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Author Topic: X-piratez succession game  (Read 81313 times)

Iduno

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Re: X-piratez succession game
« Reply #195 on: August 09, 2019, 12:49:16 pm »

To the best of my knowledge, we don't have access to shakeups, and I don't know enough about them to know what we're missing.  Also, we don't have a surgery, and I don't expect it soon.

Er...I meant sickbay. Shakeups require a young uber, from either a pogrom or finishing the research on ninja gals or other units with the "arm wrestle" tech.


I should probably point out that I think our primary base both lacks a library (since we don't have the tech) and a place to put the library, unless one of the Plantations gets sold, which is probably inevitable at this point.

Yeah, plantations are good to keep around for a few months, but once they've made more than their money back, use the space for something else. If you're looking at a second base, you're probably at 2-3 million dollars in the bank at the start of the month anyway.
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E. Albright

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Re: X-piratez succession game
« Reply #196 on: August 09, 2019, 12:49:36 pm »

To the best of my knowledge, we don't have access to shakeups, and I don't know enough about them to know what we're missing.  Also, we don't have a surgery, and I don't expect it soon.

You need Shakeup Ceremonies researched and an Extractor in the base. You get the ceremony research after learning how to recruit Young Ubers (which if you don't have any yet, typically come from Pogroms, Cullings, less commonly Death and Taxes, and IIRC maybe once in a while Aircar Races?).
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Rolan7

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Re: X-piratez succession game
« Reply #197 on: August 09, 2019, 01:35:58 pm »

I saw a couple on a megascorpion hunt in my personal game, but couldn't save them in time.  Which is a shame, I'm over a year in and don't have the research.  Got several castaways, no young ubers yet...  Aww dangit it's because I'm skipping pogroms I guess.  I think you're right about aircar races too.  They might also hang around the mage-ship on top of the tower, as one of the "angry locals" who are neutral to us.

Plantations:  Yeah they're only there to reserve space and save a little dosh.  Ideally they get replaced by 2x2 buildings dramatically reducing the build time, but it's no real loss to just sell and replace them.  They're even preferable to dirt in base defenses, since they're more wide-open than the windy maze of hellerium passages under dirt.

Shakeups aren't great anyway.  Low morale fixes itself quickly on its own, since low-morale causes them to make more morale checks.  That's one reason the lewder "outfits" exist, to intentionally provoke morale checks for training.  In other words, the real shakeup is to send a gal out with nothing but a weapon, and let her sink or swim!

Militia training actually trains skills, but it does cost in time and cash compared to fresh peasants.  And you're still left with a soft peasant.  I do it anyway, but in a pinch it's probably better to just give them shotguns until they get basic shooting ability.  I just like using peasants :P

I would wait a few days for that, so the end of the next turn? Also, what was changed? I know "Old Earth Base holds 3/4 as many brainers, and you'll need new research then a new building to put the extras back into service" wasn't in the "upgrading your save" thread because it wasn't a conflict.
Biggest change is probably the Hunter-Killers defending secret bases.  I saw one of those in a previous game, but I think it was just roaming.  Now we need to be very careful flying near enemy bases with unescorted transports.

But also the HTML Bootypedia!  I've only glanced at it, but already it's a lot easier to compare armors and stuff.  Spoilers, obviously.

Jack Sparrow got an amusingly heavy difficulty increase, heh.  Sounds like enemies basically don't miss anymore, and +33% armor.  Fun XD

Various new missions and enemies too, which I'm excited about.  Some balance stuff... ohno I hope my Linux SMGs got balanced up and not nerfed D:  Enslaving people gives glamour now, which is eh...

OH RIGHT vaults give workshop space now, which is good because Workers were often a better choice!  And the workshop space from hangers got buffed.  *happy runt noises*
Spoiler: Changelog (click to show/hide)
"Extra lore" eh?
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Rince Wind

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Re: X-piratez succession game
« Reply #198 on: August 09, 2019, 03:46:36 pm »

I suggest we upgrade before the end of the month, so the new missions can be in the next one.
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E. Albright

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Re: X-piratez succession game
« Reply #199 on: August 09, 2019, 04:30:48 pm »

Shakeups aren't great anyway.  Low morale fixes itself quickly on its own, since low-morale causes them to make more morale checks.  ...

Militia training actually trains skills,

Perhaps this has not always been true, but Shakeup trains more than just morale. STA, HP, BRA, STR, POW. Those other bits can make the first fight or three far less annoying.
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Rince Wind

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Re: X-piratez succession game
« Reply #200 on: August 09, 2019, 04:39:03 pm »

I am all in favour of shakeups for new gals. It is also one of the few ways to get a point of voodoo power. Not that it matters much, but it might the one to resist an attack,
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Iduno

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Re: X-piratez succession game
« Reply #201 on: August 10, 2019, 03:16:02 pm »

I suggest we upgrade before the end of the month, so the new missions can be in the next one.

I've taken a look, and it's just adding things. Worst thing that happens is researchers get 2 new techs for interrogation.

Also, you can learn about ship engines from traitor bugeyes from the Traitors at Large mutant bounty mission.
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EuchreJack

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Re: X-piratez succession game
« Reply #202 on: August 11, 2019, 02:06:02 am »

I suggest we upgrade before the end of the month, so the new missions can be in the next one.

I've taken a look, and it's just adding things. Worst thing that happens is researchers get 2 new techs for interrogation.

Also, you can learn about ship engines from traitor bugeyes from the Traitors at Large mutant bounty mission.

That last part alone is worth updating.  If we're really lucky, we'll pull one of those missions and get Ship Engines without having to buy or salvage one.  They're a million a pop, so not having to sacrifice one for research is a great deal.

Iduno

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Re: X-piratez succession game
« Reply #203 on: August 11, 2019, 11:44:14 am »

Also, you can learn about ship engines from traitor bugeyes from the Traitors at Large mutant bounty mission.

That last part alone is worth updating.  If we're really lucky, we'll pull one of those missions and get Ship Engines without having to buy or salvage one.  They're a million a pop, so not having to sacrifice one for research is a great deal.

The Traitors knowing about engines wasn't even in an update. I think we've just always killed things instead of interrogating them. In unrelated news, we're kind of behind on tech for some reason.

We also don't need interceptors for excavators, reticulans, and the occasional police or academy vehicle that lands if you follow them for a while (button in the upper left). But if you kill everyone, you don't learn anything from them. Although we'll want to take off if we find a reticulan ship with a siren, sectogre, or mechtoid. I don't know if anything we have can take down a mechtoid.

Also, if we can upgrade before the end of the month like Rince Wind suggested, we might see new missions. I don't know if they're early game or not.
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EuchreJack

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Re: X-piratez succession game
« Reply #204 on: August 12, 2019, 12:14:08 am »

Updating now

EuchreJack

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Re: X-piratez succession game
« Reply #205 on: August 12, 2019, 02:25:03 am »

The save, writeup incoming.
I'm going to be out of town for a couple days, so I thought I'd make this available for the next fellow.  My apologies for not putting in a full month, but this seemed like a good place to stop.  Good luck MCreeper!

EuchreJack

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Re: X-piratez succession game
« Reply #206 on: August 12, 2019, 02:40:47 am »

Do an inventory review, we're short on Tac Vests.  Order some more.

Bountyhunting Mission D: Crackhouse appears, and so we are off!

Vault completes

Blasphenmous E.Albright uses a grenade launcher versus a Tough Guy, thinking it to be overkill.  He survives what appeared to be an almost direct hit.  Tough Guy indeed!

Meanwhile, I manage to blow myself up firing the Assault Cannon inside a building.  Fortunately, I survive, and nobody else is hurt.  Guess I won't be able to fight at our monthly base defense mission and die heroically.  Really sorry about that.

Spoiler (click to show/hide)

That coward Expendable Robsoie would rather sit around the hospital for 18 days rather than protect her betters.  Obviously not as good as the original Robsoie.

More research incoming!
Spoiler (click to show/hide)

Discovered that we can't buy Assault SMG clips, but we can make them.  So I set some Runts upon this task: I love that gun.

A ship has landed, we try and attack them on the ground.  Get me thar Ship Engines Gals!

Spoiler (click to show/hide)

They land, and I see the familiar camo of the Spartans.  I got a good feeling about this!

Once again, the terrain proves to be the true enemy.  The trees keep us from landing any good hits.

After what seems like forever, Rince Winded lands the first kill, as expected from the veteran.

Worried Rolan7 proves to be the best of the Rolan7 line, landing one wounded enemy with reaction fire.  I also credit the Assault SMG which both Worried Rolan7 and Rince Winded are armed.  I love that gun!

Violent Rolan7 gets wounded by a grenade.  Not the best Rolan7, I guess.
Spoiler (click to show/hide)

An unimportant Gal, Salad Dog, bags a Spartan Scout.

Good Rolan7 heals Violent Rolan7 and Compassionate hector13 carries Violent Rolan7 back to the safety of the blowfish, both living up to their names.

I've also been quite impressed with the Manstopper as of late, as yet another Spartan goes down to it.

And then Salad Dog actually manages to kill someone with her Combat Shotgun on reaction fire, and the mission ends.
Spoiler (click to show/hide)

Small ship engines, I was afraid of that.  But at least they sell pretty well...
Lots of Awards on this mission.  Congrats all, especially Rince Winded, our Star performer.
Spoiler (click to show/hide)


I worry that we will be critically short on Gals for the End of Month Base Defense Mission...

Spoiler (click to show/hide)

End of Month.  What, no base defense mission?

Chainmail completes.  Complain about it slowing you down all you want, this is going to be our standard armor.
Spoiler (click to show/hide)

I think I've found a new lover.
Spoiler (click to show/hide)

Now we have the option of either challenging one of our employers to give us a B-level mission, or not challenging them for the Infamy bonus.  Sounds like a good thing for someone else to decide...
Spoiler (click to show/hide)

Well, it wasn't a full month, but I'm going to be gone for a couple days, so this seems like a good time to hand over the reins to someone else.  Thanks for letting me participate, and I hope things have improved under my reign.

Now, if the next person hates chainmail, at least let the first set of armor get made before you cancel it, it's almost done and all.

Status as of December 2nd, 2601:
Spoiler (click to show/hide)

EuchreJack

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Re: X-piratez succession game
« Reply #207 on: August 12, 2019, 02:47:25 am »

Some closing note:
With the Spartan ship, we got Kevlar pieces, which can unlock some pretty good armor over time with the investment of research.

I had unloaded the Blowfish completely, expecting a Base Defense mission and wanting everything available.  While I threw some basic stuff back into the craft, I would suggest MCreeper review its contents before taking it out.  Unlike me, who went out on his first (couple) missions without doing so...

Lots of choices that I don't have to make.  Whether to issue a Bounty Challenge.  What to spend our Million Credits on.  I trust that good things are in our future!

Just to clarify, I'm quite happy to hand over the save, I just wish that I had more time in my life to play through a whole month, as I feel that I haven't lived up to what was expected.  So thanks for letting me participate in a limited way.

Rince Wind

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Re: X-piratez succession game
« Reply #208 on: August 12, 2019, 03:52:33 am »

You can just save a ships equipment by pressing f5 in the screen where you choose said equipment. f9 reloads. Then press X to unload it all. Both also works in the inventory screen for saving loadouts, and you can save 20 of each.
The stuff in the ships is available for base defence anyway, btw.
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Robsoie

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Re: X-piratez succession game
« Reply #209 on: August 12, 2019, 11:08:55 am »

December WEEK 1
While everyone was away, the masterplan of Expendable Robsoie reached completion : hiding in the infirmary and convincing everyone that they should let her command.
It was easier than Expendable Robsoie thought as the Gals liked booze and Robsoie had lot of it in the infirmary to get everyone on her side.

A great party was organised to make sure the reign was correctly setup, unfortunately one of the plantation exploded due to some drunken Gals pressing some combination of button none knew about
Spoiler (click to show/hide)

Then we noticed someone sold a lot of fruits and vegetables, probably to add more money in order to spend it on useless shiny stuff.

Anyways, once the party was over Expendable Robsoie started to show her true colors , she immediately ordered a complete military rule, no more fun and etc, now it was time to shoot more things with immediate effect according to her words, surprisingly the Gals took it well.
Many exploding stuff was ordered from the black market, as apparently "things must explode" according to the new ruler.

A Spartan Scout was very afraid from learning that, and decided it was a good idea to share her knowledge of Fuso Sword
Soon enough a Gal probably smarter than the others decided to give names to random things, leading the brainers to invent the concept of
Named Dogs
Everyone thought it was a weird idea, someone decided to make a song out of it , it made some kind of noise, leading one of the Brainer to wonder if that could be
VooDoo

Yeah, none was really taking them seriously anyways, especially after Expendable Robsoie ordered everyone to wear swimsuit until she would get a better idea. Man we were so doomed.

Fortunately we were starting to understand
Kevlar Armor Parts
That at least could lead us to a way of not dying so soon when shot once the leader would have enough of the swimsuits.

It was time for a bounty hunt, the boss really wanted to explode things and we thought a bounty hunt would be perfect for this
Meanwhile a few very small ufo were flying around, probably civilians but our super slow "Terror of Ta Deep" would never catch them so we never bothered.

Boss called for buying a faster ship, but the finances weren't that good anymore so she was convinced to take some more time in the infirmary instead, but on the way she run into some odd thing she decided to call
Scoped Rifle
As if it wasn't obvious.
Fortunately the Brainers came with something more interesting :
Combat Shotgun
Ah something mighty nice to auto shoot things, at least it allowed us to purchase more of them and more ammo.

Anyways, all that happened while the transport ship was slowly progressing toward a level C bounty hunting, a Mage and his goons were fleeing from the result of their evil deeds, the boss ordered him to be exploded ... of course.

According to Expendable Robsoie orders, one of the Gal deployed the mortar and started to shell the locked ship in the top of the tower, the goal was obviously to explode its roof then explode the mage and his pals inside.
It actually worked to the surprise of everyone, but before the Mage and his crew inside the ship died an exploding way, a noblewoman, probably one of the Mage friend that forgot to get into the locked ship, was shot down by shotgun
Spoiler (click to show/hide)
(too bad you can't hear in that screenshot the numerous death screams that followed that explosion, the Gals appreciated them for some reason)

The success was complete, everyone had exploded as required by Expendable Robsoie, the noblewoman somehow survived her wounds so we took her for interrogation later.
Spoiler (click to show/hide)

No wounded Gal, that was just brillant, maybe the boss plan of exploding everything was a good idea after all instead of a predictable disaster, though it would be hard to get more people for the brainers interrogation party, unless they can interrogate guts and body parts.

While we were waiting for more ammo to come from the black market another level C bounty hunt came up. The boss from the infirmary ordered "explode them all" again , the crew of our molasse transport was re-arranged with the best TU gals (well the ones not wounded) to get in, we needed all the TU we could for moving and exploding things, helped by the swimsuits.

During the flight the Gals learned with joy that the brainers discovered it was possible to manufacture Guerilla Gear, something that works great in day and night camo and is very good for reaction fire. Hopefully not reaction fire with explosive launchers as it would get messy fast.
Guerilla Gear require kevlar meshes, good we have the technology to extract them from the many kevlar stuff we have.

The mission was taking place on some ruined archeological dig (similar to the cellars), it was filled with several kind of zombies.
Rince Winded was really hot for this kind of thing with her Grenade Launcher, maybe too hot
Spoiler (click to show/hide)

She went to sleep a bit after (good we had bandages as the boss wasn't against them fortunately) and after some dungeon crawling there were more undead being dead again.
Spoiler (click to show/hide)

Once at base , things calmed down a bit until the end of the week.
Next week we should get some underwater adventure or another bounty hunt, the better things are exploding the more happy the boss is.
« Last Edit: August 12, 2019, 11:12:51 am by Robsoie »
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