Boiler/Turbine Reliability Pass
The TTWAWO Project was largely a success in that it began a revolution for the machinery of our Grand Navy. The only issue holding it back isn't necessarily cost; but rather the reliability of the Hybrid-Fired Boiler and Turbine system. And so we'll check through the components, identifying which components tend to be the ones which break down. Even the quite frankly mildly excessive safety measures will be given a look over; not that we disapprove of the enthusiasm towards safety, but to double check to ensure that said safety measures are not the cause of said excessive breakdowns. Yes, a fire is bad news; but so is the turbine breaking down when attempting to flee from an enemy fleet.
Those components which are identified as those that simply break down quickly from the stress are to be reinforced using our newly discovered metallurgical prowess; and those safeties which are 'in the way' are to be removed; or reworked so as to no longer be 'in the way'. Through this pass, we expect that the TTWAWO Project to have produced a power plant that can actually be relied on, instead of being 'reliable to break shortly'.
Efficacy: 5
Well, we worked on the TTWAWO and tried to fix the issues it had. And, most of the issues are either due to the way the oil sprayer was designed, or the turbines themselves. First off, the way the piping on the portion used for the oil sprayer was designed quite...poorly. There was a oversight where a section of the pipe was dangerously close to the turbine and could be damaged to a point where it actually leaks when the oil sprayer is activated, which caused oil to drip and get heated, which would generally lead to predictable results... And on top of that, the main issue was with the turbines, by god the turbine was awful. The metal used for it was fairly sub standard for dealing with high temperatures, despite it being likely the only cheep thing about the engine, and on top of that, the way it was installed was prone to spin fast enough that, with its poorly designed instillation, could cause enough strain it ends up disconnecting, yes, disconnecting, and guess what the first thing it would hit if it disconnected was? Yep, that section of the pipe.
Despite these fairly embarrassing design faults, the engine's safety measures are actually perfectly fine. Of course, there's a few needless things that aren't really needed unless it gets hit by shrapnel or a shell, but we've made a few changes that has made it more durable, and have cut down a few of the most redundant parts. Regardless fixing the issue was fairly easy, and now that we found and fixed the main reliability issues, and a few other minor ones. The engine is actually not half bad...It still is very costly however, but probably worth it, besides, we have the money to spend on such things.
It is now the Design Phase of Pre game Turn 5, the final phase. You have 8 dice remaining to spend on Ships and Designs.
Naval
Early 2/3/4/5/7/9/10/12 inch guns
6"/45 QF M1890 (6 inch gun, jams more often than liked, but jamming can be cleared in combat. Max range of roughly 18000 yards)
Triple-expansion engines.
Early steam turbine engines.
Early coal/oil hybrid firing.
Steel hull construction.
Compartmentalization.
Single Casemates.
Single and Double gun turrets.
Harvey Bolstad Steel Armor
Early Damage control techniques.
Decent Anti Flash fire measures.
Ballistite.
Blackfoot torpedo (Reliable fast torpedo capable of 26 knots, and 1k yards
Marines
Defensive guns (Uses same calibers as naval guns)
Rosemary 85 Rifle (Basic Bolt Action Rifle)
Holly 8 (Basic Revolver)
Nemorland Naval Academy's School of Nautical Engineering (Costs 7 PP Per turn to keep running)
Intensive Nautical Training School (Costs 5 PP per turn to keep running)
4,000 Displacement Dry docks.