Oh.
Ok, stop with the stupid alarm already. And someone send some dogs back into the den, this is not an attack, it is the surprise delivery service! Free captives and some junk, mostly.
Dogs are mostly used to scout, I want to gals to gain experience.
Like hector13 here, killing not one but 2 of them nurses in a single turn.
Of course, if the risk is low we go for captures.
Yes, even if they are not nurses/researcher but drones.
See? Now, who of you sounded the alarm? It could have scared them away!
It's the police! We have to stop them before they ... umm ... do whatever it is that police does.
And we do manage, with 3 charges left in the laser. The Scarab has to start again shortly afterwards, but only to take a look at a craft. Seems to be one those mining ships, but it disappears into the sky after a while. That might hurt our infamy if we are unlucky.
At night the Terror lands close to the police wreck. The plan is to just shoot the stupid dogs and to set everyone else on fire, because while our guns might be useless against them, they might still give up if properly burned.
Brilliant shot Rolan7! Or is it because you are evil and want us to die?
Umm ... why didn't anyone tell us that the police use plasmaguns now? Shouldn't they have ... like sent a memo or something? Why wasn't this in the news?
Anyway, wolfmen die pretty well to our guns, and pigmen ignore them pretty well. I also swear I didn't change the first name of any Rolan7, so here we have good&evil together. Fortunately that doesn't lead to an explosion. But the pigman burns, so there is that. Might have been a molotov though.
He goes beserk, which is good. Not as good as panicking and throwing away his guns, but it is something. There's at least one more though.
...
Sometime later he does just that. With a little help from more molotovs and a flamethrower.
Morale is pretty low by now, and we get to find out that swimsuit gals use flurry of blows or roundhouse kicks when beserking.
We (well some) have to go out, because staying in the Terror doesn't help if no one comes looking.
Magnum+Axe (+molotovs) gals go out, and Good Rolan7 finds a pig on the ground.
A grounded pig is a dead pig, he falls to her axe!
Because there are more enemies than expected more gals go out.
Two more dogs get killed by the eastern team ...
... but out west Brimstone dies after being hit with plasma.
This is the culprit. But being a nighttime illumination doesn't stop him yet.
Bughunt begins, the other one is the first pig that still flies around without weapons. He might have a grenade though.
Lots of fires are being started, and Rolan7 (quick) gets hit while running around panicked. To drag her back in the other gals stun her ...
... but it wouldn't have been neccessary anymore, the pig succumbs to the heat and gives up!
That was harder than expected, I thought the police would still have their toyguns. It also took long enough to make every single (surviving) gal braver.
The worst thing, of course, is that we can't use the plasma weapons for a long time. I thought the regular pistol was easily usable, but it turns out that we still need substantial research for that. ... so we sell some of the plasma stuff. Predictably we'll need more molotovs after this.
But more titles, gals love titles (the sleeping beauty is Quick Rolan7)
RIP, we hardly knew yee!
Back home a nurse tells me about the
Pocket Las-Charger. It is pretty useless as a weapon, but can be used for training.
Barracks on Ching Shih 2nd are done, and I spend another $500k of our hard earned $$$ to hire some hands. We might want a craft there that can carry some troops, maybe a 2nd scarab, to train them at least a little bit. But we are out of money right now.
A tough guy tells us about the
Steel Pact. They kill dogs there.
Not-so-
Hidden Expanse is the home of a savvy girl. She doesn't say anything about dog killings, so it sounds like a better place. Both are too hot anyway.
This
Rifleman here was a stargoddamn sniper!
We read some text about UAC Weapons, and damn, this is nice. Who cares if it is not very accurate, it is plasma and shoots it quickly.
A G.O. tells us about elevators. Boring. The brainers call them by the fancy name of
gravitic lifter and claim it is important research, but I bet they are lying. It is an elevator.
A Church Priest tells us about
Dragoon Rifles which can deal a lot of damage in the right hands but are slow to fire.
But now something fun! A trader warehouse with self service. Well, it will be self service once the traders are gone.
We left the hammer in the Terror, but we have a shitton of HE Grenades. So here's our secondary entrance.
Yes, it is not the most efficient, especially with low throwing. But it is also a good way to train throwing.
There is a guard in the house, but there were so many traders close together that we couldn't resist. A grenade would have been more fun, but catching 'em all is more profitable.
We somehow changed position and with the guard and nobody got hurt (on our side).
He continues to ignore hector13s heavy shotgun, but the gal next to her has an assault rifle, and he suddenly decides that bleeding on the ground sounds like a great plan.
He was the last one as well!
We get some apples, a tac vest and junk, for the most part. Also a prepper box, which might just be junk in a box.
Salad Dog is promoted to boss gal and some other titles:
Eh ... nope!