as to not be rude to our enemies.

As such, I will begin with my proposal, for a Coastal Defense Ship. Slow? Yes. Short ranged? Yes. Lots of armor and heavy guns though. As always, please don't hold back from pointing out any flaws you see with the ship or things it could do better; or from largely copying  it to make your own edits to the fluff (you could argue I went a little silly with it) or to make minor adjustments to the thing. Just make sure to give it its own designation, like 'Pattern B' if you can't think of a name (or think that Niflung is a good one and want to keep it).

Quote from: Niflung-class Coastal Defense Ship
Confusion among visitors from Germany upon first glance of the Niflung class is a decently common occurrence. The Niflung does have some slight passing resemblance to their own Siegfied class, after all; though the illusion very rarely holds against any further examination than 'I just glanced at it for a second out of the corner of my eye'; particularly if seen from the rear, except among those 'armchair Admirals/engineers' that are 'experts' at 'identifying' ships.

This being said though, the two ships do share more in common, as both were laid down within a few days of each other, though Niflung's launching was delayed slightly when compared to Siegfried's. If one did a more thorough investigation through the archives of both Nemorland's and Germany's Naval Records, they would find a near-matching set of a design study between the two. Both of which were, after factoring in the timezone differences, finalized at nearly the exact same time.

Regardless, in spite of this freak occurrence of synchronicity, neither navy had to deal with the embarrassment of having a foreign power tote around what is effectively your ship, only not of your nationality; as only the initial design study from which both ships originated from was identical, and the two diverged as their designs were finalized. Still, there are some aesthetic similarities between the two, like two distant cousins who have grown up in different countries.

Niflung is fairly short for her tonnage, only being 270 feet in length for her 4000 tons of displacement. Her greater size and displacement is not all that separates her from her cousin, though; her main armament consists of a quartet of 9" rifles arranged in dual turrets one fore and aft instead of her cousin's... Questionable... Layout... Said turrets are fairly well armored, bearing a solid 8 inches of Bolstad Steel; although said armor thins greatly the further to the rear of the turret one goes, though never thinner than 4 inches. Her secondary armament is also fairly robust given her size and primary armament with 5 of our excellent 6"/45 QF M1890; with 2 mounted both port and starboard with the fifth being mounted in a position slightly forwards and above the aft main turret, arranged so that it can 'superfire' over the turret to engage targets to the rear in addition to the sides. All of these guns are sadly only shielded guns, with 4 inches of armor, instead of full turrets for the sake of both total tonnage and to keep topweight down.

Her main armor belt also consists of 8 inches of Bolstad Steel, astounding for her size though this does thin out very slightly towards the edges. Her deck armor consists of a much more reasonable 1 inch of armor to prevent splinters, shrapnel, and shell blasts from damaging her magazines and machinery from above. As should be obvious, areas of the deck that do not protect such, as found towards the bow and stern of the ship, are completely unarmored. Speaking of her machinery, her 2 Twawo Style Hybrid Coal-Oil Fired Steam Turbines provide propulsion, propelling her at a rate of 16 knots. She is not a fast ship, but given her performance in other areas, something had to be sacrificed. Of course, range was sacrificed as well. As a defensive vessel primarily intended to protect our islands (and secondarily for shore bombardment), she does not possess much fuel endurance, enough to traverse between the islands with a healthy safety margin of course, though a non-stop voyage straight to Sothweg is out of the question, even if they were a friendly port.

In summary:
-270 feet long
-4000 tons displacement
-4 Early 9" guns, arranged in twin turrets
-5 6"/45 QF M1890 guns, with one mounted along in a superfiring position on the aft (where you would find a Y turret)
-2 Twawo Hybrid Coal-Oil Fired Steam Turbines
-16 knots of speed
-low endurance
-8 inches of belt and turret armor, 1 inch of deck armor, made from Bolstad Steel
« Last Edit: September 05, 2019, 06:01:42 pm by Jilladilla »
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Aseaheru

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Re: Refit and Repair, Nemorland, Pregame Turn 4, Revision & Refit Phase.
« Reply #132 on: September 02, 2019, 01:24:27 pm »

Quote from: Revisions
(2) Boiler/Turbine Reliability Pass : Kashyyk, Jilladilla
(1) Unified Modular Powerplant, Turbine Mk2 : AseaHeru

How many?
() Three revisions :
() Two Revisions :
(3) One Revision : Kashyyk, Jilladilla, AseaHeru
() No Revisions :
Ewww, why yall vote for sad design without funny actual naming ability or proper irritive improvement?
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Madman198237

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Re: Refit and Repair, Nemorland, Pregame Turn 4, Revision & Refit Phase.
« Reply #133 on: September 02, 2019, 07:33:10 pm »

Quote from: Revisions
(3) Boiler/Turbine Reliability Pass : Kashyyk, Jilladilla, Madman
(1) Unified Modular Powerplant, Turbine Mk2 : AseaHeru

How many?
() Three revisions :
() Two Revisions :
(4) One Revision : Kashyyk, Jilladilla, AseaHeru, Madman
() No Revisions :
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piratejoe

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Re: Refit and Repair, Nemorland, Pregame Turn 4, Revision & Refit Phase.
« Reply #134 on: September 05, 2019, 03:40:05 pm »

Boiler/Turbine Reliability Pass
The TTWAWO Project was largely a success in that it began a revolution for the machinery of our Grand Navy. The only issue holding it back isn't necessarily cost; but rather the reliability of the Hybrid-Fired Boiler and Turbine system. And so we'll check through the components, identifying which components tend to be the ones which break down. Even the quite frankly mildly excessive safety measures will be given a look over; not that we disapprove of the enthusiasm towards safety, but to double check to ensure that said safety measures are not the cause of said excessive breakdowns. Yes, a fire is bad news; but so is the turbine breaking down when attempting to flee from an enemy fleet.

Those components which are identified as those that simply break down quickly from the stress are to be reinforced using our newly discovered metallurgical prowess; and those safeties which are 'in the way' are to be removed; or reworked so as to no longer be 'in the way'. Through this pass, we expect that the TTWAWO Project to have produced a power plant that can actually be relied on, instead of being 'reliable to break shortly'.

Efficacy: 5

Well, we worked on the TTWAWO and tried to fix the issues it had. And, most of the issues are either due to the way the oil sprayer was designed, or the turbines themselves. First off, the way the piping on the portion used for the oil sprayer was designed quite...poorly. There was a oversight where a section of the pipe was dangerously close to the turbine and could be damaged to a point where it actually leaks when the oil sprayer is activated, which caused oil to drip and get heated, which would generally lead to predictable results... And on top of that, the main issue was with the turbines, by god the turbine was awful. The metal used for it was fairly sub standard for dealing with high temperatures, despite it being likely the only cheep thing about the engine, and on top of that, the way it was installed was prone to spin fast enough that, with its poorly designed instillation, could cause enough strain it ends up disconnecting, yes, disconnecting, and guess what the first thing it would hit if it disconnected was? Yep, that section of the pipe.

Despite these fairly embarrassing design faults, the engine's safety measures are actually perfectly fine. Of course, there's a few needless things that aren't really needed unless it gets hit by shrapnel or a shell, but we've made a few changes that has made it more durable, and have cut down a few of the most redundant parts. Regardless fixing the issue was fairly easy, and now that we found and fixed the main reliability issues, and a few other minor ones. The engine is actually not half bad...It still is very costly however, but probably worth it, besides, we have the money to spend on such things.



It is now the Design Phase of Pre game Turn 5, the final phase. You have 8 dice remaining to spend on Ships and Designs.

Spoiler: Projects (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Ship Classes (click to show/hide)

Spoiler: Ships (click to show/hide)

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