We start by lining up, as always to avoid reaction shots. Our first actual move finds the raider boss next to our ship. Almost wicked witched him. Even if we need to leave early, we got a good hostage. It takes 2 of us (stupid armor), but MCreeper takes him down. Then we take down a hoe in the adjacent building.
Other than that, we spread out and try to find enemies (should be a lot of them, so...). We do see a sawed-off sniper, and chuck a black powder bomb at him. It missed, but maybe the smoke will help? The enemies don't accomplish much on their first turn with us out of the turtle, either. We do learn that 1) we can't get to the sawed-off jerk and 2) he's got a large friend. Also, some other jerk shoots a gal in the back to no effect.
An RPG shot finds us a few friends. Looking around finds us a few more possibilities.
We can't get up to the humungous or his little friend, but a black powder bomb removes the floor below him. Stun batons do the rest. The rest of the enemies we know about are all in one area.
We take down another hoe and highwayman, then find 2 more in this building.
The grouped-up enemies out in the open are mostly too far. We try to hit the nearest with a black powder bomb, but overshoot and hit 2 instead of 1. The brigand proceeds to pass out on his turn.
The rest is "just" cleanup. We accidentally found this tough guy while using the back entrance.
Another tough guy and a blood hound, with another upstairs. We tried to use a molotov to keep them away, but apparently blood hounds doesn't afraid of anything. We also tried the same (with the same result) in the next building over.
The rest of the enemies were hiding on the second floor here. 3 of them. MCreeper was injured (so was everyone else at one point, so...) confirming that, but we took them down 2 rounds later.